]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
Make seek work well with loops
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
index a37a708cb5365ae519a76186ce5768a60280be08..aef0adce00c4f55f539b67dd07479bdae7327b7e 100644 (file)
@@ -125,10 +125,15 @@ class MusicFile(Machine):
             return 0
 
     def play(self, fade_in=0, volume=100, loop=0, start_at=0):
+        # FIXME: create a "reinitialize" method
+        self.gain_effects = []
         self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
         self.volume = volume
         self.current_loop = 0
-        self.loop_left = loop
+        if loop < 0:
+            self.last_loop = float('inf')
+        else:
+            self.last_loop = loop
 
         with self.music_lock:
             self.current_audio_segment = self.audio_segment
@@ -166,8 +171,8 @@ class MusicFile(Machine):
         with self.music_lock:
             [data, nb_frames] = self.get_next_sample(frame_count)
             if nb_frames < frame_count:
-                if self.is_loaded_playing() and self.loop_left != 0:
-                    self.loop_left -= 1
+                if self.is_loaded_playing() and\
+                        self.current_loop < self.last_loop:
                     self.current_loop += 1
                     self.current_frame = 0
                     [new_data, new_nb_frames] = self.get_next_sample(
@@ -175,7 +180,7 @@ class MusicFile(Machine):
                     data += new_data
                     nb_frames += new_nb_frames
                 elif nb_frames == 0:
-                    # FIXME: too slow
+                    # FIXME: too slow when mixing multiple streams
                     threading.Thread(
                             name="MSFinishedCallback",
                             target=self.finished_callback).start()
@@ -209,11 +214,26 @@ class MusicFile(Machine):
             return
         with self.music_lock:
             self.abandon_all_effects()
-            self.current_frame = max(
-                    0,
-                    int(delta) * self.current_frame
-                        + int(value * self.audio_segment.frame_rate))
-        # FIXME: si on fait un seek + delta, adapter le "loop"
+            if delta:
+                frame_count = int(self.audio_segment.frame_count())
+                frame_diff = int(value * self.audio_segment.frame_rate)
+                self.current_frame += frame_diff
+                while self.current_frame < 0:
+                    self.current_loop -= 1
+                    self.current_frame += frame_count
+                while self.current_frame > frame_count:
+                    self.current_loop += 1
+                    self.current_frame -= frame_count
+                if self.current_loop < 0:
+                    self.current_loop = 0
+                    self.current_frame = 0
+                if self.current_loop > self.last_loop:
+                    self.current_loop = self.last_loop
+                    self.current_frame = frame_count
+            else:
+                self.current_frame = max(
+                        0,
+                        int(value * self.audio_segment.frame_rate))
 
     def effects_next_gain(self, frame_count):
         db_gain = 0