- if not (music.is_loaded_playing() or music.is_loaded_paused()):
- continue
-
- if fade > 0:
- music.gain_effects.append(GainEffect(
- "fade",
- music.current_audio_segment,
- music.current_loop,
- music.sound_position,
- music.sound_position + fade,
- gain=db_gain))
- else:
- music.set_gain(db_gain)