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Remove a_s_with_effect in profit to GainEffect
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import os.path
7
8 import audioop
9
10 from .lock import Lock
11 from . import Config, gain, debug_print, error_print
12 from .mixer import Mixer
13 from .music_effect import GainEffect
14
15 file_lock = Lock("file")
16
17 class MusicFile(Machine):
18 def __init__(self, filename, mapping, name=None, gain=1):
19 states = [
20 'initial',
21 'loading',
22 'failed',
23 {
24 'name': 'loaded',
25 'children': ['stopped', 'playing', 'paused', 'stopping']
26 }
27 ]
28 transitions = [
29 {
30 'trigger': 'load',
31 'source': 'initial',
32 'dest': 'loading'
33 },
34 {
35 'trigger': 'fail',
36 'source': 'loading',
37 'dest': 'failed'
38 },
39 {
40 'trigger': 'success',
41 'source': 'loading',
42 'dest': 'loaded_stopped'
43 },
44 {
45 'trigger': 'start_playing',
46 'source': 'loaded_stopped',
47 'dest': 'loaded_playing'
48 },
49 {
50 'trigger': 'pause',
51 'source': 'loaded_playing',
52 'dest': 'loaded_paused'
53 },
54 {
55 'trigger': 'unpause',
56 'source': 'loaded_paused',
57 'dest': 'loaded_playing'
58 },
59 {
60 'trigger': 'stop_playing',
61 'source': ['loaded_playing','loaded_paused'],
62 'dest': 'loaded_stopping'
63 },
64 {
65 'trigger': 'stopped',
66 'source': 'loaded_stopping',
67 'dest': 'loaded_stopped',
68 'after': 'trigger_stopped_events'
69 }
70 ]
71
72 Machine.__init__(self, states=states,
73 transitions=transitions, initial='initial')
74
75 self.volume = 100
76 self.mapping = mapping
77 self.filename = filename
78 self.name = name or filename
79 self.audio_segment = None
80 self.audio_segment_frame_width = 0
81 self.initial_volume_factor = gain
82 self.music_lock = Lock("music__" + filename)
83 self.wait_event = threading.Event()
84 self.db_gain = 0
85 self.gain_effects = []
86
87 threading.Thread(name="MSMusicLoad", target=self.load).start()
88
89 def on_enter_loading(self):
90 with file_lock:
91 try:
92 debug_print("Loading « {} »".format(self.name))
93 self.mixer = self.mapping.mixer or Mixer()
94 initial_db_gain = gain(self.initial_volume_factor * 100)
95 self.audio_segment = pydub.AudioSegment \
96 .from_file(self.filename) \
97 .set_frame_rate(Config.frame_rate) \
98 .set_channels(Config.channels) \
99 .set_sample_width(Config.sample_width) \
100 .apply_gain(initial_db_gain)
101 self.audio_segment_frame_width = self.audio_segment.frame_width
102 self.sound_duration = self.audio_segment.duration_seconds
103 except Exception as e:
104 error_print("failed to load « {} »: {}".format(self.name, e))
105 self.loading_error = e
106 self.fail()
107 else:
108 self.success()
109 debug_print("Loaded « {} »".format(self.name))
110
111 def check_is_loaded(self):
112 return self.state.startswith('loaded_')
113
114 def is_not_stopped(self):
115 return self.check_is_loaded() and not self.is_loaded_stopped()
116
117 def is_paused(self):
118 return self.is_loaded_paused()
119
120 @property
121 def sound_position(self):
122 if self.is_not_stopped():
123 return self.current_frame / self.current_audio_segment.frame_rate
124 else:
125 return 0
126
127 def play(self, fade_in=0, volume=100, loop=0, start_at=0):
128 self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
129 self.volume = volume
130 self.current_loop = 0
131 self.loop_left = loop
132
133 with self.music_lock:
134 self.current_audio_segment = self.audio_segment
135 self.current_frame = int(start_at * self.audio_segment.frame_rate)
136 if fade_in > 0:
137 db_gain = gain(self.volume, 0)[0]
138 self.set_gain(-db_gain)
139 self.gain_effects.append(GainEffect(
140 "fade",
141 self.current_audio_segment,
142 self.current_loop,
143 self.sound_position,
144 self.sound_position + fade_in,
145 gain=db_gain))
146
147 self.start_playing()
148
149 def on_enter_loaded_playing(self):
150 self.mixer.add_file(self)
151
152 def finished_callback(self):
153 if self.is_loaded_playing():
154 self.stop_playing()
155 if self.is_loaded_stopping():
156 self.stopped()
157
158 def trigger_stopped_events(self):
159 self.mixer.remove_file(self)
160 self.wait_event.set()
161
162 def play_callback(self, out_data_length, frame_count):
163 if self.is_loaded_paused():
164 return b'\0' * out_data_length
165
166 with self.music_lock:
167 [data, nb_frames] = self.get_next_sample(frame_count)
168 if nb_frames < frame_count:
169 if self.is_loaded_playing() and self.loop_left != 0:
170 self.loop_left -= 1
171 self.current_loop += 1
172 self.current_frame = 0
173 [new_data, new_nb_frames] = self.get_next_sample(
174 frame_count - nb_frames)
175 data += new_data
176 nb_frames += new_nb_frames
177 elif nb_frames == 0:
178 # FIXME: too slow
179 threading.Thread(
180 name="MSFinishedCallback",
181 target=self.finished_callback).start()
182
183 return data.ljust(out_data_length, b'\0')
184
185 def get_next_sample(self, frame_count):
186 fw = self.audio_segment_frame_width
187
188 data = b""
189 nb_frames = 0
190
191 segment = self.current_audio_segment
192 max_val = int(segment.frame_count())
193
194 start_i = max(self.current_frame, 0)
195 end_i = min(self.current_frame + frame_count, max_val)
196 data += segment._data[start_i*fw : end_i*fw]
197 nb_frames += end_i - start_i
198 self.current_frame += end_i - start_i
199
200 volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
201
202 data = audioop.mul(data, Config.sample_width, volume_factor)
203
204 return [data, nb_frames]
205
206 def seek(self, value=0, delta=False):
207 # We don't want to do that while stopping
208 if not (self.is_loaded_playing() or self.is_loaded_paused()):
209 return
210 with self.music_lock:
211 self.abandon_all_effects()
212 self.current_frame = max(
213 0,
214 int(delta) * self.current_frame
215 + int(value * self.audio_segment.frame_rate))
216 # FIXME: si on fait un seek + delta, adapter le "loop"
217
218 def effects_next_gain(self, frame_count):
219 db_gain = 0
220 for gain_effect in self.gain_effects:
221 [new_gain, last_gain] = gain_effect.get_next_gain(
222 self.current_frame,
223 self.current_loop,
224 frame_count)
225 if last_gain:
226 self.set_gain(new_gain)
227 self.gain_effects.remove(gain_effect)
228 else:
229 db_gain += new_gain
230 return db_gain
231
232
233 def abandon_all_effects(self):
234 db_gain = 0
235 for gain_effect in self.gain_effects:
236 db_gain += gain_effect.get_last_gain()
237
238 self.gain_effects = []
239 self.set_gain(db_gain)
240
241 def stop(self, fade_out=0, wait=False):
242 if self.is_loaded_playing():
243 ms = int(self.sound_position * 1000)
244 ms_fo = max(1, int(fade_out * 1000))
245
246 new_audio_segment = self.current_audio_segment[: ms+ms_fo] \
247 .fade_out(ms_fo)
248 with self.music_lock:
249 self.current_audio_segment = new_audio_segment
250 self.stop_playing()
251 if wait:
252 self.wait_end()
253 else:
254 self.stop_playing()
255 self.stopped()
256
257 def volume_factor(self, additional_gain):
258 return 10 ** ( (self.db_gain + additional_gain) / 20)
259
260 def set_gain(self, db_gain, absolute=False):
261 if absolute:
262 self.db_gain = db_gain
263 else:
264 self.db_gain += db_gain
265
266 def set_volume(self, value, delta=False, fade=0):
267 [db_gain, self.volume] = gain(
268 value + int(delta) * self.volume,
269 self.volume)
270
271 if fade > 0:
272 self.gain_effects.append(GainEffect(
273 "fade",
274 self.current_audio_segment,
275 self.current_loop,
276 self.sound_position,
277 self.sound_position + fade,
278 gain=db_gain))
279 else:
280 self.set_gain(db_gain)
281
282 def wait_end(self):
283 self.wait_event.clear()
284 self.wait_event.wait()
285