]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blob - helpers/music_file.py
Remove unused functions
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import os.path
7
8 from .lock import Lock
9 from . import Config, gain
10 from .mixer import Mixer
11
12 file_lock = Lock("file")
13
14 class MusicFile(Machine):
15 def __init__(self, filename, mapping, name = None, gain = 1):
16 states = [
17 'initial',
18 'loading',
19 'failed',
20 { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
21 ]
22 transitions = [
23 { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'},
24 { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'},
25 { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'},
26 { 'trigger': 'start_playing', 'source': 'loaded_stopped', 'dest': 'loaded_playing'},
27 { 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'},
28 { 'trigger': 'unpause', 'source': 'loaded_paused', 'dest': 'loaded_playing'},
29 { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
30 { 'trigger': 'stopped', 'source': 'loaded_stopping', 'dest': 'loaded_stopped', 'after': 'trigger_stopped_events'}
31 ]
32
33 Machine.__init__(self, states=states, transitions=transitions, initial='initial')
34
35 # FIXME: catch error here
36 self.mixer = mapping.mixer or Mixer()
37 self.volume = 100
38 self.mapping = mapping
39 self.filename = filename
40 self.name = name or filename
41 self.audio_segment = None
42 self.audio_segment_frame_width = 0
43 self.volume_factor = gain
44 self.music_lock = Lock("music__" + filename)
45 self.wait_event = threading.Event()
46
47 threading.Thread(name = "MSMusicLoad", target = self.load).start()
48
49 def on_enter_loading(self):
50 with file_lock:
51 try:
52 print("Loading « {} »".format(self.name))
53 db_gain = gain(self.volume_factor * 100)
54 self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(Config.frame_rate).set_channels(Config.channels).set_sample_width(Config.sample_width).apply_gain(db_gain)
55 self.audio_segment_frame_width = self.audio_segment.frame_width
56 self.sound_duration = self.audio_segment.duration_seconds
57 except Exception as e:
58 print("failed to load « {} »: {}".format(self.name, e))
59 self.loading_error = e
60 self.fail()
61 else:
62 self.success()
63 print("Loaded « {} »".format(self.name))
64
65 def check_is_loaded(self):
66 return self.state.startswith('loaded_')
67
68 def is_not_stopped(self):
69 return self.check_is_loaded() and not self.is_loaded_stopped()
70
71 def is_paused(self):
72 return self.is_loaded_paused()
73
74 @property
75 def sound_position(self):
76 if self.is_not_stopped():
77 return self.current_frame / self.current_audio_segment.frame_rate
78 else:
79 return 0
80
81 def play(self, fade_in = 0, volume = 100, loop = 0, start_at = 0):
82 db_gain = gain(volume) + self.mapping.master_gain
83 self.volume = volume
84 self.loop = loop
85
86 ms = int(start_at * 1000)
87 ms_fi = int(fade_in * 1000)
88 with self.music_lock:
89 self.current_audio_segment = (self.audio_segment + db_gain)
90 self.current_frame = int(start_at * self.audio_segment.frame_rate)
91 if ms_fi > 0:
92 # FIXME: apply it to repeated when looping?
93 self.a_s_with_effect = self.current_audio_segment[ms:ms+ms_fi].fade_in(ms_fi)
94 self.current_frame_with_effect = 0
95 else:
96 self.a_s_with_effect = None
97
98 self.start_playing()
99
100 def on_enter_loaded_playing(self):
101 self.mixer.add_file(self)
102
103 def finished_callback(self):
104 if self.is_loaded_playing():
105 self.stop_playing()
106 if self.is_loaded_stopping():
107 self.stopped()
108
109 def trigger_stopped_events(self):
110 self.mixer.remove_file(self)
111 self.wait_event.set()
112
113 def play_callback(self, out_data_length, frame_count):
114 if self.is_loaded_paused():
115 return b'\0' * out_data_length
116
117 with self.music_lock:
118 [data, nb_frames] = self.get_next_sample(frame_count)
119 if nb_frames < frame_count:
120 if self.is_loaded_playing() and self.loop != 0:
121 self.loop -= 1
122 self.current_frame = 0
123 [new_data, new_nb_frames] = self.get_next_sample(frame_count - nb_frames)
124 data += new_data
125 nb_frames += new_nb_frames
126 elif nb_frames == 0:
127 # FIXME: too slow
128 threading.Thread(name = "MSFinishedCallback", target=self.finished_callback).start()
129
130 return data.ljust(out_data_length, b'\0')
131
132 def get_next_sample(self, frame_count):
133 fw = self.audio_segment_frame_width
134
135 data = b""
136 nb_frames = 0
137 if self.a_s_with_effect is not None:
138 segment = self.a_s_with_effect
139 max_val = int(segment.frame_count())
140
141 start_i = max(self.current_frame_with_effect, 0)
142 end_i = min(self.current_frame_with_effect + frame_count, max_val)
143
144 data += segment._data[(start_i * fw):(end_i * fw)]
145
146 frame_count = max(0, self.current_frame_with_effect + frame_count - max_val)
147
148 self.current_frame_with_effect += end_i - start_i
149 self.current_frame += end_i - start_i
150 nb_frames += end_i - start_i
151
152 if frame_count > 0:
153 self.a_s_with_effect = None
154
155 segment = self.current_audio_segment
156 max_val = int(segment.frame_count())
157
158 start_i = max(self.current_frame, 0)
159 end_i = min(self.current_frame + frame_count, max_val)
160 data += segment._data[(start_i * fw):(end_i * fw)]
161 nb_frames += end_i - start_i
162 self.current_frame += end_i - start_i
163
164 return [data, nb_frames]
165
166 def seek(self, value = 0, delta = False):
167 # We don't want to do that while stopping
168 if not (self.is_loaded_playing() or self.is_loaded_paused()):
169 return
170 with self.music_lock:
171 self.a_s_with_effect = None
172 self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate))
173 # FIXME: si on fait un seek + delta, adapter le "loop"
174
175 def stop(self, fade_out = 0, wait = False):
176 if self.is_loaded_playing():
177 ms = int(self.sound_position * 1000)
178 ms_fo = max(1, int(fade_out * 1000))
179
180 # FIXME: stop fade_out puis seek -5 -> on abandonne le fade ? (cf
181 # commentaire dans fonction seek
182 new_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
183 with self.music_lock:
184 self.current_audio_segment = new_audio_segment
185 self.stop_playing()
186 if wait:
187 self.wait_end()
188 else:
189 self.stop_playing()
190 self.stopped()
191
192 def set_gain(self, db_gain):
193 if not self.is_not_stopped():
194 return
195
196 new_audio_segment = self.current_audio_segment + db_gain
197
198 new_a_s_with_effect = None
199 if self.a_s_with_effect is not None:
200 new_a_s_with_effect = self.a_s_with_effect + db_gain
201
202 with self.music_lock:
203 self.current_audio_segment = new_audio_segment
204 self.a_s_with_effect = new_a_s_with_effect
205
206 def set_volume(self, value, delta = False):
207 [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)
208
209 self.set_gain(db_gain)
210
211 def wait_end(self):
212 self.wait_event.clear()
213 self.wait_event.wait()
214