else:
sound = pygame.mixer.Sound(self.raw_data)
- self.channel().play(sound, fade_ms = fade_in * 1000)
+ self.channel().play(sound, fade_ms = int(fade_in * 1000))
self.flag_paused = False
def pause(self):
def stop(self, fade_out = 0):
if fade_out > 0:
- self.channel().fadeout(fade_out * 1000)
+ self.channel().fadeout(int(fade_out * 1000))
else:
self.channel().stop()