]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blob - helpers/music_file.py
Added music name, currently playing musics, pause/unpause
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
1 import threading
2 import pydub
3 import pygame
4
5 class MusicFile:
6 def __init__(self, filename, lock, channel_id, name = None):
7 self.filename = filename
8 self.channel_id = channel_id
9 self.name = name or filename
10 self.raw_data = None
11 self.sound = None
12
13 self.loaded = False
14 self.flag_paused = False
15 threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
16
17 def load_sound(self, lock):
18 lock.acquire()
19 print("Loading « {} »".format(self.name))
20 self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data
21 self.sound = pygame.mixer.Sound(self.raw_data)
22 print("Loaded « {} »".format(self.name))
23 self.loaded = True
24 lock.release()
25
26 def is_playing(self):
27 return self.channel().get_busy()
28
29 def is_paused(self):
30 return self.flag_paused
31
32 def play(self, fade_in = 0, volume = 100, start_at = 0):
33 self.channel().set_endevent()
34 self.channel().set_endevent(pygame.USEREVENT)
35 self.set_volume(volume)
36
37 if start_at > 0:
38 song_duration = self.sound.get_length()
39 raw_data_length = len(self.raw_data)
40 start_offset = int((raw_data_length / song_duration) * start_at)
41 start_offset = start_offset - (start_offset % 2)
42 self.sound = pygame.mixer.Sound(self.raw_data[start_offset:])
43 else:
44 self.sound = pygame.mixer.Sound(self.raw_data)
45
46 self.channel().play(self.sound, fade_ms = fade_in * 1000)
47 self.flag_paused = False
48
49 def pause(self):
50 self.channel().pause()
51 self.flag_paused = True
52
53 def unpause(self):
54 self.channel().unpause()
55 self.flag_paused = False
56
57 def stop(self, fade_out = 0):
58 if fade_out > 0:
59 self.channel().fadeout(fade_out * 1000)
60 else:
61 self.channel().stop()
62
63 def set_volume(self, value):
64 if value < 0:
65 value = 0
66 if value > 100:
67 value = 100
68 self.sound.set_volume(value / 100)
69
70 def wait_end(self):
71 pass
72
73 def channel(self):
74 return pygame.mixer.Channel(self.channel_id)