]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blame - helpers/music_file.py
Make seek work well with loops
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
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1import threading
2import pydub
98ff4305 3import time
60979de4 4from transitions.extensions import HierarchicalMachine as Machine
be27763f 5
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6import os.path
7
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8import audioop
9
29597680 10from .lock import Lock
a24c34bc 11from . import Config, gain, debug_print, error_print
af27d782 12from .mixer import Mixer
aee1334c 13from .music_effect import GainEffect
1b4b78f5 14
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15file_lock = Lock("file")
16
60979de4 17class MusicFile(Machine):
2e404903 18 def __init__(self, filename, mapping, name=None, gain=1):
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19 states = [
20 'initial',
21 'loading',
22 'failed',
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23 {
24 'name': 'loaded',
25 'children': ['stopped', 'playing', 'paused', 'stopping']
26 }
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27 ]
28 transitions = [
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29 {
30 'trigger': 'load',
31 'source': 'initial',
32 'dest': 'loading'
33 },
34 {
35 'trigger': 'fail',
36 'source': 'loading',
37 'dest': 'failed'
38 },
39 {
40 'trigger': 'success',
41 'source': 'loading',
42 'dest': 'loaded_stopped'
43 },
44 {
45 'trigger': 'start_playing',
46 'source': 'loaded_stopped',
47 'dest': 'loaded_playing'
48 },
49 {
50 'trigger': 'pause',
51 'source': 'loaded_playing',
52 'dest': 'loaded_paused'
53 },
54 {
55 'trigger': 'unpause',
56 'source': 'loaded_paused',
57 'dest': 'loaded_playing'
58 },
59 {
60 'trigger': 'stop_playing',
61 'source': ['loaded_playing','loaded_paused'],
62 'dest': 'loaded_stopping'
63 },
64 {
65 'trigger': 'stopped',
66 'source': 'loaded_stopping',
67 'dest': 'loaded_stopped',
68 'after': 'trigger_stopped_events'
69 }
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70 ]
71
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72 Machine.__init__(self, states=states,
73 transitions=transitions, initial='initial')
60979de4 74
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75 self.volume = 100
76 self.mapping = mapping
be27763f 77 self.filename = filename
9de92b6d 78 self.name = name or filename
29597680 79 self.audio_segment = None
ccc8b4f2 80 self.audio_segment_frame_width = 0
ccda4cb9 81 self.initial_volume_factor = gain
29597680 82 self.music_lock = Lock("music__" + filename)
0deb82a5 83 self.wait_event = threading.Event()
ccda4cb9 84 self.db_gain = 0
aee1334c 85 self.gain_effects = []
be27763f 86
2e404903 87 threading.Thread(name="MSMusicLoad", target=self.load).start()
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88
89 def on_enter_loading(self):
90 with file_lock:
91 try:
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92 debug_print("Loading « {} »".format(self.name))
93 self.mixer = self.mapping.mixer or Mixer()
ccda4cb9 94 initial_db_gain = gain(self.initial_volume_factor * 100)
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95 self.audio_segment = pydub.AudioSegment \
96 .from_file(self.filename) \
97 .set_frame_rate(Config.frame_rate) \
98 .set_channels(Config.channels) \
99 .set_sample_width(Config.sample_width) \
100 .apply_gain(initial_db_gain)
ccc8b4f2 101 self.audio_segment_frame_width = self.audio_segment.frame_width
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102 self.sound_duration = self.audio_segment.duration_seconds
103 except Exception as e:
a24c34bc 104 error_print("failed to load « {} »: {}".format(self.name, e))
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105 self.loading_error = e
106 self.fail()
107 else:
108 self.success()
a24c34bc 109 debug_print("Loaded « {} »".format(self.name))
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110
111 def check_is_loaded(self):
112 return self.state.startswith('loaded_')
be27763f 113
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114 def is_not_stopped(self):
115 return self.check_is_loaded() and not self.is_loaded_stopped()
0e5d59f7 116
9de92b6d 117 def is_paused(self):
29597680 118 return self.is_loaded_paused()
9de92b6d 119
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120 @property
121 def sound_position(self):
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122 if self.is_not_stopped():
123 return self.current_frame / self.current_audio_segment.frame_rate
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124 else:
125 return 0
126
2e404903 127 def play(self, fade_in=0, volume=100, loop=0, start_at=0):
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128 # FIXME: create a "reinitialize" method
129 self.gain_effects = []
b37c72a2 130 self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
1b4b78f5 131 self.volume = volume
1e44fe7e 132 self.current_loop = 0
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133 if loop < 0:
134 self.last_loop = float('inf')
135 else:
136 self.last_loop = loop
1b4b78f5 137
29597680 138 with self.music_lock:
ccda4cb9 139 self.current_audio_segment = self.audio_segment
ccc8b4f2 140 self.current_frame = int(start_at * self.audio_segment.frame_rate)
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141 if fade_in > 0:
142 db_gain = gain(self.volume, 0)[0]
143 self.set_gain(-db_gain)
144 self.gain_effects.append(GainEffect(
145 "fade",
146 self.current_audio_segment,
147 self.current_loop,
148 self.sound_position,
149 self.sound_position + fade_in,
150 gain=db_gain))
ccc8b4f2 151
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152 self.start_playing()
153
29597680 154 def on_enter_loaded_playing(self):
af27d782 155 self.mixer.add_file(self)
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156
157 def finished_callback(self):
158 if self.is_loaded_playing():
159 self.stop_playing()
160 if self.is_loaded_stopping():
161 self.stopped()
162
22514f3a 163 def trigger_stopped_events(self):
af27d782 164 self.mixer.remove_file(self)
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165 self.wait_event.set()
166
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167 def play_callback(self, out_data_length, frame_count):
168 if self.is_loaded_paused():
169 return b'\0' * out_data_length
170
29597680 171 with self.music_lock:
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172 [data, nb_frames] = self.get_next_sample(frame_count)
173 if nb_frames < frame_count:
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174 if self.is_loaded_playing() and\
175 self.current_loop < self.last_loop:
1e44fe7e 176 self.current_loop += 1
ccc8b4f2 177 self.current_frame = 0
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178 [new_data, new_nb_frames] = self.get_next_sample(
179 frame_count - nb_frames)
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180 data += new_data
181 nb_frames += new_nb_frames
182 elif nb_frames == 0:
9925ce3b 183 # FIXME: too slow when mixing multiple streams
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184 threading.Thread(
185 name="MSFinishedCallback",
186 target=self.finished_callback).start()
29597680 187
22514f3a 188 return data.ljust(out_data_length, b'\0')
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189
190 def get_next_sample(self, frame_count):
191 fw = self.audio_segment_frame_width
192
193 data = b""
194 nb_frames = 0
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195
196 segment = self.current_audio_segment
197 max_val = int(segment.frame_count())
198
199 start_i = max(self.current_frame, 0)
200 end_i = min(self.current_frame + frame_count, max_val)
2e404903 201 data += segment._data[start_i*fw : end_i*fw]
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202 nb_frames += end_i - start_i
203 self.current_frame += end_i - start_i
204
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205 volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
206
207 data = audioop.mul(data, Config.sample_width, volume_factor)
ccda4cb9 208
ccc8b4f2 209 return [data, nb_frames]
be27763f 210
2e404903 211 def seek(self, value=0, delta=False):
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212 # We don't want to do that while stopping
213 if not (self.is_loaded_playing() or self.is_loaded_paused()):
214 return
215 with self.music_lock:
aee1334c 216 self.abandon_all_effects()
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217 if delta:
218 frame_count = int(self.audio_segment.frame_count())
219 frame_diff = int(value * self.audio_segment.frame_rate)
220 self.current_frame += frame_diff
221 while self.current_frame < 0:
222 self.current_loop -= 1
223 self.current_frame += frame_count
224 while self.current_frame > frame_count:
225 self.current_loop += 1
226 self.current_frame -= frame_count
227 if self.current_loop < 0:
228 self.current_loop = 0
229 self.current_frame = 0
230 if self.current_loop > self.last_loop:
231 self.current_loop = self.last_loop
232 self.current_frame = frame_count
233 else:
234 self.current_frame = max(
235 0,
236 int(value * self.audio_segment.frame_rate))
52d58baf 237
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238 def effects_next_gain(self, frame_count):
239 db_gain = 0
240 for gain_effect in self.gain_effects:
241 [new_gain, last_gain] = gain_effect.get_next_gain(
242 self.current_frame,
1e44fe7e 243 self.current_loop,
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244 frame_count)
245 if last_gain:
246 self.set_gain(new_gain)
247 self.gain_effects.remove(gain_effect)
248 else:
249 db_gain += new_gain
250 return db_gain
251
252
253 def abandon_all_effects(self):
254 db_gain = 0
255 for gain_effect in self.gain_effects:
256 db_gain += gain_effect.get_last_gain()
257
258 self.gain_effects = []
259 self.set_gain(db_gain)
260
2e404903 261 def stop(self, fade_out=0, wait=False):
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262 if self.is_loaded_playing():
263 ms = int(self.sound_position * 1000)
264 ms_fo = max(1, int(fade_out * 1000))
265
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266 new_audio_segment = self.current_audio_segment[: ms+ms_fo] \
267 .fade_out(ms_fo)
29597680 268 with self.music_lock:
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269 self.current_audio_segment = new_audio_segment
270 self.stop_playing()
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271 if wait:
272 self.wait_end()
0e5d59f7 273 else:
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274 self.stop_playing()
275 self.stopped()
0e5d59f7 276
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277 def volume_factor(self, additional_gain):
278 return 10 ** ( (self.db_gain + additional_gain) / 20)
279
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280 def set_gain(self, db_gain, absolute=False):
281 if absolute:
282 self.db_gain = db_gain
283 else:
284 self.db_gain += db_gain
29597680 285
aee1334c 286 def set_volume(self, value, delta=False, fade=0):
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287 [db_gain, self.volume] = gain(
288 value + int(delta) * self.volume,
289 self.volume)
1b4b78f5 290
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291 if fade > 0:
292 self.gain_effects.append(GainEffect(
293 "fade",
294 self.current_audio_segment,
1e44fe7e 295 self.current_loop,
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296 self.sound_position,
297 self.sound_position + fade,
298 gain=db_gain))
299 else:
300 self.set_gain(db_gain)
be27763f 301
b86db9f1 302 def wait_end(self):
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303 self.wait_event.clear()
304 self.wait_event.wait()
d479af33 305