+from kivy.app import App
+from kivy.uix.widget import Widget
+from kivy.uix.floatlayout import FloatLayout
+from kivy.uix.relativelayout import RelativeLayout
+from kivy.properties import AliasProperty, ReferenceListProperty, BooleanProperty, NumericProperty, ListProperty, StringProperty, ObjectProperty
+from kivy.vector import Vector
+from kivy.clock import Clock
+from kivy.uix.behaviors import ButtonBehavior
+from kivy.uix.label import Label
+from kivy.core.window import Window
+
+from helpers.action import *
+import time
+import sys
+import math
+import pygame
+import helpers
+import threading
+
+class KeyDescription(Label):
+ pass
+
+class Key(ButtonBehavior, Widget):
+ key_sym = StringProperty(None)
+ custom_color = ListProperty([0, 1, 0, 1])
+ custom_unready_color = ListProperty([0, 1, 0, 100/255])
+ description_title = StringProperty("")
+ description = ListProperty([])
+ is_key_ready = BooleanProperty(True)
+
+ def get_color(self):
+ if not self.has_actions:
+ return [1, 1, 1, 1]
+ elif self.all_actions_ready:
+ return self.custom_color
+ else:
+ return self.custom_unready_color
+ def set_color(self):
+ pass
+
+ color = AliasProperty(get_color, set_color, bind=['is_key_ready'])
+
+ def __init__(self, **kwargs):
+ super(Key, self).__init__(**kwargs)
+ self.actions = []
+
+ def on_key_sym(self, key, key_sym):
+ if key_sym in self.parent.key_config:
+ self.is_key_ready = False
+
+ self.config = self.parent.key_config[key_sym]
+
+ self.actions = []
+ for key_action in self.config['actions']:
+ self.add_action(key_action[0], **key_action[1])
+
+ if 'description' in self.config['properties']:
+ key.set_description(self.config['properties']['description'])
+ if 'color' in self.config['properties']:
+ key.set_color(self.config['properties']['color'])
+
+ Clock.schedule_interval(self.check_all_active, 1)
+
+ def check_all_active(self, dt):
+ if self.all_actions_ready:
+ self.is_key_ready = True
+ return False
+
+ def set_description(self, description):
+ if description[0] is not None:
+ self.description_title = str(description[0])
+ for desc in description[1:]:
+ if desc is None:
+ self.description.append("")
+ else:
+ self.description.append(str(desc).replace(" ", " "))
+
+ def set_color(self, color):
+ color = [x / 255 for x in color]
+ color.append(1)
+ self.custom_color = color
+ color[3] = 100 / 255
+ self.custom_unready_color = tuple(color)
+
+ @property
+ def has_actions(self):
+ return len(self.actions) > 0
+
+ @property
+ def all_actions_ready(self):
+ return all(action.ready() for action in self.actions)
+
+ def add_action(self, action_name, **arguments):
+ self.actions.append(Action(action_name, self, **arguments))
+
+ def do_actions(self):
+ print("running actions for {}".format(self.key_sym))
+ start_time = time.time()
+ self.parent.start_running(self, start_time)
+ action_number = 0
+ for action in self.actions:
+ if self.parent.keep_running(self, start_time):
+ self.list_actions(action_number = action_number + 0.5)
+ action.run()
+ action_number += 1
+ self.list_actions(action_number = action_number)
+
+ self.parent.finished_running(self, start_time)
+
+ def list_actions(self, action_number = 0):
+ self.parent.parent.ids['ActionList'].update_list(self, action_number)
+
+ def on_press(self):
+ self.list_actions()
+ pass
+
+class PlayList(RelativeLayout):
+ playlist = ListProperty([])
+
+ def __init__(self, **kwargs):
+ super(PlayList, self).__init__(**kwargs)
+ Clock.schedule_interval(self.update_playlist, 0.5)
+
+ def update_playlist(self, dt):
+ if self.parent is None or 'Mapping' not in self.parent.ids:
+ return True
+
+ open_files = self.parent.ids['Mapping'].open_files
+ self.playlist = []
+ for music_file in open_files.values():
+ if not music_file.is_playing():
+ continue
+ if music_file.is_paused():
+ self.playlist.append(["⏸", music_file.name, False])
+ else:
+ self.playlist.append(["⏵", music_file.name, True])
+
+
+class ActionList(RelativeLayout):
+ action_title = StringProperty("")
+ action_list = ListProperty([])
+
+ def update_list(self, key, action_number = 0):
+ self.action_title = "actions linked to key {}:".format(key.key_sym)
+ self.action_list = []
+
+ action_descriptions = [action.description() for action in key.actions]
+
+ for index, description in enumerate(action_descriptions):
+ if index < int(action_number):
+ icon = "✓"
+ elif index + 0.5 == action_number:
+ icon = "✅"
+ else:
+ icon = " "
+
+ self.action_list.append([icon, description])
+
+class Mapping(RelativeLayout):
+ expected_keys = NumericProperty(0)
+
+ def __init__(self, **kwargs):
+ self.key_config, self.channel_number, self.open_files = helpers.parse_config2()
+ super(Mapping, self).__init__(**kwargs)
+ self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
+ self._keyboard.bind(on_key_down=self._on_keyboard_down)
+ self.running = []
+
+
+ pygame.mixer.init(frequency = 44100)
+ pygame.mixer.set_num_channels(self.channel_number)
+
+ def _keyboard_closed(self):
+ self._keyboard.unbind(on_key_down=self._on_keyboard_down)
+ self._keyboard = None
+
+ def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
+ key = self.find_by_key_code(keycode)
+ if key is not None:
+ threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
+ return True
+
+ def find_by_key_code(self, key_code):
+ if "Key_" + str(key_code[0]) in self.ids:
+ return self.ids["Key_" + str(key_code[0])]
+ return None
+
+ def find_by_unicode(self, key_sym):
+ for key in self.children:
+ if not type(key).__name__ == "Key":
+ continue
+ print(key.key_sym, key_sym)
+ if key.key_sym == key_sym:
+ print("found")
+ return key
+ return None
+
+ def stop_all_running(self):
+ self.running = []
+
+ def start_running(self, key, start_time):
+ self.running.append((key, start_time))
+
+ def keep_running(self, key, start_time):
+ return (key, start_time) in self.running
+
+ def finished_running(self, key, start_time):
+ if (key, start_time) in self.running:
+ self.running.remove((key, start_time))
+
+
+class Screen(FloatLayout):
+ pass
+
+class MusicSamplerApp(App):
+ def build(self):
+ Window.size = (913, 563)
+
+ return Screen()
+
+if __name__ == '__main__':
+ MusicSamplerApp().run()