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1import threading
2import pydub
3import pygame
87f211fb 4import math
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5
6class MusicFile:
87f211fb 7 def __init__(self, filename, lock, channel_id, name = None, gain = 1):
be27763f 8 self.filename = filename
d479af33 9 self.channel_id = channel_id
9de92b6d 10 self.name = name or filename
be27763f 11 self.raw_data = None
87f211fb 12 self.gain = gain
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13
14 self.loaded = False
9de92b6d 15 self.flag_paused = False
23b7e0e5 16 threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
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17
18 def load_sound(self, lock):
19 lock.acquire()
9de92b6d 20 print("Loading « {} »".format(self.name))
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21 volume_factor = 20 * math.log10(self.gain)
22 audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(volume_factor)
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23 self.sound_duration = audio_segment.duration_seconds
24 self.raw_data = audio_segment.raw_data
9de92b6d 25 print("Loaded « {} »".format(self.name))
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26 self.loaded = True
27 lock.release()
28
0e5d59f7 29 def is_playing(self):
d479af33 30 return self.channel().get_busy()
0e5d59f7 31
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32 def is_paused(self):
33 return self.flag_paused
34
0e5d59f7 35 def play(self, fade_in = 0, volume = 100, start_at = 0):
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36 self.channel().set_endevent()
37 self.channel().set_endevent(pygame.USEREVENT)
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38 self.set_volume(volume)
39
40 if start_at > 0:
0e5d59f7 41 raw_data_length = len(self.raw_data)
b58b8220 42 start_offset = int((raw_data_length / self.sound_duration) * start_at)
0e5d59f7 43 start_offset = start_offset - (start_offset % 2)
b58b8220 44 sound = pygame.mixer.Sound(self.raw_data[start_offset:])
0e5d59f7 45 else:
b58b8220 46 sound = pygame.mixer.Sound(self.raw_data)
0e5d59f7 47
92cc4ce2 48 self.channel().play(sound, fade_ms = int(fade_in * 1000))
9de92b6d 49 self.flag_paused = False
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50
51 def pause(self):
d479af33 52 self.channel().pause()
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53 self.flag_paused = True
54
55 def unpause(self):
56 self.channel().unpause()
57 self.flag_paused = False
be27763f 58
0e5d59f7 59 def stop(self, fade_out = 0):
0e5d59f7 60 if fade_out > 0:
92cc4ce2 61 self.channel().fadeout(int(fade_out * 1000))
0e5d59f7 62 else:
d479af33 63 self.channel().stop()
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64
65 def set_volume(self, value):
66 if value < 0:
67 value = 0
68 if value > 100:
69 value = 100
b58b8220 70 self.channel().set_volume(value / 100)
be27763f 71
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72 def wait_end(self):
73 pass
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74
75 def channel(self):
76 return pygame.mixer.Channel(self.channel_id)