]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
Invert no_mixing flag
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
index 32869b6891aed831a8b2768016aedf3a83a7fe45..efa8628b83c4b078abd6d87b00f30edace769310 100644 (file)
@@ -3,17 +3,14 @@ import pydub
 import time
 from transitions.extensions import HierarchicalMachine as Machine
 
-import pyaudio as pa
-import sounddevice as sd
 import os.path
 
 from .lock import Lock
-from . import gain
+from . import Config, gain
+from .mixer import Mixer
 
 file_lock = Lock("file")
 
-pyaudio = pa.PyAudio()
-
 class MusicFile(Machine):
     def __init__(self, filename, mapping, name = None, gain = 1):
         states = [
@@ -30,17 +27,19 @@ class MusicFile(Machine):
             { 'trigger': 'pause', 'source':  'loaded_playing', 'dest': 'loaded_paused'},
             { 'trigger': 'unpause', 'source':  'loaded_paused', 'dest': 'loaded_playing'},
             { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
-            { 'trigger': 'stopped', 'source':  'loaded_stopping', 'dest': 'loaded_stopped'}
+            { 'trigger': 'stopped', 'source':  'loaded_stopping', 'dest': 'loaded_stopped', 'after': 'trigger_stopped_events'}
         ]
 
         Machine.__init__(self, states=states, transitions=transitions, initial='initial')
 
+        # FIXME: catch error here
+        self.mixer = mapping.mixer or Mixer()
         self.volume = 100
         self.mapping = mapping
         self.filename = filename
-        self.stream = None
         self.name = name or filename
         self.audio_segment = None
+        self.audio_segment_frame_width = 0
         self.volume_factor = gain
         self.music_lock = Lock("music__" + filename)
         self.wait_event = threading.Event()
@@ -52,7 +51,8 @@ class MusicFile(Machine):
             try:
                 print("Loading « {} »".format(self.name))
                 db_gain = gain(self.volume_factor * 100)
-                self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(db_gain)
+                self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(Config.frame_rate).set_channels(Config.channels).set_sample_width(Config.sample_width).apply_gain(db_gain)
+                self.audio_segment_frame_width = self.audio_segment.frame_width
                 self.sound_duration = self.audio_segment.duration_seconds
             except Exception as e:
                 print("failed to load « {} »: {}".format(self.name, e))
@@ -78,35 +78,27 @@ class MusicFile(Machine):
         else:
             return 0
 
-    def play(self, fade_in = 0, volume = 100, start_at = 0):
+    def play(self, fade_in = 0, volume = 100, loop = 0, start_at = 0):
         db_gain = gain(volume) + self.mapping.master_gain
         self.volume = volume
+        self.loop = loop
 
         ms = int(start_at * 1000)
-        ms_fi = max(1, int(fade_in * 1000))
+        ms_fi = int(fade_in * 1000)
         with self.music_lock:
-            self.current_audio_segment = (self.audio_segment + db_gain).fade(from_gain=-120, duration=ms_fi, start=ms)
-        self.before_loaded_playing(initial_frame = int(start_at * self.audio_segment.frame_rate))
-        self.start_playing()
-
-    def before_loaded_playing(self, initial_frame = 0):
-        self.current_frame = initial_frame
-        with self.music_lock:
-            segment = self.current_audio_segment
+            self.current_audio_segment = (self.audio_segment + db_gain)
+            self.current_frame = int(start_at * self.audio_segment.frame_rate)
+            if ms_fi > 0:
+                # FIXME: apply it to repeated when looping?
+                self.a_s_with_effect = self.current_audio_segment[ms:ms+ms_fi].fade_in(ms_fi)
+                self.current_frame_with_effect = 0
+            else:
+                self.a_s_with_effect = None
 
-            self.stream = sd.RawOutputStream(samplerate=segment.frame_rate,
-                            channels=segment.channels,
-                            dtype='int' + str(8*segment.sample_width), # FIXME: ?
-                            latency=1.,
-                            callback=self.play_callback,
-                            finished_callback=self.finished_callback
-                            )
+        self.start_playing()
 
     def on_enter_loaded_playing(self):
-        self.stream.start()
-
-    def on_enter_loaded_paused(self):
-        self.stream.stop()
+        self.mixer.add_file(self)
 
     def finished_callback(self):
         if self.is_loaded_playing():
@@ -114,36 +106,83 @@ class MusicFile(Machine):
         if self.is_loaded_stopping():
             self.stopped()
 
-    def on_enter_loaded_stopped(self):
+    def trigger_stopped_events(self):
+        self.mixer.remove_file(self)
         self.wait_event.set()
 
-    def play_callback(self, out_data, frame_count, time_info, status_flags):
+    def play_callback(self, out_data_length, frame_count):
+        if self.is_loaded_paused():
+            return b'\0' * out_data_length
+
         with self.music_lock:
-            audio_segment = self.current_audio_segment.get_sample_slice_data(
-                                start_sample=self.current_frame,
-                                end_sample=self.current_frame + frame_count
-                                )
-            self.current_frame += frame_count
-            if len(audio_segment) == 0:
-                raise sd.CallbackStop
+            [data, nb_frames] = self.get_next_sample(frame_count)
+            if nb_frames < frame_count:
+                if self.is_loaded_playing() and self.loop != 0:
+                    self.loop -= 1
+                    self.current_frame = 0
+                    [new_data, new_nb_frames] = self.get_next_sample(frame_count - nb_frames)
+                    data += new_data
+                    nb_frames += new_nb_frames
+                elif nb_frames == 0:
+                    # FIXME: too slow
+                    threading.Thread(name = "MSFinishedCallback", target=self.finished_callback).start()
+
+            return data.ljust(out_data_length, b'\0')
+
+    def get_next_sample(self, frame_count):
+        fw = self.audio_segment_frame_width
 
-            out_data[:] = audio_segment.ljust(len(out_data), b'\0')
+        data = b""
+        nb_frames = 0
+        if self.a_s_with_effect is not None:
+            segment = self.a_s_with_effect
+            max_val = int(segment.frame_count())
+
+            start_i = max(self.current_frame_with_effect, 0)
+            end_i   = min(self.current_frame_with_effect + frame_count, max_val)
+
+            data += segment._data[(start_i * fw):(end_i * fw)]
+
+            frame_count = max(0, self.current_frame_with_effect + frame_count - max_val)
+
+            self.current_frame_with_effect += end_i - start_i
+            self.current_frame += end_i - start_i
+            nb_frames += end_i - start_i
+
+            if frame_count > 0:
+                self.a_s_with_effect = None
+
+        segment = self.current_audio_segment
+        max_val = int(segment.frame_count())
+
+        start_i = max(self.current_frame, 0)
+        end_i   = min(self.current_frame + frame_count, max_val)
+        data += segment._data[(start_i * fw):(end_i * fw)]
+        nb_frames += end_i - start_i
+        self.current_frame += end_i - start_i
+
+        return [data, nb_frames]
 
     def seek(self, value = 0, delta = False):
         # We don't want to do that while stopping
         if not (self.is_loaded_playing() or self.is_loaded_paused()):
             return
         with self.music_lock:
+            self.a_s_with_effect = None
             self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate))
+        # FIXME: si on fait un seek + delta, adapter le "loop"
 
     def stop(self, fade_out = 0, wait = False):
         if self.is_loaded_playing():
             ms = int(self.sound_position * 1000)
             ms_fo = max(1, int(fade_out * 1000))
 
+            # FIXME: stop fade_out puis seek -5 -> on abandonne le fade ? (cf
+            # commentaire dans fonction seek
+            new_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
             with self.music_lock:
-                self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
-                self.stop_playing()
+                self.current_audio_segment = new_audio_segment
+            self.stop_playing()
             if wait:
                 self.wait_end()
         else:
@@ -156,8 +195,13 @@ class MusicFile(Machine):
 
         new_audio_segment = self.current_audio_segment + db_gain
 
+        new_a_s_with_effect = None
+        if self.a_s_with_effect is not None:
+            new_a_s_with_effect = self.a_s_with_effect + db_gain
+
         with self.music_lock:
             self.current_audio_segment = new_audio_segment
+            self.a_s_with_effect = new_a_s_with_effect
 
     def set_volume(self, value, delta = False):
         [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)