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Commit | Line | Data |
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6606c50f IC |
1 | /* |
2 | * Detects entropy from a string. | |
3 | * | |
4 | * Formats include: | |
5 | * binary [0-1] | |
6 | * base 6 [0-5] | |
7 | * dice 6 [1-6] | |
8 | * decimal [0-9] | |
9 | * hexadecimal [0-9A-F] | |
10 | * | |
11 | * Automatically uses lowest entropy to avoid issues such as interpretting 0101 | |
12 | * as hexadecimal which would be 16 bits when really it's only 4 bits of binary | |
13 | * entropy. | |
14 | */ | |
15 | ||
c6624d51 IC |
16 | window.Entropy = new (function() { |
17 | ||
6606c50f IC |
18 | // matchers returns an array of the matched events for each type of entropy. |
19 | // eg | |
20 | // matchers.binary("010") returns ["0", "1", "0"] | |
21 | // matchers.binary("a10") returns ["1", "0"] | |
22 | // matchers.hex("a10") returns ["a", "1", "0"] | |
c6624d51 | 23 | var matchers = { |
6606c50f IC |
24 | binary: function(str) { |
25 | return str.match(/[0-1]/gi) || []; | |
26 | }, | |
27 | base6: function(str) { | |
28 | return str.match(/[0-5]/gi) || []; | |
29 | }, | |
30 | dice: function(str) { | |
31 | return str.match(/[1-6]/gi) || []; // ie dice numbers | |
32 | }, | |
33 | base10: function(str) { | |
34 | return str.match(/[0-9]/gi) || []; | |
35 | }, | |
36 | hex: function(str) { | |
37 | return str.match(/[0-9A-F]/gi) || []; | |
38 | }, | |
adc8ce12 IC |
39 | card: function(str) { |
40 | // Format is NumberSuit, eg | |
41 | // AH ace of hearts | |
42 | // 8C eight of clubs | |
43 | // TD ten of diamonds | |
44 | // JS jack of spades | |
45 | // QH queen of hearts | |
46 | // KC king of clubs | |
47 | return str.match(/([A2-9TJQK][CDHS])/gi) || []; | |
48 | } | |
49 | } | |
50 | ||
51 | // Convert array of cards from ["ac", "4d", "ks"] | |
52 | // to numbers between 0 and 51 [0, 16, 51] | |
53 | function convertCardsToInts(cards) { | |
54 | var ints = []; | |
55 | var values = "a23456789tjqk"; | |
56 | var suits = "cdhs"; | |
57 | for (var i=0; i<cards.length; i++) { | |
58 | var card = cards[i].toLowerCase(); | |
59 | var value = card[0]; | |
60 | var suit = card[1]; | |
61 | var asInt = 13 * suits.indexOf(suit) + values.indexOf(value); | |
62 | ints.push(asInt); | |
63 | } | |
64 | return ints; | |
c6624d51 IC |
65 | } |
66 | ||
67 | this.fromString = function(rawEntropyStr) { | |
68 | // Find type of entropy being used (binary, hex, dice etc) | |
69 | var base = getBase(rawEntropyStr); | |
70 | // Convert dice to base6 entropy (ie 1-6 to 0-5) | |
425b75a9 | 71 | // This is done by changing all 6s to 0s |
c6624d51 | 72 | if (base.str == "dice") { |
a3d78b7d | 73 | var newParts = []; |
0d0f07f9 | 74 | var newInts = []; |
a3d78b7d IC |
75 | for (var i=0; i<base.parts.length; i++) { |
76 | var c = base.parts[i]; | |
425b75a9 | 77 | if ("12345".indexOf(c) > -1) { |
a3d78b7d | 78 | newParts[i] = base.parts[i]; |
0d0f07f9 | 79 | newInts[i] = base.ints[i]; |
c6624d51 IC |
80 | } |
81 | else { | |
a3d78b7d | 82 | newParts[i] = "0"; |
0d0f07f9 | 83 | newInts[i] = 0; |
c6624d51 IC |
84 | } |
85 | } | |
c6624d51 | 86 | base.str = "base 6 (dice)"; |
0d0f07f9 | 87 | base.ints = newInts; |
a3d78b7d | 88 | base.parts = newParts; |
c6624d51 IC |
89 | base.matcher = matchers.base6; |
90 | } | |
c6624d51 | 91 | // Detect empty entropy |
6606c50f | 92 | if (base.parts.length == 0) { |
c6624d51 IC |
93 | return { |
94 | binaryStr: "", | |
c6624d51 | 95 | cleanStr: "", |
b54c1218 | 96 | cleanHtml: "", |
c6624d51 IC |
97 | base: base, |
98 | }; | |
99 | } | |
adc8ce12 IC |
100 | // Convert base.ints to BigInteger. |
101 | // Due to using unusual bases, eg cards of base52, this is not as simple as | |
102 | // using BigInteger.parse() | |
103 | var entropyInt = BigInteger.ZERO; | |
104 | for (var i=base.ints.length-1; i>=0; i--) { | |
105 | var thisInt = BigInteger.parse(base.ints[i]); | |
106 | var power = (base.ints.length - 1) - i; | |
107 | var additionalEntropy = BigInteger.parse(base.asInt).pow(power).multiply(thisInt); | |
108 | entropyInt = entropyInt.add(additionalEntropy); | |
c6624d51 | 109 | } |
1cf1bbaf IC |
110 | // Convert entropy to binary |
111 | var entropyBin = entropyInt.toString(2); | |
112 | // If the first integer is small, it must be padded with zeros. | |
113 | // Otherwise the chance of the first bit being 1 is 100%, which is | |
114 | // obviously incorrect. | |
115 | // This is not perfect for non-2^n bases. | |
116 | var expectedBits = Math.floor(base.parts.length * Math.log2(base.asInt)); | |
117 | while (entropyBin.length < expectedBits) { | |
118 | entropyBin = "0" + entropyBin; | |
119 | } | |
120 | // Supply a 'filtered' entropy string for display purposes | |
adc8ce12 | 121 | var entropyClean = base.parts.join(""); |
b54c1218 | 122 | var entropyHtml = base.parts.join(""); |
c193ff67 IC |
123 | if (base.asInt == 52) { |
124 | entropyClean = base.parts.join(" ").toUpperCase(); | |
125 | entropyClean = entropyClean.replace(/C/g, "\u2663"); | |
126 | entropyClean = entropyClean.replace(/D/g, "\u2666"); | |
127 | entropyClean = entropyClean.replace(/H/g, "\u2665"); | |
128 | entropyClean = entropyClean.replace(/S/g, "\u2660"); | |
b54c1218 IC |
129 | entropyHtml = base.parts.join(" ").toUpperCase(); |
130 | entropyHtml = entropyHtml.replace(/C/g, "<span class='card-suit club'>\u2663</span>"); | |
131 | entropyHtml = entropyHtml.replace(/D/g, "<span class='card-suit diamond'>\u2666</span>"); | |
132 | entropyHtml = entropyHtml.replace(/H/g, "<span class='card-suit heart'>\u2665</span>"); | |
133 | entropyHtml = entropyHtml.replace(/S/g, "<span class='card-suit spade'>\u2660</span>"); | |
c193ff67 | 134 | } |
c6624d51 IC |
135 | var e = { |
136 | binaryStr: entropyBin, | |
c6624d51 | 137 | cleanStr: entropyClean, |
b54c1218 | 138 | cleanHtml: entropyHtml, |
c6624d51 IC |
139 | base: base, |
140 | } | |
141 | return e; | |
142 | } | |
143 | ||
144 | function getBase(str) { | |
145 | // Need to get the lowest base for the supplied entropy. | |
146 | // This prevents interpreting, say, dice rolls as hexadecimal. | |
6606c50f IC |
147 | var binaryMatches = matchers.binary(str); |
148 | var hexMatches = matchers.hex(str); | |
c6624d51 | 149 | // Find the lowest base that can be used, whilst ignoring any irrelevant chars |
adc8ce12 IC |
150 | if (binaryMatches.length == hexMatches.length && hexMatches.length > 0) { |
151 | var ints = binaryMatches.map(function(i) { return parseInt(i, 2) }); | |
c6624d51 | 152 | return { |
adc8ce12 | 153 | ints: ints, |
6606c50f | 154 | parts: binaryMatches, |
c6624d51 IC |
155 | matcher: matchers.binary, |
156 | asInt: 2, | |
157 | str: "binary", | |
158 | } | |
159 | } | |
adc8ce12 IC |
160 | var cardMatches = matchers.card(str); |
161 | if (cardMatches.length >= hexMatches.length / 2) { | |
162 | var ints = convertCardsToInts(cardMatches); | |
163 | return { | |
164 | ints: ints, | |
165 | parts: cardMatches, | |
166 | matcher: matchers.card, | |
167 | asInt: 52, | |
168 | str: "card", | |
169 | } | |
170 | } | |
6606c50f | 171 | var diceMatches = matchers.dice(str); |
adc8ce12 IC |
172 | if (diceMatches.length == hexMatches.length && hexMatches.length > 0) { |
173 | var ints = diceMatches.map(function(i) { return parseInt(i) }); | |
c6624d51 | 174 | return { |
adc8ce12 | 175 | ints: ints, |
6606c50f | 176 | parts: diceMatches, |
c6624d51 IC |
177 | matcher: matchers.dice, |
178 | asInt: 6, | |
179 | str: "dice", | |
180 | } | |
181 | } | |
6606c50f | 182 | var base6Matches = matchers.base6(str); |
adc8ce12 IC |
183 | if (base6Matches.length == hexMatches.length && hexMatches.length > 0) { |
184 | var ints = base6Matches.map(function(i) { return parseInt(i) }); | |
c6624d51 | 185 | return { |
adc8ce12 | 186 | ints: ints, |
6606c50f | 187 | parts: base6Matches, |
c6624d51 IC |
188 | matcher: matchers.base6, |
189 | asInt: 6, | |
190 | str: "base 6", | |
191 | } | |
192 | } | |
6606c50f | 193 | var base10Matches = matchers.base10(str); |
adc8ce12 IC |
194 | if (base10Matches.length == hexMatches.length && hexMatches.length > 0) { |
195 | var ints = base10Matches.map(function(i) { return parseInt(i) }); | |
c6624d51 | 196 | return { |
adc8ce12 | 197 | ints: ints, |
6606c50f | 198 | parts: base10Matches, |
c6624d51 IC |
199 | matcher: matchers.base10, |
200 | asInt: 10, | |
201 | str: "base 10", | |
202 | } | |
203 | } | |
adc8ce12 | 204 | var ints = hexMatches.map(function(i) { return parseInt(i, 16) }); |
c6624d51 | 205 | return { |
adc8ce12 | 206 | ints: ints, |
6606c50f | 207 | parts: hexMatches, |
c6624d51 IC |
208 | matcher: matchers.hex, |
209 | asInt: 16, | |
210 | str: "hexadecimal", | |
211 | } | |
212 | } | |
213 | ||
214 | // Polyfill for Math.log2 | |
215 | // See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/log2#Polyfill | |
216 | Math.log2 = Math.log2 || function(x) { | |
adc8ce12 IC |
217 | // The polyfill isn't good enough because of the poor accuracy of |
218 | // Math.LOG2E | |
219 | // log2(8) gave 2.9999999999999996 which when floored causes issues. | |
220 | // So instead use the BigInteger library to get it right. | |
221 | return BigInteger.log(x) / BigInteger.log(2); | |
c6624d51 IC |
222 | }; |
223 | ||
224 | })(); |