]> git.immae.eu Git - perso/Immae/Config/AUR.git/blob - cal3d-gcc43.diff
Change package source
[perso/Immae/Config/AUR.git] / cal3d-gcc43.diff
1 --- src/cal3d/hardwaremodel.cpp
2 +++ src/cal3d/hardwaremodel.cpp
3 @@ -24,6 +24,7 @@
4 #include "cal3d/coreskeleton.h"
5 #include "cal3d/skeleton.h"
6
7 +#include <string.h>
8
9 /*****************************************************************************/
10 /** Constructs the hardware model instance.
11 --- src/cal3d/platform.cpp
12 +++ src/cal3d/platform.cpp
13 @@ -18,6 +18,8 @@
14
15 #include "cal3d/platform.h"
16
17 +#include <string.h>
18 +
19 /*****************************************************************************/
20 /** Constructs the platform instance.
21 *
22 --- src/cal3d/renderer.cpp
23 +++ src/cal3d/renderer.cpp
24 @@ -29,6 +29,8 @@
25 #include "cal3d/coresubmesh.h"
26 #include "cal3d/physique.h"
27
28 +#include <string.h>
29 +
30 /*****************************************************************************/
31 /** Constructs the renderer instance.
32 *
33 --- src/cal3d/submesh.cpp
34 +++ src/cal3d/submesh.cpp
35 @@ -16,6 +16,7 @@
36 #include "cal3d/error.h"
37 #include "cal3d/coresubmesh.h"
38
39 +#include <string.h>
40
41 CalSubmesh::CalSubmesh(CalCoreSubmesh* coreSubmesh)
42 {
43 --- src/cal3d_converter.cpp
44 +++ src/cal3d_converter.cpp
45 @@ -11,6 +11,8 @@
46
47 #include "cal3d/cal3d.h"
48
49 +#include <strings.h>
50 +
51 #define SKELETON 0
52 #define MESH 1
53 #define ANIMATION 2