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Add new configurations parameters
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import os.path
7
8 from .lock import Lock
9 from . import Config, gain
10
11 file_lock = Lock("file")
12
13 class MusicFile(Machine):
14 def __init__(self, filename, mapping, name = None, gain = 1):
15 states = [
16 'initial',
17 'loading',
18 'failed',
19 { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
20 ]
21 transitions = [
22 { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'},
23 { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'},
24 { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'},
25 { 'trigger': 'start_playing', 'source': 'loaded_stopped', 'dest': 'loaded_playing'},
26 { 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'},
27 { 'trigger': 'unpause', 'source': 'loaded_paused', 'dest': 'loaded_playing'},
28 { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
29 { 'trigger': 'stopped', 'source': 'loaded_stopping', 'dest': 'loaded_stopped', 'after': 'trigger_stopped_events'}
30 ]
31
32 Machine.__init__(self, states=states, transitions=transitions, initial='initial')
33
34 self.volume = 100
35 self.mapping = mapping
36 self.filename = filename
37 self.name = name or filename
38 self.audio_segment = None
39 self.audio_segment_frame_width = 0
40 self.volume_factor = gain
41 self.music_lock = Lock("music__" + filename)
42 self.wait_event = threading.Event()
43
44 threading.Thread(name = "MSMusicLoad", target = self.load).start()
45
46 def on_enter_loading(self):
47 with file_lock:
48 try:
49 print("Loading « {} »".format(self.name))
50 db_gain = gain(self.volume_factor * 100)
51 self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(Config.frame_rate).set_channels(Config.channels).set_sample_width(Config.sample_width).apply_gain(db_gain)
52 self.audio_segment_frame_width = self.audio_segment.frame_width
53 self.sound_duration = self.audio_segment.duration_seconds
54 except Exception as e:
55 print("failed to load « {} »: {}".format(self.name, e))
56 self.loading_error = e
57 self.fail()
58 else:
59 self.success()
60 print("Loaded « {} »".format(self.name))
61
62 def check_is_loaded(self):
63 return self.state.startswith('loaded_')
64
65 def is_not_stopped(self):
66 return self.check_is_loaded() and not self.is_loaded_stopped()
67
68 def is_paused(self):
69 return self.is_loaded_paused()
70
71 @property
72 def sound_position(self):
73 if self.is_not_stopped():
74 return self.current_frame / self.current_audio_segment.frame_rate
75 else:
76 return 0
77
78 def play(self, fade_in = 0, volume = 100, loop = 0, start_at = 0):
79 db_gain = gain(volume) + self.mapping.master_gain
80 self.volume = volume
81 self.loop = loop
82
83 ms = int(start_at * 1000)
84 ms_fi = int(fade_in * 1000)
85 with self.music_lock:
86 self.current_audio_segment = (self.audio_segment + db_gain)
87 self.current_frame = int(start_at * self.audio_segment.frame_rate)
88 if ms_fi > 0:
89 # FIXME: apply it to repeated when looping?
90 self.a_s_with_effect = self.current_audio_segment[ms:ms+ms_fi].fade_in(ms_fi)
91 self.current_frame_with_effect = 0
92 else:
93 self.a_s_with_effect = None
94
95 self.start_playing()
96
97 def on_enter_loaded_playing(self):
98 self.mapping.mixer.add_file(self)
99
100 def finished_callback(self):
101 if self.is_loaded_playing():
102 self.stop_playing()
103 if self.is_loaded_stopping():
104 self.stopped()
105
106 def trigger_stopped_events(self):
107 self.mapping.mixer.remove_file(self)
108 self.wait_event.set()
109
110 def play_callback(self, out_data_length, frame_count):
111 if self.is_loaded_paused():
112 return b'\0' * out_data_length
113
114 with self.music_lock:
115 [data, nb_frames] = self.get_next_sample(frame_count)
116 if nb_frames < frame_count:
117 if self.is_loaded_playing() and self.loop != 0:
118 self.loop -= 1
119 self.current_frame = 0
120 [new_data, new_nb_frames] = self.get_next_sample(frame_count - nb_frames)
121 data += new_data
122 nb_frames += new_nb_frames
123 elif nb_frames == 0:
124 # FIXME: too slow
125 threading.Thread(name = "MSFinishedCallback", target=self.finished_callback).start()
126
127 return data.ljust(out_data_length, b'\0')
128
129 def get_next_sample(self, frame_count):
130 fw = self.audio_segment_frame_width
131
132 data = b""
133 nb_frames = 0
134 if self.a_s_with_effect is not None:
135 segment = self.a_s_with_effect
136 max_val = int(segment.frame_count())
137
138 start_i = max(self.current_frame_with_effect, 0)
139 end_i = min(self.current_frame_with_effect + frame_count, max_val)
140
141 data += segment._data[(start_i * fw):(end_i * fw)]
142
143 frame_count = max(0, self.current_frame_with_effect + frame_count - max_val)
144
145 self.current_frame_with_effect += end_i - start_i
146 self.current_frame += end_i - start_i
147 nb_frames += end_i - start_i
148
149 if frame_count > 0:
150 self.a_s_with_effect = None
151
152 segment = self.current_audio_segment
153 max_val = int(segment.frame_count())
154
155 start_i = max(self.current_frame, 0)
156 end_i = min(self.current_frame + frame_count, max_val)
157 data += segment._data[(start_i * fw):(end_i * fw)]
158 nb_frames += end_i - start_i
159 self.current_frame += end_i - start_i
160
161 return [data, nb_frames]
162
163 def seek(self, value = 0, delta = False):
164 # We don't want to do that while stopping
165 if not (self.is_loaded_playing() or self.is_loaded_paused()):
166 return
167 with self.music_lock:
168 self.a_s_with_effect = None
169 self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate))
170 # FIXME: si on fait un seek + delta, adapter le "loop"
171
172 def stop(self, fade_out = 0, wait = False):
173 if self.is_loaded_playing():
174 ms = int(self.sound_position * 1000)
175 ms_fo = max(1, int(fade_out * 1000))
176
177 # FIXME: stop fade_out puis seek -5 -> on abandonne le fade ? (cf
178 # commentaire dans fonction seek
179 new_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
180 with self.music_lock:
181 self.current_audio_segment = new_audio_segment
182 self.stop_playing()
183 if wait:
184 self.wait_end()
185 else:
186 self.stop_playing()
187 self.stopped()
188
189 def set_gain(self, db_gain):
190 if not self.is_not_stopped():
191 return
192
193 new_audio_segment = self.current_audio_segment + db_gain
194
195 new_a_s_with_effect = None
196 if self.a_s_with_effect is not None:
197 new_a_s_with_effect = self.a_s_with_effect + db_gain
198
199 with self.music_lock:
200 self.current_audio_segment = new_audio_segment
201 self.a_s_with_effect = new_a_s_with_effect
202
203 def set_volume(self, value, delta = False):
204 [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)
205
206 self.set_gain(db_gain)
207
208 def wait_end(self):
209 self.wait_event.clear()
210 self.wait_event.wait()
211
212 # Add some more functions to AudioSegments
213 def get_sample_slice_data(self, start_sample=0, end_sample=float('inf')):
214 max_val = int(self.frame_count())
215
216 start_i = max(start_sample, 0) * self.frame_width
217 end_i = min(end_sample, max_val) * self.frame_width
218
219 return self._data[start_i:end_i]
220
221 pydub.AudioSegment.get_sample_slice_data = get_sample_slice_data