--- src/cal3d/hardwaremodel.cpp +++ src/cal3d/hardwaremodel.cpp @@ -24,6 +24,7 @@ #include "cal3d/coreskeleton.h" #include "cal3d/skeleton.h" +#include /*****************************************************************************/ /** Constructs the hardware model instance. --- src/cal3d/platform.cpp +++ src/cal3d/platform.cpp @@ -18,6 +18,8 @@ #include "cal3d/platform.h" +#include + /*****************************************************************************/ /** Constructs the platform instance. * --- src/cal3d/renderer.cpp +++ src/cal3d/renderer.cpp @@ -29,6 +29,8 @@ #include "cal3d/coresubmesh.h" #include "cal3d/physique.h" +#include + /*****************************************************************************/ /** Constructs the renderer instance. * --- src/cal3d/submesh.cpp +++ src/cal3d/submesh.cpp @@ -16,6 +16,7 @@ #include "cal3d/error.h" #include "cal3d/coresubmesh.h" +#include CalSubmesh::CalSubmesh(CalCoreSubmesh* coreSubmesh) { --- src/cal3d_converter.cpp +++ src/cal3d_converter.cpp @@ -11,6 +11,8 @@ #include "cal3d/cal3d.h" +#include + #define SKELETON 0 #define MESH 1 #define ANIMATION 2