hex: function(str) {
return str.match(/[0-9A-F]/gi) || [];
},
+ card: function(str) {
+ // Format is NumberSuit, eg
+ // AH ace of hearts
+ // 8C eight of clubs
+ // TD ten of diamonds
+ // JS jack of spades
+ // QH queen of hearts
+ // KC king of clubs
+ return str.match(/([A2-9TJQK][CDHS])/gi) || [];
+ }
+ }
+
+ // Convert array of cards from ["ac", "4d", "ks"]
+ // to numbers between 0 and 51 [0, 16, 51]
+ function convertCardsToInts(cards) {
+ var ints = [];
+ var values = "a23456789tjqk";
+ var suits = "cdhs";
+ for (var i=0; i<cards.length; i++) {
+ var card = cards[i].toLowerCase();
+ var value = card[0];
+ var suit = card[1];
+ var asInt = 13 * suits.indexOf(suit) + values.indexOf(value);
+ ints.push(asInt);
+ }
+ return ints;
}
this.fromString = function(rawEntropyStr) {
// Find type of entropy being used (binary, hex, dice etc)
var base = getBase(rawEntropyStr);
// Convert dice to base6 entropy (ie 1-6 to 0-5)
+ // This is done by changing all 6s to 0s
if (base.str == "dice") {
- var newRawEntropyStr = "";
- for (var i=0; i<rawEntropyStr.length; i++) {
- var c = rawEntropyStr[i];
- if ("123456".indexOf(c) > -1) {
- newRawEntropyStr += (parseInt(c) - 1).toString();
+ var newParts = [];
+ var newInts = [];
+ for (var i=0; i<base.parts.length; i++) {
+ var c = base.parts[i];
+ if ("12345".indexOf(c) > -1) {
+ newParts[i] = base.parts[i];
+ newInts[i] = base.ints[i];
}
else {
- newRawEntropyStr += c
+ newParts[i] = "0";
+ newInts[i] = 0;
}
}
- rawEntropyStr = newRawEntropyStr;
base.str = "base 6 (dice)";
- base.parts = matchers.base6(rawEntropyStr);
+ base.ints = newInts;
+ base.parts = newParts;
base.matcher = matchers.base6;
}
// Detect empty entropy
if (base.parts.length == 0) {
return {
binaryStr: "",
- hexStr: "",
cleanStr: "",
base: base,
};
}
// Pull leading zeros off
var leadingZeros = [];
- while (base.parts[0] == "0") {
+ while (base.ints[0] == "0") {
leadingZeros.push("0");
- base.parts.shift();
+ base.ints.shift();
}
// Convert leading zeros to binary equivalent
- var numBinLeadingZeros = Math.ceil(Math.log2(base.asInt) * leadingZeros.length);
+ var numBinLeadingZeros = Math.floor(Math.log2(base.asInt) * leadingZeros.length);
var binLeadingZeros = "";
for (var i=0; i<numBinLeadingZeros; i++) {
binLeadingZeros += "0";
}
- // Convert leading zeros to hex equivalent
- var numHexLeadingZeros = Math.floor(numBinLeadingZeros / 4);
- var hexLeadingZeros = "";
- for (var i=0; i<numHexLeadingZeros; i++) {
- hexLeadingZeros += "0";
- }
// Handle entropy of zero
- if (base.parts.length == 0) {
+ if (base.ints.length == 0) {
return {
binaryStr: binLeadingZeros,
- hexStr: hexLeadingZeros || "0",
- cleanStr: leadingZeros,
+ cleanStr: leadingZeros.join(""),
base: base,
}
}
- // If using hex, should always be multiples of 4 bits, which can get
- // out of sync if first number has leading 0 bits, eg 2 in hex is 0010
- // which would show up as 10, thus missing 2 bits it should have.
+ // If the first integer is small, it must be padded with zeros.
+ // Otherwise the chance of the first bit being 1 is 100%, which is
+ // obviously incorrect.
+ // This is not perfect for unusual bases, so is only done for bases
+ // of 2^n, eg octal or hexadecimal
if (base.asInt == 16) {
- var firstDigit = parseInt(base.parts[0], 16);
- if (firstDigit >= 4 && firstDigit < 8) {
+ var firstInt = base.ints[0];
+ var firstIntBits = firstInt.toString(2).length;
+ var maxFirstIntBits = (base.asInt-1).toString(2).length;
+ var missingFirstIntBits = maxFirstIntBits - firstIntBits;
+ for (var i=0; i<missingFirstIntBits; i++) {
binLeadingZeros += "0";
}
- else if (firstDigit >= 2 && firstDigit < 4) {
- binLeadingZeros += "00";
- }
- else if (firstDigit >= 1 && firstDigit < 2) {
- binLeadingZeros += "000";
- }
}
- // Convert entropy to different foramts
- var entropyInt = BigInteger.parse(base.parts.join(""), base.asInt);
+ // Convert base.ints to BigInteger.
+ // Due to using unusual bases, eg cards of base52, this is not as simple as
+ // using BigInteger.parse()
+ var entropyInt = BigInteger.ZERO;
+ for (var i=base.ints.length-1; i>=0; i--) {
+ var thisInt = BigInteger.parse(base.ints[i]);
+ var power = (base.ints.length - 1) - i;
+ var additionalEntropy = BigInteger.parse(base.asInt).pow(power).multiply(thisInt);
+ entropyInt = entropyInt.add(additionalEntropy);
+ }
+ // Convert entropy to different formats
var entropyBin = binLeadingZeros + entropyInt.toString(2);
- var entropyHex = hexLeadingZeros + entropyInt.toString(16);
- var entropyClean = leadingZeros.join("") + base.parts.join("");
+ var entropyClean = base.parts.join("");
+ if (base.asInt == 52) {
+ entropyClean = base.parts.join(" ").toUpperCase();
+ entropyClean = entropyClean.replace(/C/g, "\u2663");
+ entropyClean = entropyClean.replace(/D/g, "\u2666");
+ entropyClean = entropyClean.replace(/H/g, "\u2665");
+ entropyClean = entropyClean.replace(/S/g, "\u2660");
+ }
var e = {
binaryStr: entropyBin,
- hexStr: entropyHex,
cleanStr: entropyClean,
base: base,
}
var binaryMatches = matchers.binary(str);
var hexMatches = matchers.hex(str);
// Find the lowest base that can be used, whilst ignoring any irrelevant chars
- if (binaryMatches.length == hexMatches.length) {
+ if (binaryMatches.length == hexMatches.length && hexMatches.length > 0) {
+ var ints = binaryMatches.map(function(i) { return parseInt(i, 2) });
return {
+ ints: ints,
parts: binaryMatches,
matcher: matchers.binary,
asInt: 2,
str: "binary",
}
}
+ var cardMatches = matchers.card(str);
+ if (cardMatches.length >= hexMatches.length / 2) {
+ var ints = convertCardsToInts(cardMatches);
+ return {
+ ints: ints,
+ parts: cardMatches,
+ matcher: matchers.card,
+ asInt: 52,
+ str: "card",
+ }
+ }
var diceMatches = matchers.dice(str);
- if (diceMatches.length == hexMatches.length) {
+ if (diceMatches.length == hexMatches.length && hexMatches.length > 0) {
+ var ints = diceMatches.map(function(i) { return parseInt(i) });
return {
+ ints: ints,
parts: diceMatches,
matcher: matchers.dice,
asInt: 6,
}
}
var base6Matches = matchers.base6(str);
- if (base6Matches.length == hexMatches.length) {
+ if (base6Matches.length == hexMatches.length && hexMatches.length > 0) {
+ var ints = base6Matches.map(function(i) { return parseInt(i) });
return {
+ ints: ints,
parts: base6Matches,
matcher: matchers.base6,
asInt: 6,
}
}
var base10Matches = matchers.base10(str);
- if (base10Matches.length == hexMatches.length) {
+ if (base10Matches.length == hexMatches.length && hexMatches.length > 0) {
+ var ints = base10Matches.map(function(i) { return parseInt(i) });
return {
+ ints: ints,
parts: base10Matches,
matcher: matchers.base10,
asInt: 10,
str: "base 10",
}
}
+ var ints = hexMatches.map(function(i) { return parseInt(i, 16) });
return {
+ ints: ints,
parts: hexMatches,
matcher: matchers.hex,
asInt: 16,
// Polyfill for Math.log2
// See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/log2#Polyfill
Math.log2 = Math.log2 || function(x) {
- return Math.log(x) * Math.LOG2E;
+ // The polyfill isn't good enough because of the poor accuracy of
+ // Math.LOG2E
+ // log2(8) gave 2.9999999999999996 which when floored causes issues.
+ // So instead use the BigInteger library to get it right.
+ return BigInteger.log(x) / BigInteger.log(2);
};
})();