]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
Reduce memory
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
index cdc9836c19a299b82b2ba2fcca17495ea5f53cd9..10784596a38db66cbde3594aab0adcac3b2231fb 100644 (file)
@@ -8,7 +8,6 @@ class MusicFile:
         self.channel_id = channel_id
         self.name = name or filename
         self.raw_data = None
-        self.sound = None
 
         self.loaded = False
         self.flag_paused = False
@@ -17,8 +16,9 @@ class MusicFile:
     def load_sound(self, lock):
         lock.acquire()
         print("Loading « {} »".format(self.name))
-        self.raw_data = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).raw_data
-        self.sound = pygame.mixer.Sound(self.raw_data)
+        audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100)
+        self.sound_duration = audio_segment.duration_seconds
+        self.raw_data = audio_segment.raw_data
         print("Loaded « {} »".format(self.name))
         self.loaded = True
         lock.release()
@@ -35,15 +35,14 @@ class MusicFile:
         self.set_volume(volume)
 
         if start_at > 0:
-            song_duration = self.sound.get_length()
             raw_data_length = len(self.raw_data)
-            start_offset = int((raw_data_length / song_duration) * start_at)
+            start_offset = int((raw_data_length / self.sound_duration) * start_at)
             start_offset = start_offset - (start_offset % 2)
-            self.sound = pygame.mixer.Sound(self.raw_data[start_offset:])
+            sound = pygame.mixer.Sound(self.raw_data[start_offset:])
         else:
-            self.sound = pygame.mixer.Sound(self.raw_data)
+            sound = pygame.mixer.Sound(self.raw_data)
 
-        self.channel().play(self.sound, fade_ms = fade_in * 1000)
+        self.channel().play(sound, fade_ms = fade_in * 1000)
         self.flag_paused = False
 
     def pause(self):
@@ -65,7 +64,7 @@ class MusicFile:
             value = 0
         if value > 100:
             value = 100
-        self.sound.set_volume(value / 100)
+        self.channel().set_volume(value / 100)
 
     def wait_end(self):
         pass