self.audio_segment = None
self.gain = gain
self.music_lock = Lock("music__" + filename)
+ self.wait_event = threading.Event()
- self.flag_paused = False
threading.Thread(name = "MSMusicLoad", target = self.load).start()
def on_enter_loading(self):
if self.is_loaded_stopping():
self.stopped()
+ def on_enter_loaded_stopped(self):
+ self.wait_event.set()
+
def play_callback(self, out_data, frame_count, time_info, status_flags):
with self.music_lock:
audio_segment = self.current_audio_segment.get_sample_slice_data(
return 20 * math.log10(max(volume, 0.0001) / 100)
def wait_end(self):
- # FIXME: todo
- pass
+ self.wait_event.clear()
+ self.wait_event.wait()
# Add some more functions to AudioSegments
def get_sample_slice_data(self, start_sample=0, end_sample=float('inf')):