import pygame
class MusicFile:
- def __init__(self, filename, lock, channel_id):
+ def __init__(self, filename, lock, channel_id, name = None):
self.filename = filename
self.channel_id = channel_id
+ self.name = name or filename
self.raw_data = None
self.sound = None
self.loaded = False
+ self.flag_paused = False
threading.Thread(name = "MSMusicLoad", target = self.load_sound, args = [lock]).start()
def load_sound(self, lock):
lock.acquire()
- print("Loading {}".format(self.filename))
- self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data
+ print("Loading « {} »".format(self.name))
+ self.raw_data = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).raw_data
self.sound = pygame.mixer.Sound(self.raw_data)
- print("Loaded {}".format(self.filename))
+ print("Loaded « {} »".format(self.name))
self.loaded = True
lock.release()
def is_playing(self):
return self.channel().get_busy()
+ def is_paused(self):
+ return self.flag_paused
+
def play(self, fade_in = 0, volume = 100, start_at = 0):
+ self.channel().set_endevent()
+ self.channel().set_endevent(pygame.USEREVENT)
self.set_volume(volume)
if start_at > 0:
self.sound = pygame.mixer.Sound(self.raw_data)
self.channel().play(self.sound, fade_ms = fade_in * 1000)
+ self.flag_paused = False
def pause(self):
self.channel().pause()
+ self.flag_paused = True
+
+ def unpause(self):
+ self.channel().unpause()
+ self.flag_paused = False
def stop(self, fade_out = 0):
if fade_out > 0: