]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - music_sampler.py
Apply initial gain to music file
[perso/Immae/Projets/Python/MusicSampler.git] / music_sampler.py
index fd03009495f72cddfaa635558190d70badeb05ae..6fed26b05e8ddb5406c465b052a70eb9a5624f44 100644 (file)
@@ -6,14 +6,15 @@ import threading
 pygame.mixer.pre_init(frequency = 44100)
 pygame.init()
 
-size = width, height = 1024, 600
+size = width, height = 913, 563
 screen = pygame.display.set_mode(size)
-screen.fill((250, 250, 250))
+screen.fill((229, 228, 226))
 
 draw_lock = helpers.Lock("draw")
 
 mapping = helpers.Mapping(screen, draw_lock)
-helpers.parse_config(mapping)
+channel_number, open_files = helpers.parse_config(mapping)
+pygame.mixer.set_num_channels(channel_number)
 
 mapping.draw()
 
@@ -27,6 +28,7 @@ contexts = [
 
 context = 'normal'
 
+#### Normal workflow ####
 while 1:
     event = pygame.event.wait()
 
@@ -35,7 +37,7 @@ while 1:
             event.mod  == 4160 and
             event.key  == pygame.K_c):
         for thread in threading.enumerate():
-            if thread is threading.current_thread():
+            if thread.getName()[0:2] != "MS":
                 continue
             thread.join()
 
@@ -45,14 +47,34 @@ while 1:
     if context == 'normal':
         if event.type == pygame.KEYDOWN:
             key = mapping.find_by_key_num(event.key)
-            if key is not None:
-                threading.Thread(target=key.do_actions).start()
+            if key is not None and not key.disabled:
+                threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
+                threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
         elif event.type == pygame.MOUSEBUTTONUP:
             key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
             if key is not None:
-                threading.Thread(target=key.list_actions, args = [screen]).start()
+                threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
 
     draw_lock.acquire()
+    police = helpers.font(14)
+    icon_police = helpers.font(14, font = "Symbola")
+
+    surface = pygame.Surface((208, 250)).convert()
+    surface.fill((250, 250, 250))
+    offset = 0
+    for music_file in open_files.values():
+        police.set_bold(False)
+        if music_file.is_playing():
+            if music_file.is_paused():
+                icon = icon_police.render("⏸", True, (0,0,0))
+            else:
+                icon = icon_police.render("⏵", True, (0,0,0))
+                police.set_bold(True)
+            text = police.render(music_file.name, True, (0,0,0))
+            surface.blit(icon, (0, offset))
+            surface.blit(text, (20, offset))
+            offset += police.get_linesize()
+    screen.blit(surface, (700, 308))
+
     pygame.display.flip()
     draw_lock.release()
-