]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/music_file.py
Rename helpers to music_sampler
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / music_file.py
diff --git a/helpers/music_file.py b/helpers/music_file.py
deleted file mode 100644 (file)
index 2d3ba72..0000000
+++ /dev/null
@@ -1,378 +0,0 @@
-import threading
-import pydub
-import time
-from transitions.extensions import HierarchicalMachine as Machine
-
-import os.path
-
-import audioop
-
-from .lock import Lock
-from . import Config, gain, debug_print, error_print
-from .mixer import Mixer
-from .music_effect import GainEffect
-
-file_lock = Lock("file")
-
-class MusicFile:
-    STATES = [
-        'initial',
-        'loading',
-        'failed',
-        {
-            'name': 'loaded',
-            'children': [
-                'playing',
-                'paused',
-                'stopping'
-            ]
-        }
-    ]
-    TRANSITIONS = [
-        {
-            'trigger': 'load',
-            'source': 'initial',
-            'dest': 'loading',
-            'after': 'poll_loaded'
-        },
-        {
-            'trigger': 'fail',
-            'source': 'loading',
-            'dest': 'failed'
-        },
-        {
-            'trigger': 'success',
-            'source': 'loading',
-            'dest': 'loaded'
-        },
-        {
-            'trigger': 'start_playing',
-            'source': 'loaded',
-            'dest': 'loaded_playing',
-            # if a child has no transitions, then it is bubbled to the parent,
-            # and we don't want that. Not useful in that machine precisely.
-            'conditions': ['is_loaded']
-        },
-        {
-            'trigger': 'pause',
-            'source': 'loaded_playing',
-            'dest': 'loaded_paused'
-        },
-        {
-            'trigger': 'unpause',
-            'source': 'loaded_paused',
-            'dest': 'loaded_playing'
-        },
-        {
-            'trigger': 'stop_playing',
-            'source': ['loaded_playing','loaded_paused'],
-            'dest': 'loaded_stopping'
-        },
-        {
-            'trigger': 'stopped',
-            'source': '*',
-            'dest': 'loaded',
-            'before': 'trigger_stopped_events',
-            'conditions': ['is_in_use']
-        }
-    ]
-
-    def __init__(self, filename, mapping, name=None, gain=1):
-        Machine(model=self, states=self.STATES,
-                transitions=self.TRANSITIONS, initial='initial',
-                ignore_invalid_triggers=True)
-
-        self.loaded_callbacks = []
-        self.mapping = mapping
-        self.filename = filename
-        self.name = name or filename
-        self.audio_segment = None
-        self.initial_volume_factor = gain
-        self.music_lock = Lock("music__" + filename)
-
-        threading.Thread(name="MSMusicLoad", target=self.load).start()
-
-    def reload_properties(self, name=None, gain=1):
-        self.name = name or self.filename
-        if gain != self.initial_volume_factor:
-            self.initial_volume_factor = gain
-            self.reload_music_file()
-
-    def reload_music_file(self):
-        with file_lock:
-            try:
-                if self.filename.startswith("/"):
-                    filename = self.filename
-                else:
-                    filename = Config.music_path + self.filename
-
-                debug_print("Reloading « {} »".format(self.name))
-                initial_db_gain = gain(self.initial_volume_factor * 100)
-                self.audio_segment = pydub.AudioSegment \
-                        .from_file(filename) \
-                        .set_frame_rate(Config.frame_rate) \
-                        .set_channels(Config.channels) \
-                        .set_sample_width(Config.sample_width) \
-                        .apply_gain(initial_db_gain)
-            except Exception as e:
-                error_print("failed to reload « {} »: {}"\
-                        .format(self.name, e))
-                self.loading_error = e
-                self.to_failed()
-            else:
-                debug_print("Reloaded « {} »".format(self.name))
-
-    # Machine related events
-    def on_enter_loading(self):
-        with file_lock:
-            try:
-                if self.filename.startswith("/"):
-                    filename = self.filename
-                else:
-                    filename = Config.music_path + self.filename
-
-                debug_print("Loading « {} »".format(self.name))
-                self.mixer = self.mapping.mixer or Mixer()
-                initial_db_gain = gain(self.initial_volume_factor * 100)
-                self.audio_segment = pydub.AudioSegment \
-                        .from_file(filename) \
-                        .set_frame_rate(Config.frame_rate) \
-                        .set_channels(Config.channels) \
-                        .set_sample_width(Config.sample_width) \
-                        .apply_gain(initial_db_gain)
-                self.sound_duration = self.audio_segment.duration_seconds
-            except Exception as e:
-                error_print("failed to load « {} »: {}".format(self.name, e))
-                self.loading_error = e
-                self.fail()
-            else:
-                self.success()
-                debug_print("Loaded « {} »".format(self.name))
-
-    def on_enter_loaded(self):
-        self.cleanup()
-
-    def cleanup(self):
-        self.gain_effects = []
-        self.set_gain(0, absolute=True)
-        self.current_audio_segment = None
-        self.volume = 100
-        self.wait_event = threading.Event()
-        self.current_loop = 0
-
-    def on_enter_loaded_playing(self):
-        self.mixer.add_file(self)
-
-    # Machine related states
-    def is_in_use(self):
-        return self.is_loaded(allow_substates=True) and not self.is_loaded()
-
-    def is_in_use_not_stopping(self):
-        return self.is_loaded_playing() or self.is_loaded_paused()
-
-    # Machine related triggers
-    def trigger_stopped_events(self):
-        self.mixer.remove_file(self)
-        self.wait_event.set()
-        self.cleanup()
-
-    # Actions and properties called externally
-    @property
-    def sound_position(self):
-        if self.is_in_use():
-            return self.current_frame / self.current_audio_segment.frame_rate
-        else:
-            return 0
-
-    def play(self, fade_in=0, volume=100, loop=0, start_at=0):
-        self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
-        self.volume = volume
-        if loop < 0:
-            self.last_loop = float('inf')
-        else:
-            self.last_loop = loop
-
-        with self.music_lock:
-            self.current_audio_segment = self.audio_segment
-            self.current_frame = int(start_at * self.audio_segment.frame_rate)
-
-        self.start_playing()
-
-        if fade_in > 0:
-            db_gain = gain(self.volume, 0)[0]
-            self.set_gain(-db_gain)
-            self.add_fade_effect(db_gain, fade_in)
-
-    def seek(self, value=0, delta=False):
-        if not self.is_in_use_not_stopping():
-            return
-
-        with self.music_lock:
-            self.abandon_all_effects()
-            if delta:
-                frame_count = int(self.audio_segment.frame_count())
-                frame_diff = int(value * self.audio_segment.frame_rate)
-                self.current_frame += frame_diff
-                while self.current_frame < 0:
-                    self.current_loop -= 1
-                    self.current_frame += frame_count
-                while self.current_frame > frame_count:
-                    self.current_loop += 1
-                    self.current_frame -= frame_count
-                if self.current_loop < 0:
-                    self.current_loop = 0
-                    self.current_frame = 0
-                if self.current_loop > self.last_loop:
-                    self.current_loop = self.last_loop
-                    self.current_frame = frame_count
-            else:
-                self.current_frame = max(
-                        0,
-                        int(value * self.audio_segment.frame_rate))
-
-    def stop(self, fade_out=0, wait=False, set_wait_id=None):
-        if self.is_loaded_playing():
-            ms = int(self.sound_position * 1000)
-            ms_fo = max(1, int(fade_out * 1000))
-
-            new_audio_segment = self.current_audio_segment[: ms+ms_fo] \
-                .fade_out(ms_fo)
-            with self.music_lock:
-                self.current_audio_segment = new_audio_segment
-            self.stop_playing()
-            if wait:
-                if set_wait_id is not None:
-                    self.mapping.add_wait_id(set_wait_id, self.wait_event)
-                self.wait_end()
-        else:
-            self.stopped()
-
-    def abandon_all_effects(self):
-        db_gain = 0
-        for gain_effect in self.gain_effects:
-            db_gain += gain_effect.get_last_gain()
-
-        self.gain_effects = []
-        self.set_gain(db_gain)
-
-    def set_volume(self, value, delta=False, fade=0):
-        [db_gain, self.volume] = gain(
-                value + int(delta) * self.volume,
-                self.volume)
-
-        self.set_gain_with_effect(db_gain, fade=fade)
-
-    def set_gain_with_effect(self, db_gain, fade=0):
-        if not self.is_in_use():
-            return
-
-        if fade > 0:
-            self.add_fade_effect(db_gain, fade)
-        else:
-            self.set_gain(db_gain)
-
-    def wait_end(self):
-        self.wait_event.clear()
-        self.wait_event.wait()
-
-    # Let other subscribe for an event when they are ready
-    def subscribe_loaded(self, callback):
-        # FIXME: should lock to be sure we have no race, but it makes the
-        # initialization screen not showing until everything is loaded
-        if self.is_loaded(allow_substates=True):
-            callback(True)
-        elif self.is_failed():
-            callback(False)
-        else:
-            self.loaded_callbacks.append(callback)
-
-    def poll_loaded(self):
-        for callback in self.loaded_callbacks:
-            callback(self.is_loaded())
-        self.loaded_callbacks = []
-
-    # Callbacks
-    def finished_callback(self):
-        self.stopped()
-
-    def play_callback(self, out_data_length, frame_count):
-        if self.is_loaded_paused():
-            return b'\0' * out_data_length
-
-        with self.music_lock:
-            [data, nb_frames] = self.get_next_sample(frame_count)
-            if nb_frames < frame_count:
-                if self.is_loaded_playing() and\
-                        self.current_loop < self.last_loop:
-                    self.current_loop += 1
-                    self.current_frame = 0
-                    [new_data, new_nb_frames] = self.get_next_sample(
-                            frame_count - nb_frames)
-                    data += new_data
-                    nb_frames += new_nb_frames
-                elif nb_frames == 0:
-                    # FIXME: too slow when mixing multiple streams
-                    threading.Thread(
-                            name="MSFinishedCallback",
-                            target=self.finished_callback).start()
-
-            return data.ljust(out_data_length, b'\0')
-
-    # Helpers
-    def set_gain(self, db_gain, absolute=False):
-        if absolute:
-            self.db_gain = db_gain
-        else:
-            self.db_gain += db_gain
-
-    def get_next_sample(self, frame_count):
-        fw = self.audio_segment.frame_width
-
-        data = b""
-        nb_frames = 0
-
-        segment = self.current_audio_segment
-        max_val = int(segment.frame_count())
-
-        start_i = max(self.current_frame, 0)
-        end_i   = min(self.current_frame + frame_count, max_val)
-        data += segment._data[start_i*fw : end_i*fw]
-        nb_frames += end_i - start_i
-        self.current_frame += end_i - start_i
-
-        volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
-
-        data = audioop.mul(data, Config.sample_width, volume_factor)
-
-        return [data, nb_frames]
-
-    def add_fade_effect(self, db_gain, fade_duration):
-        if not self.is_in_use():
-            return
-
-        self.gain_effects.append(GainEffect(
-            "fade",
-            self.current_audio_segment,
-            self.current_loop,
-            self.sound_position,
-            self.sound_position + fade_duration,
-            gain=db_gain))
-
-    def effects_next_gain(self, frame_count):
-        db_gain = 0
-        for gain_effect in self.gain_effects:
-            [new_gain, last_gain] = gain_effect.get_next_gain(
-                    self.current_frame,
-                    self.current_loop,
-                    frame_count)
-            if last_gain:
-                self.set_gain(new_gain)
-                self.gain_effects.remove(gain_effect)
-            else:
-                db_gain += new_gain
-        return db_gain
-
-
-    def volume_factor(self, additional_gain=0):
-        return 10 ** ( (self.db_gain + additional_gain) / 20)
-