]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blame - helpers/music_file.py
Fix fade_out
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
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1import threading
2import pydub
3import pygame
4
5class MusicFile:
9de92b6d 6 def __init__(self, filename, lock, channel_id, name = None):
be27763f 7 self.filename = filename
d479af33 8 self.channel_id = channel_id
9de92b6d 9 self.name = name or filename
be27763f 10 self.raw_data = None
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11
12 self.loaded = False
9de92b6d 13 self.flag_paused = False
23b7e0e5 14 threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
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15
16 def load_sound(self, lock):
17 lock.acquire()
9de92b6d 18 print("Loading « {} »".format(self.name))
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19 audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100)
20 self.sound_duration = audio_segment.duration_seconds
21 self.raw_data = audio_segment.raw_data
9de92b6d 22 print("Loaded « {} »".format(self.name))
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23 self.loaded = True
24 lock.release()
25
0e5d59f7 26 def is_playing(self):
d479af33 27 return self.channel().get_busy()
0e5d59f7 28
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29 def is_paused(self):
30 return self.flag_paused
31
0e5d59f7 32 def play(self, fade_in = 0, volume = 100, start_at = 0):
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33 self.channel().set_endevent()
34 self.channel().set_endevent(pygame.USEREVENT)
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35 self.set_volume(volume)
36
37 if start_at > 0:
0e5d59f7 38 raw_data_length = len(self.raw_data)
b58b8220 39 start_offset = int((raw_data_length / self.sound_duration) * start_at)
0e5d59f7 40 start_offset = start_offset - (start_offset % 2)
b58b8220 41 sound = pygame.mixer.Sound(self.raw_data[start_offset:])
0e5d59f7 42 else:
b58b8220 43 sound = pygame.mixer.Sound(self.raw_data)
0e5d59f7 44
92cc4ce2 45 self.channel().play(sound, fade_ms = int(fade_in * 1000))
9de92b6d 46 self.flag_paused = False
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47
48 def pause(self):
d479af33 49 self.channel().pause()
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50 self.flag_paused = True
51
52 def unpause(self):
53 self.channel().unpause()
54 self.flag_paused = False
be27763f 55
0e5d59f7 56 def stop(self, fade_out = 0):
0e5d59f7 57 if fade_out > 0:
92cc4ce2 58 self.channel().fadeout(int(fade_out * 1000))
0e5d59f7 59 else:
d479af33 60 self.channel().stop()
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61
62 def set_volume(self, value):
63 if value < 0:
64 value = 0
65 if value > 100:
66 value = 100
b58b8220 67 self.channel().set_volume(value / 100)
be27763f 68
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69 def wait_end(self):
70 pass
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71
72 def channel(self):
73 return pygame.mixer.Channel(self.channel_id)