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Add cleanup when stopping music
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
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1import threading
2import pydub
98ff4305 3import time
60979de4 4from transitions.extensions import HierarchicalMachine as Machine
be27763f 5
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6import os.path
7
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8import audioop
9
29597680 10from .lock import Lock
a24c34bc 11from . import Config, gain, debug_print, error_print
af27d782 12from .mixer import Mixer
aee1334c 13from .music_effect import GainEffect
1b4b78f5 14
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15file_lock = Lock("file")
16
108f858f 17class MusicFile:
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18 STATES = [
19 'initial',
20 'loading',
21 'failed',
22 {
23 'name': 'loaded',
24 'children': [
25 'playing',
26 'paused',
27 'stopping'
28 ]
29 }
30 ]
31 TRANSITIONS = [
32 {
33 'trigger': 'load',
34 'source': 'initial',
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35 'dest': 'loading',
36 'after': 'poll_loaded'
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37 },
38 {
39 'trigger': 'fail',
40 'source': 'loading',
41 'dest': 'failed'
42 },
43 {
44 'trigger': 'success',
45 'source': 'loading',
46 'dest': 'loaded'
47 },
48 {
49 'trigger': 'start_playing',
50 'source': 'loaded',
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51 'dest': 'loaded_playing',
52 # if a child has no transitions, then it is bubbled to the parent,
53 # and we don't want that. Not useful in that machine precisely.
54 'conditions': ['is_loaded']
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55 },
56 {
57 'trigger': 'pause',
58 'source': 'loaded_playing',
59 'dest': 'loaded_paused'
60 },
61 {
62 'trigger': 'unpause',
63 'source': 'loaded_paused',
64 'dest': 'loaded_playing'
65 },
66 {
67 'trigger': 'stop_playing',
68 'source': ['loaded_playing','loaded_paused'],
69 'dest': 'loaded_stopping'
70 },
71 {
72 'trigger': 'stopped',
73 'source': '*',
74 'dest': 'loaded',
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75 'before': 'trigger_stopped_events',
76 'conditions': ['is_in_use']
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77 }
78 ]
79
2e404903 80 def __init__(self, filename, mapping, name=None, gain=1):
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81 Machine(model=self, states=self.STATES,
82 transitions=self.TRANSITIONS, initial='initial',
51322669 83 ignore_invalid_triggers=True)
60979de4 84
b7ca3fc2 85 self.loaded_callbacks = []
1b4b78f5 86 self.mapping = mapping
be27763f 87 self.filename = filename
9de92b6d 88 self.name = name or filename
29597680 89 self.audio_segment = None
ccda4cb9 90 self.initial_volume_factor = gain
29597680 91 self.music_lock = Lock("music__" + filename)
be27763f 92
2e404903 93 threading.Thread(name="MSMusicLoad", target=self.load).start()
29597680 94
20586193 95 # Machine related events
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96 def on_enter_loading(self):
97 with file_lock:
98 try:
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99 debug_print("Loading « {} »".format(self.name))
100 self.mixer = self.mapping.mixer or Mixer()
ccda4cb9 101 initial_db_gain = gain(self.initial_volume_factor * 100)
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102 self.audio_segment = pydub.AudioSegment \
103 .from_file(self.filename) \
104 .set_frame_rate(Config.frame_rate) \
105 .set_channels(Config.channels) \
106 .set_sample_width(Config.sample_width) \
107 .apply_gain(initial_db_gain)
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108 self.sound_duration = self.audio_segment.duration_seconds
109 except Exception as e:
a24c34bc 110 error_print("failed to load « {} »: {}".format(self.name, e))
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111 self.loading_error = e
112 self.fail()
113 else:
114 self.success()
a24c34bc 115 debug_print("Loaded « {} »".format(self.name))
60979de4 116
20586193 117 def on_enter_loaded(self):
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118 self.cleanup()
119
120 def cleanup(self):
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121 self.gain_effects = []
122 self.set_gain(0, absolute=True)
123 self.current_audio_segment = None
124 self.volume = 100
125 self.wait_event = threading.Event()
126 self.current_loop = 0
127
128 def on_enter_loaded_playing(self):
129 self.mixer.add_file(self)
be27763f 130
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131 # Machine related states
132 def is_in_use(self):
133 return self.is_loaded(allow_substates=True) and not self.is_loaded()
0e5d59f7 134
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135 def is_in_use_not_stopping(self):
136 return self.is_loaded_playing() or self.is_loaded_paused()
9de92b6d 137
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138 # Machine related triggers
139 def trigger_stopped_events(self):
140 self.mixer.remove_file(self)
141 self.wait_event.set()
62bce32f 142 self.cleanup()
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143
144 # Actions and properties called externally
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145 @property
146 def sound_position(self):
20586193 147 if self.is_in_use():
29597680 148 return self.current_frame / self.current_audio_segment.frame_rate
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149 else:
150 return 0
151
2e404903 152 def play(self, fade_in=0, volume=100, loop=0, start_at=0):
b37c72a2 153 self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
1b4b78f5 154 self.volume = volume
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155 if loop < 0:
156 self.last_loop = float('inf')
157 else:
158 self.last_loop = loop
1b4b78f5 159
29597680 160 with self.music_lock:
ccda4cb9 161 self.current_audio_segment = self.audio_segment
ccc8b4f2 162 self.current_frame = int(start_at * self.audio_segment.frame_rate)
ccc8b4f2 163
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164 self.start_playing()
165
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166 if fade_in > 0:
167 db_gain = gain(self.volume, 0)[0]
168 self.set_gain(-db_gain)
169 self.add_fade_effect(db_gain, fade_in)
29597680 170
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171 def seek(self, value=0, delta=False):
172 if not self.is_in_use_not_stopping():
173 return
174
175 with self.music_lock:
176 self.abandon_all_effects()
177 if delta:
178 frame_count = int(self.audio_segment.frame_count())
179 frame_diff = int(value * self.audio_segment.frame_rate)
180 self.current_frame += frame_diff
181 while self.current_frame < 0:
182 self.current_loop -= 1
183 self.current_frame += frame_count
184 while self.current_frame > frame_count:
185 self.current_loop += 1
186 self.current_frame -= frame_count
187 if self.current_loop < 0:
188 self.current_loop = 0
189 self.current_frame = 0
190 if self.current_loop > self.last_loop:
191 self.current_loop = self.last_loop
192 self.current_frame = frame_count
193 else:
194 self.current_frame = max(
195 0,
196 int(value * self.audio_segment.frame_rate))
197
198 def stop(self, fade_out=0, wait=False, set_wait_id=None):
29597680 199 if self.is_loaded_playing():
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200 ms = int(self.sound_position * 1000)
201 ms_fo = max(1, int(fade_out * 1000))
202
203 new_audio_segment = self.current_audio_segment[: ms+ms_fo] \
204 .fade_out(ms_fo)
205 with self.music_lock:
206 self.current_audio_segment = new_audio_segment
29597680 207 self.stop_playing()
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208 if wait:
209 if set_wait_id is not None:
210 self.mapping.add_wait_id(set_wait_id, self.wait_event)
211 self.wait_end()
212 else:
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213 self.stopped()
214
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215 def abandon_all_effects(self):
216 db_gain = 0
217 for gain_effect in self.gain_effects:
218 db_gain += gain_effect.get_last_gain()
219
220 self.gain_effects = []
221 self.set_gain(db_gain)
222
223 def set_volume(self, value, delta=False, fade=0):
224 [db_gain, self.volume] = gain(
225 value + int(delta) * self.volume,
226 self.volume)
227
228 self.set_gain_with_effect(db_gain, fade=fade)
229
230 def set_gain_with_effect(self, db_gain, fade=0):
231 if not self.is_in_use():
232 return
233
234 if fade > 0:
235 self.add_fade_effect(db_gain, fade)
236 else:
237 self.set_gain(db_gain)
238
239 def wait_end(self):
240 self.wait_event.clear()
241 self.wait_event.wait()
242
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243 # Let other subscribe for an event when they are ready
244 def subscribe_loaded(self, callback):
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245 # FIXME: should lock to be sure we have no race, but it makes the
246 # initialization screen not showing until everything is loaded
247 if self.is_loaded(allow_substates=True):
248 callback(True)
249 elif self.is_failed():
250 callback(False)
251 else:
252 self.loaded_callbacks.append(callback)
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253
254 def poll_loaded(self):
255 for callback in self.loaded_callbacks:
256 callback(self.is_loaded())
257 self.loaded_callbacks = []
258
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259 # Callbacks
260 def finished_callback(self):
261 self.stopped()
0deb82a5 262
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263 def play_callback(self, out_data_length, frame_count):
264 if self.is_loaded_paused():
265 return b'\0' * out_data_length
266
29597680 267 with self.music_lock:
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268 [data, nb_frames] = self.get_next_sample(frame_count)
269 if nb_frames < frame_count:
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270 if self.is_loaded_playing() and\
271 self.current_loop < self.last_loop:
1e44fe7e 272 self.current_loop += 1
ccc8b4f2 273 self.current_frame = 0
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274 [new_data, new_nb_frames] = self.get_next_sample(
275 frame_count - nb_frames)
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276 data += new_data
277 nb_frames += new_nb_frames
278 elif nb_frames == 0:
9925ce3b 279 # FIXME: too slow when mixing multiple streams
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280 threading.Thread(
281 name="MSFinishedCallback",
282 target=self.finished_callback).start()
29597680 283
22514f3a 284 return data.ljust(out_data_length, b'\0')
ccc8b4f2 285
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286 # Helpers
287 def set_gain(self, db_gain, absolute=False):
288 if absolute:
289 self.db_gain = db_gain
290 else:
291 self.db_gain += db_gain
292
ccc8b4f2 293 def get_next_sample(self, frame_count):
20586193 294 fw = self.audio_segment.frame_width
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295
296 data = b""
297 nb_frames = 0
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298
299 segment = self.current_audio_segment
300 max_val = int(segment.frame_count())
301
302 start_i = max(self.current_frame, 0)
303 end_i = min(self.current_frame + frame_count, max_val)
2e404903 304 data += segment._data[start_i*fw : end_i*fw]
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305 nb_frames += end_i - start_i
306 self.current_frame += end_i - start_i
307
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308 volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
309
310 data = audioop.mul(data, Config.sample_width, volume_factor)
ccda4cb9 311
ccc8b4f2 312 return [data, nb_frames]
be27763f 313
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314 def add_fade_effect(self, db_gain, fade_duration):
315 if not self.is_in_use():
52d58baf 316 return
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317
318 self.gain_effects.append(GainEffect(
319 "fade",
320 self.current_audio_segment,
321 self.current_loop,
322 self.sound_position,
323 self.sound_position + fade_duration,
324 gain=db_gain))
52d58baf 325
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326 def effects_next_gain(self, frame_count):
327 db_gain = 0
328 for gain_effect in self.gain_effects:
329 [new_gain, last_gain] = gain_effect.get_next_gain(
330 self.current_frame,
1e44fe7e 331 self.current_loop,
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332 frame_count)
333 if last_gain:
334 self.set_gain(new_gain)
335 self.gain_effects.remove(gain_effect)
336 else:
337 db_gain += new_gain
338 return db_gain
339
340
20586193 341 def volume_factor(self, additional_gain=0):
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342 return 10 ** ( (self.db_gain + additional_gain) / 20)
343