def load_sound(self, lock):
lock.acquire()
print("Loading « {} »".format(self.name))
- self.raw_data = pydub.AudioSegment.from_file(self.filename).raw_data
+ self.raw_data = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).raw_data
self.sound = pygame.mixer.Sound(self.raw_data)
print("Loaded « {} »".format(self.name))
self.loaded = True