]
Machine.__init__(self, states=states,
- transitions=transitions, initial='initial')
+ transitions=transitions, initial='initial',
+ ignore_invalid_triggers=True)
self.volume = 100
self.mapping = mapping
value + int(delta) * self.volume,
self.volume)
+ if not (self.is_loaded_playing() or self.is_loaded_paused()):
+ return
+
if fade > 0:
self.gain_effects.append(GainEffect(
"fade",