import pygame
class MusicFile:
- def __init__(self, filename, lock):
+ def __init__(self, filename, lock, channel_id):
self.filename = filename
- self.channel = None
+ self.channel_id = channel_id
self.raw_data = None
self.sound = None
lock.release()
def is_playing(self):
- return self.channel is not None and self.channel.get_busy()
+ return self.channel().get_busy()
def play(self, fade_in = 0, volume = 100, start_at = 0):
self.set_volume(volume)
else:
self.sound = pygame.mixer.Sound(self.raw_data)
- self.channel = self.sound.play(fade_ms = fade_in * 1000)
+ self.channel().play(self.sound, fade_ms = fade_in * 1000)
def pause(self):
- if self.channel is not None:
- self.channel.pause()
+ self.channel().pause()
def stop(self, fade_out = 0):
- self.channel = None
if fade_out > 0:
- self.sound.fadeout(fade_out * 1000)
+ self.channel().fadeout(fade_out * 1000)
else:
- self.sound.stop()
+ self.channel().stop()
def set_volume(self, value):
if value < 0:
def wait_end(self):
pass
+
+ def channel(self):
+ return pygame.mixer.Channel(self.channel_id)