]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blob - helpers/music_file.py
Add loop option for play
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import pyaudio as pa
7 import sounddevice as sd
8 import os.path
9
10 from .lock import Lock
11 from . import gain
12
13 file_lock = Lock("file")
14
15 pyaudio = pa.PyAudio()
16
17 class MusicFile(Machine):
18 def __init__(self, filename, mapping, name = None, gain = 1):
19 states = [
20 'initial',
21 'loading',
22 'failed',
23 { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
24 ]
25 transitions = [
26 { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'},
27 { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'},
28 { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'},
29 { 'trigger': 'start_playing', 'source': 'loaded_stopped', 'dest': 'loaded_playing'},
30 { 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'},
31 { 'trigger': 'unpause', 'source': 'loaded_paused', 'dest': 'loaded_playing'},
32 { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
33 { 'trigger': 'stopped', 'source': 'loaded_stopping', 'dest': 'loaded_stopped'}
34 ]
35
36 Machine.__init__(self, states=states, transitions=transitions, initial='initial')
37
38 self.volume = 100
39 self.mapping = mapping
40 self.filename = filename
41 self.stream = None
42 self.name = name or filename
43 self.audio_segment = None
44 self.volume_factor = gain
45 self.music_lock = Lock("music__" + filename)
46 self.wait_event = threading.Event()
47
48 threading.Thread(name = "MSMusicLoad", target = self.load).start()
49
50 def on_enter_loading(self):
51 with file_lock:
52 try:
53 print("Loading « {} »".format(self.name))
54 db_gain = gain(self.volume_factor * 100)
55 self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(db_gain)
56 self.sound_duration = self.audio_segment.duration_seconds
57 except Exception as e:
58 print("failed to load « {} »: {}".format(self.name, e))
59 self.loading_error = e
60 self.fail()
61 else:
62 self.success()
63 print("Loaded « {} »".format(self.name))
64
65 def check_is_loaded(self):
66 return self.state.startswith('loaded_')
67
68 def is_not_stopped(self):
69 return self.check_is_loaded() and not self.is_loaded_stopped()
70
71 def is_paused(self):
72 return self.is_loaded_paused()
73
74 @property
75 def sound_position(self):
76 if self.is_not_stopped():
77 return self.current_frame / self.current_audio_segment.frame_rate
78 else:
79 return 0
80
81 def play(self, fade_in = 0, volume = 100, loop = 0, start_at = 0):
82 db_gain = gain(volume) + self.mapping.master_gain
83 self.volume = volume
84 self.loop = loop
85
86 ms = int(start_at * 1000)
87 ms_fi = max(1, int(fade_in * 1000))
88 with self.music_lock:
89 self.current_audio_segment = (self.audio_segment + db_gain).fade(from_gain=-120, duration=ms_fi, start=ms)
90 self.initial_frame = int(start_at * self.audio_segment.frame_rate)
91 self.before_loaded_playing()
92 self.start_playing()
93
94 def before_loaded_playing(self):
95 self.current_frame = self.initial_frame
96 with self.music_lock:
97 segment = self.current_audio_segment
98
99 self.stream = sd.RawOutputStream(samplerate=segment.frame_rate,
100 channels=segment.channels,
101 dtype='int' + str(8*segment.sample_width), # FIXME: ?
102 latency=1.,
103 callback=self.play_callback,
104 finished_callback=self.finished_callback
105 )
106
107 def on_enter_loaded_playing(self):
108 self.stream.start()
109
110 def on_enter_loaded_paused(self):
111 self.stream.stop()
112
113 def finished_callback(self):
114 if self.is_loaded_playing():
115 self.stop_playing()
116 if self.is_loaded_stopping():
117 self.stopped()
118
119 def on_enter_loaded_stopped(self):
120 self.wait_event.set()
121
122 def play_callback(self, out_data, frame_count, time_info, status_flags):
123 with self.music_lock:
124 audio_segment = self.current_audio_segment.get_sample_slice_data(
125 start_sample=self.current_frame,
126 end_sample=self.current_frame + frame_count
127 )
128 self.current_frame += frame_count
129 if len(audio_segment) == 0:
130 if self.is_loaded_playing() and self.loop != 0:
131 self.loop -= 1
132 self.current_frame = self.initial_frame
133 else:
134 raise sd.CallbackStop
135
136 out_data[:] = audio_segment.ljust(len(out_data), b'\0')
137
138 def seek(self, value = 0, delta = False):
139 # We don't want to do that while stopping
140 if not (self.is_loaded_playing() or self.is_loaded_paused()):
141 return
142 with self.music_lock:
143 self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate))
144
145 def stop(self, fade_out = 0, wait = False):
146 if self.is_loaded_playing():
147 ms = int(self.sound_position * 1000)
148 ms_fo = max(1, int(fade_out * 1000))
149
150 with self.music_lock:
151 self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
152 self.stop_playing()
153 if wait:
154 self.wait_end()
155 else:
156 self.stop_playing()
157 self.stopped()
158
159 def set_gain(self, db_gain):
160 if not self.is_not_stopped():
161 return
162
163 new_audio_segment = self.current_audio_segment + db_gain
164
165 with self.music_lock:
166 self.current_audio_segment = new_audio_segment
167
168 def set_volume(self, value, delta = False):
169 [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)
170
171 self.set_gain(db_gain)
172
173 def wait_end(self):
174 self.wait_event.clear()
175 self.wait_event.wait()
176
177 # Add some more functions to AudioSegments
178 def get_sample_slice_data(self, start_sample=0, end_sample=float('inf')):
179 max_val = int(self.frame_count())
180
181 start_i = max(start_sample, 0) * self.frame_width
182 end_i = min(end_sample, max_val) * self.frame_width
183
184 return self._data[start_i:end_i]
185
186 pydub.AudioSegment.get_sample_slice_data = get_sample_slice_data