]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blame - helpers/music_file.py
Fix frame rate when importing music
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
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1import threading
2import pydub
3import pygame
4
5class MusicFile:
9de92b6d 6 def __init__(self, filename, lock, channel_id, name = None):
be27763f 7 self.filename = filename
d479af33 8 self.channel_id = channel_id
9de92b6d 9 self.name = name or filename
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10 self.raw_data = None
11 self.sound = None
12
13 self.loaded = False
9de92b6d 14 self.flag_paused = False
23b7e0e5 15 threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
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16
17 def load_sound(self, lock):
18 lock.acquire()
9de92b6d 19 print("Loading « {} »".format(self.name))
425dd061 20 self.raw_data = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).raw_data
be27763f 21 self.sound = pygame.mixer.Sound(self.raw_data)
9de92b6d 22 print("Loaded « {} »".format(self.name))
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23 self.loaded = True
24 lock.release()
25
0e5d59f7 26 def is_playing(self):
d479af33 27 return self.channel().get_busy()
0e5d59f7 28
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29 def is_paused(self):
30 return self.flag_paused
31
0e5d59f7 32 def play(self, fade_in = 0, volume = 100, start_at = 0):
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33 self.channel().set_endevent()
34 self.channel().set_endevent(pygame.USEREVENT)
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35 self.set_volume(volume)
36
37 if start_at > 0:
38 song_duration = self.sound.get_length()
39 raw_data_length = len(self.raw_data)
40 start_offset = int((raw_data_length / song_duration) * start_at)
41 start_offset = start_offset - (start_offset % 2)
42 self.sound = pygame.mixer.Sound(self.raw_data[start_offset:])
43 else:
44 self.sound = pygame.mixer.Sound(self.raw_data)
45
d479af33 46 self.channel().play(self.sound, fade_ms = fade_in * 1000)
9de92b6d 47 self.flag_paused = False
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48
49 def pause(self):
d479af33 50 self.channel().pause()
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51 self.flag_paused = True
52
53 def unpause(self):
54 self.channel().unpause()
55 self.flag_paused = False
be27763f 56
0e5d59f7 57 def stop(self, fade_out = 0):
0e5d59f7 58 if fade_out > 0:
d479af33 59 self.channel().fadeout(fade_out * 1000)
0e5d59f7 60 else:
d479af33 61 self.channel().stop()
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62
63 def set_volume(self, value):
64 if value < 0:
65 value = 0
66 if value > 100:
67 value = 100
68 self.sound.set_volume(value / 100)
be27763f 69
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70 def wait_end(self):
71 pass
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72
73 def channel(self):
74 return pygame.mixer.Channel(self.channel_id)