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1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import os.path
7
8 from .lock import Lock
9 from . import Config, gain, debug_print, error_print
10 from .mixer import Mixer
11
12 file_lock = Lock("file")
13
14 class MusicFile(Machine):
15 def __init__(self, filename, mapping, name = None, gain = 1):
16 states = [
17 'initial',
18 'loading',
19 'failed',
20 { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
21 ]
22 transitions = [
23 { 'trigger': 'load', 'source': 'initial', 'dest': 'loading'},
24 { 'trigger': 'fail', 'source': 'loading', 'dest': 'failed'},
25 { 'trigger': 'success', 'source': 'loading', 'dest': 'loaded_stopped'},
26 { 'trigger': 'start_playing', 'source': 'loaded_stopped', 'dest': 'loaded_playing'},
27 { 'trigger': 'pause', 'source': 'loaded_playing', 'dest': 'loaded_paused'},
28 { 'trigger': 'unpause', 'source': 'loaded_paused', 'dest': 'loaded_playing'},
29 { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
30 { 'trigger': 'stopped', 'source': 'loaded_stopping', 'dest': 'loaded_stopped', 'after': 'trigger_stopped_events'}
31 ]
32
33 Machine.__init__(self, states=states, transitions=transitions, initial='initial')
34
35 self.volume = 100
36 self.mapping = mapping
37 self.filename = filename
38 self.name = name or filename
39 self.audio_segment = None
40 self.audio_segment_frame_width = 0
41 self.volume_factor = gain
42 self.music_lock = Lock("music__" + filename)
43 self.wait_event = threading.Event()
44
45 threading.Thread(name = "MSMusicLoad", target = self.load).start()
46
47 def on_enter_loading(self):
48 with file_lock:
49 try:
50 debug_print("Loading « {} »".format(self.name))
51 self.mixer = self.mapping.mixer or Mixer()
52 db_gain = gain(self.volume_factor * 100)
53 self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(Config.frame_rate).set_channels(Config.channels).set_sample_width(Config.sample_width).apply_gain(db_gain)
54 self.audio_segment_frame_width = self.audio_segment.frame_width
55 self.sound_duration = self.audio_segment.duration_seconds
56 except Exception as e:
57 error_print("failed to load « {} »: {}".format(self.name, e))
58 self.loading_error = e
59 self.fail()
60 else:
61 self.success()
62 debug_print("Loaded « {} »".format(self.name))
63
64 def check_is_loaded(self):
65 return self.state.startswith('loaded_')
66
67 def is_not_stopped(self):
68 return self.check_is_loaded() and not self.is_loaded_stopped()
69
70 def is_paused(self):
71 return self.is_loaded_paused()
72
73 @property
74 def sound_position(self):
75 if self.is_not_stopped():
76 return self.current_frame / self.current_audio_segment.frame_rate
77 else:
78 return 0
79
80 def play(self, fade_in = 0, volume = 100, loop = 0, start_at = 0):
81 db_gain = gain(volume) + self.mapping.master_gain
82 self.volume = volume
83 self.loop = loop
84
85 ms = int(start_at * 1000)
86 ms_fi = int(fade_in * 1000)
87 with self.music_lock:
88 self.current_audio_segment = (self.audio_segment + db_gain)
89 self.current_frame = int(start_at * self.audio_segment.frame_rate)
90 if ms_fi > 0:
91 # FIXME: apply it to repeated when looping?
92 self.a_s_with_effect = self.current_audio_segment[ms:ms+ms_fi].fade_in(ms_fi)
93 self.current_frame_with_effect = 0
94 else:
95 self.a_s_with_effect = None
96
97 self.start_playing()
98
99 def on_enter_loaded_playing(self):
100 self.mixer.add_file(self)
101
102 def finished_callback(self):
103 if self.is_loaded_playing():
104 self.stop_playing()
105 if self.is_loaded_stopping():
106 self.stopped()
107
108 def trigger_stopped_events(self):
109 self.mixer.remove_file(self)
110 self.wait_event.set()
111
112 def play_callback(self, out_data_length, frame_count):
113 if self.is_loaded_paused():
114 return b'\0' * out_data_length
115
116 with self.music_lock:
117 [data, nb_frames] = self.get_next_sample(frame_count)
118 if nb_frames < frame_count:
119 if self.is_loaded_playing() and self.loop != 0:
120 self.loop -= 1
121 self.current_frame = 0
122 [new_data, new_nb_frames] = self.get_next_sample(frame_count - nb_frames)
123 data += new_data
124 nb_frames += new_nb_frames
125 elif nb_frames == 0:
126 # FIXME: too slow
127 threading.Thread(name = "MSFinishedCallback", target=self.finished_callback).start()
128
129 return data.ljust(out_data_length, b'\0')
130
131 def get_next_sample(self, frame_count):
132 fw = self.audio_segment_frame_width
133
134 data = b""
135 nb_frames = 0
136 if self.a_s_with_effect is not None:
137 segment = self.a_s_with_effect
138 max_val = int(segment.frame_count())
139
140 start_i = max(self.current_frame_with_effect, 0)
141 end_i = min(self.current_frame_with_effect + frame_count, max_val)
142
143 data += segment._data[(start_i * fw):(end_i * fw)]
144
145 frame_count = max(0, self.current_frame_with_effect + frame_count - max_val)
146
147 self.current_frame_with_effect += end_i - start_i
148 self.current_frame += end_i - start_i
149 nb_frames += end_i - start_i
150
151 if frame_count > 0:
152 self.a_s_with_effect = None
153
154 segment = self.current_audio_segment
155 max_val = int(segment.frame_count())
156
157 start_i = max(self.current_frame, 0)
158 end_i = min(self.current_frame + frame_count, max_val)
159 data += segment._data[(start_i * fw):(end_i * fw)]
160 nb_frames += end_i - start_i
161 self.current_frame += end_i - start_i
162
163 return [data, nb_frames]
164
165 def seek(self, value = 0, delta = False):
166 # We don't want to do that while stopping
167 if not (self.is_loaded_playing() or self.is_loaded_paused()):
168 return
169 with self.music_lock:
170 self.a_s_with_effect = None
171 self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate))
172 # FIXME: si on fait un seek + delta, adapter le "loop"
173
174 def stop(self, fade_out = 0, wait = False):
175 if self.is_loaded_playing():
176 ms = int(self.sound_position * 1000)
177 ms_fo = max(1, int(fade_out * 1000))
178
179 new_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
180 with self.music_lock:
181 self.current_audio_segment = new_audio_segment
182 self.stop_playing()
183 if wait:
184 self.wait_end()
185 else:
186 self.stop_playing()
187 self.stopped()
188
189 def set_gain(self, db_gain):
190 if not self.is_not_stopped():
191 return
192
193 new_audio_segment = self.current_audio_segment + db_gain
194
195 new_a_s_with_effect = None
196 if self.a_s_with_effect is not None:
197 new_a_s_with_effect = self.a_s_with_effect + db_gain
198
199 with self.music_lock:
200 self.current_audio_segment = new_audio_segment
201 self.a_s_with_effect = new_a_s_with_effect
202
203 def set_volume(self, value, delta = False):
204 [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)
205
206 self.set_gain(db_gain)
207
208 def wait_end(self):
209 self.wait_event.clear()
210 self.wait_event.wait()
211