]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
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[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
index b926c64c63a20e1adcc689a70c0e15d69a32ca1b..54a3fdcbb65614187f5ff5c75b399bbbca239944 100644 (file)
@@ -3,64 +3,108 @@ import pydub
 import time
 from transitions.extensions import HierarchicalMachine as Machine
 
-import pyaudio as pa
-import sounddevice as sd
 import os.path
 
+import audioop
+
 from .lock import Lock
-from . import gain
+from . import Config, gain, debug_print, error_print
+from .mixer import Mixer
 
 file_lock = Lock("file")
 
-pyaudio = pa.PyAudio()
-
 class MusicFile(Machine):
-    def __init__(self, filename, mapping, name = None, gain = 1):
+    def __init__(self, filename, mapping, name=None, gain=1):
         states = [
             'initial',
             'loading',
             'failed',
-            { 'name': 'loaded', 'children': ['stopped', 'playing', 'paused', 'stopping'] }
+            {
+                'name': 'loaded',
+                'children': ['stopped', 'playing', 'paused', 'stopping']
+            }
         ]
         transitions = [
-            { 'trigger': 'load', 'source':  'initial', 'dest': 'loading'},
-            { 'trigger': 'fail', 'source':  'loading', 'dest': 'failed'},
-            { 'trigger': 'success', 'source':  'loading', 'dest': 'loaded_stopped'},
-            { 'trigger': 'start_playing', 'source':  'loaded_stopped', 'dest': 'loaded_playing'},
-            { 'trigger': 'pause', 'source':  'loaded_playing', 'dest': 'loaded_paused'},
-            { 'trigger': 'unpause', 'source':  'loaded_paused', 'dest': 'loaded_playing'},
-            { 'trigger': 'stop_playing', 'source': ['loaded_playing','loaded_paused'], 'dest': 'loaded_stopping'},
-            { 'trigger': 'stopped', 'source':  'loaded_stopping', 'dest': 'loaded_stopped'}
+            {
+                'trigger': 'load',
+                'source': 'initial',
+                'dest': 'loading'
+            },
+            {
+                'trigger': 'fail',
+                'source': 'loading',
+                'dest': 'failed'
+            },
+            {
+                'trigger': 'success',
+                'source': 'loading',
+                'dest': 'loaded_stopped'
+            },
+            {
+                'trigger': 'start_playing',
+                'source': 'loaded_stopped',
+                'dest': 'loaded_playing'
+            },
+            {
+                'trigger': 'pause',
+                'source': 'loaded_playing',
+                'dest': 'loaded_paused'
+            },
+            {
+                'trigger': 'unpause',
+                'source': 'loaded_paused',
+                'dest': 'loaded_playing'
+            },
+            {
+                'trigger': 'stop_playing',
+                'source': ['loaded_playing','loaded_paused'],
+                'dest': 'loaded_stopping'
+            },
+            {
+                'trigger': 'stopped',
+                'source': 'loaded_stopping',
+                'dest': 'loaded_stopped',
+                'after': 'trigger_stopped_events'
+            }
         ]
 
-        Machine.__init__(self, states=states, transitions=transitions, initial='initial')
+        Machine.__init__(self, states=states,
+                transitions=transitions, initial='initial')
 
         self.volume = 100
         self.mapping = mapping
         self.filename = filename
-        self.stream = None
         self.name = name or filename
         self.audio_segment = None
-        self.volume_factor = gain
+        self.audio_segment_frame_width = 0
+        self.initial_volume_factor = gain
         self.music_lock = Lock("music__" + filename)
         self.wait_event = threading.Event()
+        self.db_gain = 0
 
-        threading.Thread(name = "MSMusicLoad", target = self.load).start()
+        threading.Thread(name="MSMusicLoad", target=self.load).start()
 
     def on_enter_loading(self):
         with file_lock:
             try:
-                print("Loading « {} »".format(self.name))
-                db_gain = gain(self.volume_factor * 100)
-                self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(db_gain)
+                debug_print("Loading « {} »".format(self.name))
+                self.mixer = self.mapping.mixer or Mixer()
+                initial_db_gain = gain(self.initial_volume_factor * 100)
+                self.audio_segment = pydub.AudioSegment \
+                        .from_file(self.filename) \
+                        .set_frame_rate(Config.frame_rate) \
+                        .set_channels(Config.channels) \
+                        .set_sample_width(Config.sample_width) \
+                        .apply_gain(initial_db_gain)
+                self.audio_segment_frame_width = self.audio_segment.frame_width
                 self.sound_duration = self.audio_segment.duration_seconds
             except Exception as e:
-                print("failed to load « {} »: {}".format(self.name, e))
+                error_print("failed to load « {} »: {}".format(self.name, e))
                 self.loading_error = e
                 self.fail()
             else:
                 self.success()
-                print("Loaded « {} »".format(self.name))
+                debug_print("Loaded « {} »".format(self.name))
 
     def check_is_loaded(self):
         return self.state.startswith('loaded_')
@@ -78,35 +122,29 @@ class MusicFile(Machine):
         else:
             return 0
 
-    def play(self, fade_in = 0, volume = 100, start_at = 0):
-        db_gain = gain(volume) + self.mapping.master_gain
+    def play(self, fade_in=0, volume=100, loop=0, start_at=0):
+        self.db_gain = gain(volume) + self.mapping.master_gain
         self.volume = volume
+        self.loop = loop
 
         ms = int(start_at * 1000)
-        ms_fi = max(1, int(fade_in * 1000))
-        with self.music_lock:
-            self.current_audio_segment = (self.audio_segment + db_gain).fade(from_gain=-120, duration=ms_fi, start=ms)
-        self.before_loaded_playing(initial_frame = int(start_at * self.audio_segment.frame_rate))
-        self.start_playing()
-
-    def before_loaded_playing(self, initial_frame = 0):
-        self.current_frame = initial_frame
+        ms_fi = int(fade_in * 1000)
         with self.music_lock:
-            segment = self.current_audio_segment
+            self.current_audio_segment = self.audio_segment
+            self.current_frame = int(start_at * self.audio_segment.frame_rate)
+            if ms_fi > 0:
+                # FIXME: apply it to repeated when looping?
+                self.a_s_with_effect = self \
+                        .current_audio_segment[ms : ms+ms_fi] \
+                        .fade_in(ms_fi)
+                self.current_frame_with_effect = 0
+            else:
+                self.a_s_with_effect = None
 
-            self.stream = sd.RawOutputStream(samplerate=segment.frame_rate,
-                            channels=segment.channels,
-                            dtype='int' + str(8*segment.sample_width), # FIXME: ?
-                            latency=1.,
-                            callback=self.play_callback,
-                            finished_callback=self.finished_callback
-                            )
+        self.start_playing()
 
     def on_enter_loaded_playing(self):
-        self.stream.start()
-
-    def on_enter_loaded_paused(self):
-        self.stream.stop()
+        self.mixer.add_file(self)
 
     def finished_callback(self):
         if self.is_loaded_playing():
@@ -114,29 +152,92 @@ class MusicFile(Machine):
         if self.is_loaded_stopping():
             self.stopped()
 
-    def on_enter_loaded_stopped(self):
+    def trigger_stopped_events(self):
+        self.mixer.remove_file(self)
         self.wait_event.set()
 
-    def play_callback(self, out_data, frame_count, time_info, status_flags):
-        with self.music_lock:
-            audio_segment = self.current_audio_segment.get_sample_slice_data(
-                                start_sample=self.current_frame,
-                                end_sample=self.current_frame + frame_count
-                                )
-            self.current_frame += frame_count
-            if len(audio_segment) == 0:
-                raise sd.CallbackStop
+    def play_callback(self, out_data_length, frame_count):
+        if self.is_loaded_paused():
+            return b'\0' * out_data_length
 
-            out_data[:] = audio_segment.ljust(len(out_data), b'\0')
-
-    def stop(self, fade_out = 0, wait = False):
+        with self.music_lock:
+            [data, nb_frames] = self.get_next_sample(frame_count)
+            if nb_frames < frame_count:
+                if self.is_loaded_playing() and self.loop != 0:
+                    self.loop -= 1
+                    self.current_frame = 0
+                    [new_data, new_nb_frames] = self.get_next_sample(
+                            frame_count - nb_frames)
+                    data += new_data
+                    nb_frames += new_nb_frames
+                elif nb_frames == 0:
+                    # FIXME: too slow
+                    threading.Thread(
+                            name="MSFinishedCallback",
+                            target=self.finished_callback).start()
+
+            return data.ljust(out_data_length, b'\0')
+
+    def get_next_sample(self, frame_count):
+        fw = self.audio_segment_frame_width
+
+        data = b""
+        nb_frames = 0
+        if self.a_s_with_effect is not None:
+            segment = self.a_s_with_effect
+            max_val = int(segment.frame_count())
+
+            start_i = max(self.current_frame_with_effect, 0)
+            end_i = min(self.current_frame_with_effect + frame_count, max_val)
+
+            data += segment._data[start_i*fw : end_i*fw]
+
+            frame_count = max(
+                    0,
+                    self.current_frame_with_effect + frame_count - max_val)
+
+            self.current_frame_with_effect += end_i - start_i
+            self.current_frame += end_i - start_i
+            nb_frames += end_i - start_i
+
+            if frame_count > 0:
+                self.a_s_with_effect = None
+
+        segment = self.current_audio_segment
+        max_val = int(segment.frame_count())
+
+        start_i = max(self.current_frame, 0)
+        end_i   = min(self.current_frame + frame_count, max_val)
+        data += segment._data[start_i*fw : end_i*fw]
+        nb_frames += end_i - start_i
+        self.current_frame += end_i - start_i
+
+        data = audioop.mul(data, Config.sample_width, self.volume_factor)
+
+        return [data, nb_frames]
+
+    def seek(self, value=0, delta=False):
+        # We don't want to do that while stopping
+        if not (self.is_loaded_playing() or self.is_loaded_paused()):
+            return
+        with self.music_lock:
+            self.a_s_with_effect = None
+            self.current_frame = max(
+                    0,
+                    int(delta) * self.current_frame
+                        + int(value * self.audio_segment.frame_rate))
+        # FIXME: si on fait un seek + delta, adapter le "loop"
+
+    def stop(self, fade_out=0, wait=False):
         if self.is_loaded_playing():
             ms = int(self.sound_position * 1000)
             ms_fo = max(1, int(fade_out * 1000))
 
+            new_audio_segment = self.current_audio_segment[: ms+ms_fo] \
+                .fade_out(ms_fo)
             with self.music_lock:
-                self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
-                self.stop_playing()
+                self.current_audio_segment = new_audio_segment
+            self.stop_playing()
             if wait:
                 self.wait_end()
         else:
@@ -144,16 +245,13 @@ class MusicFile(Machine):
             self.stopped()
 
     def set_gain(self, db_gain):
-        if not self.is_not_stopped():
-            return
-
-        new_audio_segment = self.current_audio_segment + db_gain
+        self.db_gain += db_gain
+        self.volume_factor = 10 ** (self.db_gain / 20)
 
-        with self.music_lock:
-            self.current_audio_segment = new_audio_segment
-
-    def set_volume(self, value, delta = False):
-        [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)
+    def set_volume(self, value, delta=False):
+        [db_gain, self.volume] = gain(
+                value + int(delta) * self.volume,
+                self.volume)
 
         self.set_gain(db_gain)
 
@@ -161,13 +259,3 @@ class MusicFile(Machine):
         self.wait_event.clear()
         self.wait_event.wait()
 
-# Add some more functions to AudioSegments
-def get_sample_slice_data(self, start_sample=0, end_sample=float('inf')):
-    max_val = int(self.frame_count())
-
-    start_i = max(start_sample, 0) * self.frame_width
-    end_i =   min(end_sample, max_val) * self.frame_width
-
-    return self._data[start_i:end_i]
-
-pydub.AudioSegment.get_sample_slice_data = get_sample_slice_data