// Find type of entropy being used (binary, hex, dice etc)
var base = getBase(rawEntropyStr);
// Convert dice to base6 entropy (ie 1-6 to 0-5)
+ // This is done by changing all 6s to 0s
if (base.str == "dice") {
var newRawEntropyStr = "";
for (var i=0; i<rawEntropyStr.length; i++) {
var c = rawEntropyStr[i];
- if ("123456".indexOf(c) > -1) {
- newRawEntropyStr += (parseInt(c) - 1).toString();
+ if ("12345".indexOf(c) > -1) {
+ newRawEntropyStr += c;
}
else {
- newRawEntropyStr += c
+ newRawEntropyStr += "0";
}
}
rawEntropyStr = newRawEntropyStr;