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[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
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1import threading
2import pydub
3import pygame
87f211fb 4import math
98ff4305 5import time
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6
7class MusicFile:
87f211fb 8 def __init__(self, filename, lock, channel_id, name = None, gain = 1):
be27763f 9 self.filename = filename
d479af33 10 self.channel_id = channel_id
9de92b6d 11 self.name = name or filename
be27763f 12 self.raw_data = None
87f211fb 13 self.gain = gain
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14
15 self.loaded = False
9de92b6d 16 self.flag_paused = False
23b7e0e5 17 threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
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18
19 def load_sound(self, lock):
20 lock.acquire()
9de92b6d 21 print("Loading « {} »".format(self.name))
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22 volume_factor = 20 * math.log10(self.gain)
23 audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor)
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24 self.sound_duration = audio_segment.duration_seconds
25 self.raw_data = audio_segment.raw_data
9de92b6d 26 print("Loaded « {} »".format(self.name))
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27 self.loaded = True
28 lock.release()
29
0e5d59f7 30 def is_playing(self):
d479af33 31 return self.channel().get_busy()
0e5d59f7 32
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33 def is_paused(self):
34 return self.flag_paused
35
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36 @property
37 def sound_position(self):
38 if self.is_playing() and not self.is_paused():
39 return min(time.time() - self.started_at, self.sound_duration)
40 elif self.is_playing() and self.is_paused():
41 return min(self.paused_at - self.started_at, self.sound_duration)
42 else:
43 return 0
44
0e5d59f7 45 def play(self, fade_in = 0, volume = 100, start_at = 0):
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46 self.channel().set_endevent()
47 self.channel().set_endevent(pygame.USEREVENT)
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48 self.set_volume(volume)
49
50 if start_at > 0:
0e5d59f7 51 raw_data_length = len(self.raw_data)
b58b8220 52 start_offset = int((raw_data_length / self.sound_duration) * start_at)
0e5d59f7 53 start_offset = start_offset - (start_offset % 2)
b58b8220 54 sound = pygame.mixer.Sound(self.raw_data[start_offset:])
0e5d59f7 55 else:
b58b8220 56 sound = pygame.mixer.Sound(self.raw_data)
0e5d59f7 57
98ff4305 58 self.started_at = time.time()
92cc4ce2 59 self.channel().play(sound, fade_ms = int(fade_in * 1000))
9de92b6d 60 self.flag_paused = False
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61
62 def pause(self):
98ff4305 63 self.paused_at = time.time()
d479af33 64 self.channel().pause()
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65 self.flag_paused = True
66
67 def unpause(self):
98ff4305 68 self.started_at += (time.time() - self.paused_at)
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69 self.channel().unpause()
70 self.flag_paused = False
be27763f 71
0e5d59f7 72 def stop(self, fade_out = 0):
0e5d59f7 73 if fade_out > 0:
92cc4ce2 74 self.channel().fadeout(int(fade_out * 1000))
0e5d59f7 75 else:
d479af33 76 self.channel().stop()
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77
78 def set_volume(self, value):
79 if value < 0:
80 value = 0
81 if value > 100:
82 value = 100
b58b8220 83 self.channel().set_volume(value / 100)
be27763f 84
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85 def wait_end(self):
86 pass
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87
88 def channel(self):
89 return pygame.mixer.Channel(self.channel_id)