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1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import os.path
7
8 import audioop
9
10 from .lock import Lock
11 from . import Config, gain, debug_print, error_print
12 from .mixer import Mixer
13 from .music_effect import GainEffect
14
15 file_lock = Lock("file")
16
17 class MusicFile(Machine):
18 def __init__(self, filename, mapping, name=None, gain=1):
19 states = [
20 'initial',
21 'loading',
22 'failed',
23 {
24 'name': 'loaded',
25 'children': ['stopped', 'playing', 'paused', 'stopping']
26 }
27 ]
28 transitions = [
29 {
30 'trigger': 'load',
31 'source': 'initial',
32 'dest': 'loading'
33 },
34 {
35 'trigger': 'fail',
36 'source': 'loading',
37 'dest': 'failed'
38 },
39 {
40 'trigger': 'success',
41 'source': 'loading',
42 'dest': 'loaded_stopped'
43 },
44 {
45 'trigger': 'start_playing',
46 'source': 'loaded_stopped',
47 'dest': 'loaded_playing'
48 },
49 {
50 'trigger': 'pause',
51 'source': 'loaded_playing',
52 'dest': 'loaded_paused'
53 },
54 {
55 'trigger': 'unpause',
56 'source': 'loaded_paused',
57 'dest': 'loaded_playing'
58 },
59 {
60 'trigger': 'stop_playing',
61 'source': ['loaded_playing','loaded_paused'],
62 'dest': 'loaded_stopping'
63 },
64 {
65 'trigger': 'stopped',
66 'source': 'loaded_stopping',
67 'dest': 'loaded_stopped',
68 'after': 'trigger_stopped_events'
69 }
70 ]
71
72 Machine.__init__(self, states=states,
73 transitions=transitions, initial='initial')
74
75 self.volume = 100
76 self.mapping = mapping
77 self.filename = filename
78 self.name = name or filename
79 self.audio_segment = None
80 self.audio_segment_frame_width = 0
81 self.initial_volume_factor = gain
82 self.music_lock = Lock("music__" + filename)
83 self.wait_event = threading.Event()
84 self.db_gain = 0
85 self.gain_effects = []
86
87 threading.Thread(name="MSMusicLoad", target=self.load).start()
88
89 def on_enter_loading(self):
90 with file_lock:
91 try:
92 debug_print("Loading « {} »".format(self.name))
93 self.mixer = self.mapping.mixer or Mixer()
94 initial_db_gain = gain(self.initial_volume_factor * 100)
95 self.audio_segment = pydub.AudioSegment \
96 .from_file(self.filename) \
97 .set_frame_rate(Config.frame_rate) \
98 .set_channels(Config.channels) \
99 .set_sample_width(Config.sample_width) \
100 .apply_gain(initial_db_gain)
101 self.audio_segment_frame_width = self.audio_segment.frame_width
102 self.sound_duration = self.audio_segment.duration_seconds
103 except Exception as e:
104 error_print("failed to load « {} »: {}".format(self.name, e))
105 self.loading_error = e
106 self.fail()
107 else:
108 self.success()
109 debug_print("Loaded « {} »".format(self.name))
110
111 def check_is_loaded(self):
112 return self.state.startswith('loaded_')
113
114 def is_not_stopped(self):
115 return self.check_is_loaded() and not self.is_loaded_stopped()
116
117 def is_paused(self):
118 return self.is_loaded_paused()
119
120 @property
121 def sound_position(self):
122 if self.is_not_stopped():
123 return self.current_frame / self.current_audio_segment.frame_rate
124 else:
125 return 0
126
127 def play(self, fade_in=0, volume=100, loop=0, start_at=0):
128 self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
129 self.volume = volume
130 self.current_loop = 0
131 if loop < 0:
132 self.last_loop = float('inf')
133 else:
134 self.last_loop = loop
135
136 with self.music_lock:
137 self.current_audio_segment = self.audio_segment
138 self.current_frame = int(start_at * self.audio_segment.frame_rate)
139 if fade_in > 0:
140 db_gain = gain(self.volume, 0)[0]
141 self.set_gain(-db_gain)
142 self.gain_effects.append(GainEffect(
143 "fade",
144 self.current_audio_segment,
145 self.current_loop,
146 self.sound_position,
147 self.sound_position + fade_in,
148 gain=db_gain))
149
150 self.start_playing()
151
152 def on_enter_loaded_playing(self):
153 self.mixer.add_file(self)
154
155 def finished_callback(self):
156 if self.is_loaded_playing():
157 self.stop_playing()
158 if self.is_loaded_stopping():
159 self.stopped()
160
161 def trigger_stopped_events(self):
162 self.mixer.remove_file(self)
163 self.wait_event.set()
164
165 def play_callback(self, out_data_length, frame_count):
166 if self.is_loaded_paused():
167 return b'\0' * out_data_length
168
169 with self.music_lock:
170 [data, nb_frames] = self.get_next_sample(frame_count)
171 if nb_frames < frame_count:
172 if self.is_loaded_playing() and\
173 self.current_loop < self.last_loop:
174 self.current_loop += 1
175 self.current_frame = 0
176 [new_data, new_nb_frames] = self.get_next_sample(
177 frame_count - nb_frames)
178 data += new_data
179 nb_frames += new_nb_frames
180 elif nb_frames == 0:
181 # FIXME: too slow
182 threading.Thread(
183 name="MSFinishedCallback",
184 target=self.finished_callback).start()
185
186 return data.ljust(out_data_length, b'\0')
187
188 def get_next_sample(self, frame_count):
189 fw = self.audio_segment_frame_width
190
191 data = b""
192 nb_frames = 0
193
194 segment = self.current_audio_segment
195 max_val = int(segment.frame_count())
196
197 start_i = max(self.current_frame, 0)
198 end_i = min(self.current_frame + frame_count, max_val)
199 data += segment._data[start_i*fw : end_i*fw]
200 nb_frames += end_i - start_i
201 self.current_frame += end_i - start_i
202
203 volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
204
205 data = audioop.mul(data, Config.sample_width, volume_factor)
206
207 return [data, nb_frames]
208
209 def seek(self, value=0, delta=False):
210 # We don't want to do that while stopping
211 if not (self.is_loaded_playing() or self.is_loaded_paused()):
212 return
213 with self.music_lock:
214 self.abandon_all_effects()
215 self.current_frame = max(
216 0,
217 int(delta) * self.current_frame
218 + int(value * self.audio_segment.frame_rate))
219 # FIXME: si on fait un seek + delta, adapter le "loop"
220
221 def effects_next_gain(self, frame_count):
222 db_gain = 0
223 for gain_effect in self.gain_effects:
224 [new_gain, last_gain] = gain_effect.get_next_gain(
225 self.current_frame,
226 self.current_loop,
227 frame_count)
228 if last_gain:
229 self.set_gain(new_gain)
230 self.gain_effects.remove(gain_effect)
231 else:
232 db_gain += new_gain
233 return db_gain
234
235
236 def abandon_all_effects(self):
237 db_gain = 0
238 for gain_effect in self.gain_effects:
239 db_gain += gain_effect.get_last_gain()
240
241 self.gain_effects = []
242 self.set_gain(db_gain)
243
244 def stop(self, fade_out=0, wait=False):
245 if self.is_loaded_playing():
246 ms = int(self.sound_position * 1000)
247 ms_fo = max(1, int(fade_out * 1000))
248
249 new_audio_segment = self.current_audio_segment[: ms+ms_fo] \
250 .fade_out(ms_fo)
251 with self.music_lock:
252 self.current_audio_segment = new_audio_segment
253 self.stop_playing()
254 if wait:
255 self.wait_end()
256 else:
257 self.stop_playing()
258 self.stopped()
259
260 def volume_factor(self, additional_gain):
261 return 10 ** ( (self.db_gain + additional_gain) / 20)
262
263 def set_gain(self, db_gain, absolute=False):
264 if absolute:
265 self.db_gain = db_gain
266 else:
267 self.db_gain += db_gain
268
269 def set_volume(self, value, delta=False, fade=0):
270 [db_gain, self.volume] = gain(
271 value + int(delta) * self.volume,
272 self.volume)
273
274 if fade > 0:
275 self.gain_effects.append(GainEffect(
276 "fade",
277 self.current_audio_segment,
278 self.current_loop,
279 self.sound_position,
280 self.sound_position + fade,
281 gain=db_gain))
282 else:
283 self.set_gain(db_gain)
284
285 def wait_end(self):
286 self.wait_event.clear()
287 self.wait_event.wait()
288