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[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import pyaudio as pa
7 import sounddevice as sd
8 import os.path
9
10 from .lock import Lock
11 from . import gain
12
13 file_lock = Lock("file")
14
15 pyaudio = pa.PyAudio()
16
17 class MusicFile(Machine):
18 def __init__(self, filename, mapping, name = None, gain = 1):
19 states = [
20 'initial',
21 'loading',
22 'failed',
23 { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
24 ]
25 transitions = [
26 { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'},
27 { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'},
28 { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'},
29 { 'trigger': 'start_playing', 'source': 'loaded_stopped', 'dest': 'loaded_playing'},
30 { 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'},
31 { 'trigger': 'unpause', 'source': 'loaded_paused', 'dest': 'loaded_playing'},
32 { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
33 { 'trigger': 'stopped', 'source': 'loaded_stopping', 'dest': 'loaded_stopped'}
34 ]
35
36 Machine.__init__(self, states=states, transitions=transitions, initial='initial')
37
38 self.volume = 100
39 self.mapping = mapping
40 self.filename = filename
41 self.stream = None
42 self.name = name or filename
43 self.audio_segment = None
44 self.volume_factor = gain
45 self.music_lock = Lock("music__" + filename)
46 self.wait_event = threading.Event()
47
48 threading.Thread(name = "MSMusicLoad", target = self.load).start()
49
50 def on_enter_loading(self):
51 with file_lock:
52 try:
53 print("Loading « {} »".format(self.name))
54 db_gain = gain(self.volume_factor * 100)
55 self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(db_gain)
56 self.sound_duration = self.audio_segment.duration_seconds
57 except Exception as e:
58 print("failed to load « {} »: {}".format(self.name, e))
59 self.loading_error = e
60 self.fail()
61 else:
62 self.success()
63 print("Loaded « {} »".format(self.name))
64
65 def check_is_loaded(self):
66 return self.state.startswith('loaded_')
67
68 def is_not_stopped(self):
69 return self.check_is_loaded() and not self.is_loaded_stopped()
70
71 def is_paused(self):
72 return self.is_loaded_paused()
73
74 @property
75 def sound_position(self):
76 if self.is_not_stopped():
77 return self.current_frame / self.current_audio_segment.frame_rate
78 else:
79 return 0
80
81 def play(self, fade_in = 0, volume = 100, start_at = 0):
82 db_gain = gain(volume) + self.mapping.master_gain
83 self.volume = volume
84
85 ms = int(start_at * 1000)
86 ms_fi = max(1, int(fade_in * 1000))
87 with self.music_lock:
88 self.current_audio_segment = (self.audio_segment + db_gain).fade(from_gain=-120, duration=ms_fi, start=ms)
89 self.before_loaded_playing(initial_frame = int(start_at * self.audio_segment.frame_rate))
90 self.start_playing()
91
92 def before_loaded_playing(self, initial_frame = 0):
93 self.current_frame = initial_frame
94 with self.music_lock:
95 segment = self.current_audio_segment
96
97 self.stream = sd.RawOutputStream(samplerate=segment.frame_rate,
98 channels=segment.channels,
99 dtype='int' + str(8*segment.sample_width), # FIXME: ?
100 latency=1.,
101 callback=self.play_callback,
102 finished_callback=self.finished_callback
103 )
104
105 def on_enter_loaded_playing(self):
106 self.stream.start()
107
108 def on_enter_loaded_paused(self):
109 self.stream.stop()
110
111 def finished_callback(self):
112 if self.is_loaded_playing():
113 self.stop_playing()
114 if self.is_loaded_stopping():
115 self.stopped()
116
117 def on_enter_loaded_stopped(self):
118 self.wait_event.set()
119
120 def play_callback(self, out_data, frame_count, time_info, status_flags):
121 with self.music_lock:
122 audio_segment = self.current_audio_segment.get_sample_slice_data(
123 start_sample=self.current_frame,
124 end_sample=self.current_frame + frame_count
125 )
126 self.current_frame += frame_count
127 if len(audio_segment) == 0:
128 raise sd.CallbackStop
129
130 out_data[:] = audio_segment.ljust(len(out_data), b'\0')
131
132 def stop(self, fade_out = 0, wait = False):
133 if self.is_loaded_playing():
134 ms = int(self.sound_position * 1000)
135 ms_fo = max(1, int(fade_out * 1000))
136
137 with self.music_lock:
138 self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
139 self.stop_playing()
140 if wait:
141 self.wait_end()
142 else:
143 self.stop_playing()
144 self.stopped()
145
146 def set_gain(self, db_gain):
147 if not self.is_not_stopped():
148 return
149
150 new_audio_segment = self.current_audio_segment + db_gain
151
152 with self.music_lock:
153 self.current_audio_segment = new_audio_segment
154
155 def set_volume(self, value, add = False):
156 [db_gain, self.volume] = gain(value + int(add) * self.volume, self.volume)
157
158 self.set_gain(db_gain)
159
160 def wait_end(self):
161 self.wait_event.clear()
162 self.wait_event.wait()
163
164 # Add some more functions to AudioSegments
165 def get_sample_slice_data(self, start_sample=0, end_sample=float('inf')):
166 max_val = int(self.frame_count())
167
168 start_i = max(start_sample, 0) * self.frame_width
169 end_i = min(end_sample, max_val) * self.frame_width
170
171 return self._data[start_i:end_i]
172
173 pydub.AudioSegment.get_sample_slice_data = get_sample_slice_data