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Remove pyaudio
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import sounddevice as sd
7 import os.path
8
9 from .lock import Lock
10 from . import gain
11
12 file_lock = Lock("file")
13
14 class MusicFile(Machine):
15 def __init__(self, filename, mapping, name = None, gain = 1):
16 states = [
17 'initial',
18 'loading',
19 'failed',
20 { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
21 ]
22 transitions = [
23 { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'},
24 { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'},
25 { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'},
26 { 'trigger': 'start_playing', 'source': 'loaded_stopped', 'dest': 'loaded_playing'},
27 { 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'},
28 { 'trigger': 'unpause', 'source': 'loaded_paused', 'dest': 'loaded_playing'},
29 { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
30 { 'trigger': 'stopped', 'source': 'loaded_stopping', 'dest': 'loaded_stopped'}
31 ]
32
33 Machine.__init__(self, states=states, transitions=transitions, initial='initial')
34
35 self.volume = 100
36 self.mapping = mapping
37 self.filename = filename
38 self.stream = None
39 self.name = name or filename
40 self.audio_segment = None
41 self.audio_segment_frame_width = 0
42 self.volume_factor = gain
43 self.music_lock = Lock("music__" + filename)
44 self.wait_event = threading.Event()
45
46 threading.Thread(name = "MSMusicLoad", target = self.load).start()
47
48 def on_enter_loading(self):
49 with file_lock:
50 try:
51 print("Loading « {} »".format(self.name))
52 db_gain = gain(self.volume_factor * 100)
53 self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(db_gain)
54 self.audio_segment_frame_width = self.audio_segment.frame_width
55 self.sound_duration = self.audio_segment.duration_seconds
56 except Exception as e:
57 print("failed to load « {} »: {}".format(self.name, e))
58 self.loading_error = e
59 self.fail()
60 else:
61 self.success()
62 print("Loaded « {} »".format(self.name))
63
64 def check_is_loaded(self):
65 return self.state.startswith('loaded_')
66
67 def is_not_stopped(self):
68 return self.check_is_loaded() and not self.is_loaded_stopped()
69
70 def is_paused(self):
71 return self.is_loaded_paused()
72
73 @property
74 def sound_position(self):
75 if self.is_not_stopped():
76 return self.current_frame / self.current_audio_segment.frame_rate
77 else:
78 return 0
79
80 def play(self, fade_in = 0, volume = 100, loop = 0, start_at = 0):
81 db_gain = gain(volume) + self.mapping.master_gain
82 self.volume = volume
83 self.loop = loop
84
85 ms = int(start_at * 1000)
86 ms_fi = int(fade_in * 1000)
87 with self.music_lock:
88 self.current_audio_segment = (self.audio_segment + db_gain)
89 self.current_frame = int(start_at * self.audio_segment.frame_rate)
90 if ms_fi > 0:
91 # FIXME: apply it to repeated when looping?
92 self.a_s_with_effect = self.current_audio_segment[ms:ms+ms_fi].fade_in(ms_fi)
93 self.current_frame_with_effect = 0
94 else:
95 self.a_s_with_effect = None
96
97 self.before_loaded_playing()
98 self.start_playing()
99
100 def before_loaded_playing(self):
101 with self.music_lock:
102 segment = self.current_audio_segment
103
104 self.stream = sd.RawOutputStream(samplerate=segment.frame_rate,
105 channels=segment.channels,
106 dtype='int' + str(8*segment.sample_width), # FIXME: ?
107 latency=1.,
108 callback=self.play_callback,
109 finished_callback=self.finished_callback
110 )
111
112 def on_enter_loaded_playing(self):
113 self.stream.start()
114
115 def on_enter_loaded_paused(self):
116 self.stream.stop()
117
118 def finished_callback(self):
119 if self.is_loaded_playing():
120 self.stop_playing()
121 if self.is_loaded_stopping():
122 self.stopped()
123
124 def on_enter_loaded_stopped(self):
125 self.wait_event.set()
126
127 def play_callback(self, out_data, frame_count, time_info, status_flags):
128 with self.music_lock:
129 [data, nb_frames] = self.get_next_sample(frame_count)
130 if nb_frames < frame_count:
131 if self.is_loaded_playing() and self.loop != 0:
132 self.loop -= 1
133 self.current_frame = 0
134 [new_data, new_nb_frames] = self.get_next_sample(frame_count - nb_frames)
135 data += new_data
136 nb_frames += new_nb_frames
137 elif nb_frames == 0:
138 raise sd.CallbackStop
139
140 out_data[:] = data.ljust(len(out_data), b'\0')
141
142 def get_next_sample(self, frame_count):
143 fw = self.audio_segment_frame_width
144
145 data = b""
146 nb_frames = 0
147 if self.a_s_with_effect is not None:
148 segment = self.a_s_with_effect
149 max_val = int(segment.frame_count())
150
151 start_i = max(self.current_frame_with_effect, 0)
152 end_i = min(self.current_frame_with_effect + frame_count, max_val)
153
154 data += segment._data[(start_i * fw):(end_i * fw)]
155
156 frame_count = max(0, self.current_frame_with_effect + frame_count - max_val)
157
158 self.current_frame_with_effect += end_i - start_i
159 self.current_frame += end_i - start_i
160 nb_frames += end_i - start_i
161
162 if frame_count > 0:
163 self.a_s_with_effect = None
164
165 segment = self.current_audio_segment
166 max_val = int(segment.frame_count())
167
168 start_i = max(self.current_frame, 0)
169 end_i = min(self.current_frame + frame_count, max_val)
170 data += segment._data[(start_i * fw):(end_i * fw)]
171 nb_frames += end_i - start_i
172 self.current_frame += end_i - start_i
173
174 return [data, nb_frames]
175
176 def seek(self, value = 0, delta = False):
177 # We don't want to do that while stopping
178 if not (self.is_loaded_playing() or self.is_loaded_paused()):
179 return
180 with self.music_lock:
181 self.a_s_with_effect = None
182 self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate))
183 # FIXME: si on fait un seek + delta, adapter le "loop"
184
185 def stop(self, fade_out = 0, wait = False):
186 if self.is_loaded_playing():
187 ms = int(self.sound_position * 1000)
188 ms_fo = max(1, int(fade_out * 1000))
189
190 # FIXME: stop fade_out puis seek -5 -> on abandonne le fade ? (cf
191 # commentaire dans fonction seek
192 with self.music_lock:
193 self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
194 self.stop_playing()
195 if wait:
196 self.wait_end()
197 else:
198 self.stop_playing()
199 self.stopped()
200
201 def set_gain(self, db_gain):
202 if not self.is_not_stopped():
203 return
204
205 new_audio_segment = self.current_audio_segment + db_gain
206
207 new_a_s_with_effect = None
208 if self.a_s_with_effect is not None:
209 new_a_s_with_effect = self.a_s_with_effect + db_gain
210
211 with self.music_lock:
212 self.current_audio_segment = new_audio_segment
213 self.a_s_with_effect = new_a_s_with_effect
214
215 def set_volume(self, value, delta = False):
216 [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)
217
218 self.set_gain(db_gain)
219
220 def wait_end(self):
221 self.wait_event.clear()
222 self.wait_event.wait()
223
224 # Add some more functions to AudioSegments
225 def get_sample_slice_data(self, start_sample=0, end_sample=float('inf')):
226 max_val = int(self.frame_count())
227
228 start_i = max(start_sample, 0) * self.frame_width
229 end_i = min(end_sample, max_val) * self.frame_width
230
231 return self._data[start_i:end_i]
232
233 pydub.AudioSegment.get_sample_slice_data = get_sample_slice_data