+import sys
+
+if getattr(sys, 'frozen', False):
+ os.chdir(sys._MEIPASS)
+
import pygame
import pydub
-import sys
import helpers
pygame.mixer.pre_init(frequency = 44100)
background = background.convert()
background.fill((250, 250, 250))
+action_surface = pygame.Surface((600, 250)).convert()
+action_surface.fill((0,0,0))
helpers.parse_config()
for key_name in helpers.Mapping.KEYS:
key.draw(background)
screen.blit(background, (0, 0))
+screen.blit(action_surface, (10, 330))
+
pygame.display.flip()
contexts = [
sys.exit()
if context == 'normal':
- if event.type == pygame.KEYDOWN and event.key in helpers.Mapping.KEYS:
- helpers.Mapping.KEYS[event.key].do_actions()
- if event.type == pygame.MOUSEBUTTONUP:
- for key in helpers.Mapping.KEYS:
- if helpers.Mapping.KEYS[key].collidepoint(pygame.mouse.get_pos()):
- helpers.Mapping.KEYS[key].do_actions()
+ if event.type == pygame.KEYDOWN:
+ key = helpers.Key.find_by_key_num(event.key)
+ if key is not None:
+ key.do_actions()
+ elif event.type == pygame.MOUSEBUTTONUP:
+ key = helpers.Key.find_by_collidepoint(pygame.mouse.get_pos())
+ if key is not None:
+ key.list_actions(action_surface)
pygame.display.flip()