]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/key.py
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[perso/Immae/Projets/Python/MusicSampler.git] / helpers / key.py
index 612758f5e4f01f7e489ce7b01f64ca5cec573652..34c51406e8d1ca9f35cd94d4e53ce3f85b2845d5 100644 (file)
-from .rounded_rect import *
+from kivy.uix.widget import Widget
+from kivy.properties import AliasProperty, BooleanProperty, \
+                            ListProperty, StringProperty
+from kivy.clock import Clock
+from kivy.uix.behaviors import ButtonBehavior
+
 from .action import *
-from .font import font
+from . import debug_print
 import time
-import sys
-import pygame
-
-class Key:
-    default_outer_color = (120, 120, 120)
-    lighter_outer_color = (200, 200, 200)
-    default_inner_color = (255, 255, 255)
-    mapped_inner_color  = (  0, 255,   0)
-    mapped_unready_inner_color  = (  0, 255,   0, 100)
-
-    def __init__(self, mapping, draw_lock, key_name, key_sym, top, left, width = 48, height = 48, disabled = False):
-        self.draw_lock = draw_lock
-        self.mapping = mapping
-        self.key_name = key_name
-        self.key_sym  = key_sym
-
-        self.top = top
-        self.left   = left
-        self.width  = width
-        self.height = height
-
-        self.bottom = self.top  + self.height
-        self.right  = self.left + self.width
-
-        self.rect     = (self.left, self.top, self.right, self.bottom)
-        self.position = (self.left, self.top)
-        self.disabled = disabled
-
-        if disabled:
-            self.outer_color = self.lighter_outer_color
-            self.linewidth = 1
+
+class Key(ButtonBehavior, Widget):
+    key_sym = StringProperty(None)
+    custom_color = ListProperty([0, 1, 0, 1])
+    custom_unready_color = ListProperty([0, 1, 0, 100/255])
+    description_title = StringProperty("")
+    description = ListProperty([])
+    is_key_ready = BooleanProperty(True)
+
+    def get_color(self):
+        if not self.has_actions:
+            return [1, 1, 1, 1]
+        elif self.all_actions_ready:
+            return self.custom_color
         else:
-            self.outer_color = self.default_outer_color
-            self.linewidth = 3
+            return self.custom_unready_color
+    def set_color(self):
+        pass
+
+    color = AliasProperty(get_color, set_color, bind=['is_key_ready'])
 
-        self.inner_color = self.default_inner_color
+    def __init__(self, **kwargs):
+        super(Key, self).__init__(**kwargs)
         self.actions = []
-        self.description = []
-        self.custom_color = None
-        self.custom_unready_color = None
-
-    def square(self, all_actions_ready):
-        if self.has_actions():
-            if all_actions_ready:
-                self.inner_color = self.custom_color or self.mapped_inner_color
-            else:
-                self.inner_color = self.custom_unready_color or self.mapped_unready_inner_color
 
-        return RoundedRect((0, 0, self.width, self.height),
-            self.outer_color, self.inner_color, self.linewidth)
+    def on_key_sym(self, key, key_sym):
+        if key_sym in self.parent.key_config:
+            self.is_key_ready = False
+
+            self.config = self.parent.key_config[key_sym]
+
+            self.actions = []
+            for key_action in self.config['actions']:
+                self.add_action(key_action[0], **key_action[1])
 
-    def collidepoint(self, position):
-        return self.surface.get_rect().collidepoint(
-                position[0] - self.position[0],
-                position[1] - self.position[1]
-                )
+            if 'description' in self.config['properties']:
+                key.set_description(self.config['properties']['description'])
+            if 'color' in self.config['properties']:
+                key.set_color(self.config['properties']['color'])
+
+            Clock.schedule_interval(self.check_all_active, 1)
+
+    def check_all_active(self, dt):
+        if self.all_actions_ready:
+            self.is_key_ready = True
+            return False
 
     def set_description(self, description):
-        for desc in description:
+        if description[0] is not None:
+            self.description_title = str(description[0])
+        for desc in description[1 :]:
             if desc is None:
                 self.description.append("")
             else:
-                self.description.append(str(desc))
+                self.description.append(str(desc).replace(" ", " "))
 
     def set_color(self, color):
-        self.custom_color = tuple(color)
-        color.append(100)
+        color = [x / 255 for x in color]
+        color.append(1)
+        self.custom_color = color
+        color[3] = 100 / 255
         self.custom_unready_color = tuple(color)
 
-    def draw(self, background_surface):
-        self.draw_lock.acquire()
-        all_actions_ready = self.all_actions_ready()
-
-        self.surface = self.square(all_actions_ready).surface()
-
-        police = font(14)
-        text_police = font(10)
-
-        police.set_bold(True)
-        text = police.render(self.key_sym, True, (0,0,0))
-        self.surface.blit(text, (5,5))
-
-        is_first_line = True
-        offset = 11 + text_police.get_linesize() - 4
-        first_line_offset = 18
-        for description in self.description:
-            text = text_police.render(description, True, (0,0,0))
-            if is_first_line:
-                self.surface.blit(text, (first_line_offset, 9))
-                is_first_line = False
-            else:
-                self.surface.blit(text, (3, offset))
-                offset += text_police.get_linesize() - 4
-
-        background_surface.blit(self.surface, self.position)
-        self.draw_lock.release()
-
-        return not all_actions_ready
-
-    def poll_redraw(self, background):
-        while True:
-            time.sleep(1)
-            if self.all_actions_ready():
-                self.draw(background)
-                self.mapping.blit()
-                break
-
+    @property
     def has_actions(self):
         return len(self.actions) > 0
 
+    @property
     def all_actions_ready(self):
         return all(action.ready() for action in self.actions)
 
     def add_action(self, action_name, **arguments):
         self.actions.append(Action(action_name, self, **arguments))
 
-    def do_actions(self):
-        print("running actions for {}".format(self.key_sym))
-        start_time = time.time()
-        self.mapping.start_running(self, start_time)
-        for action in self.actions:
-            if self.mapping.keep_running(self, start_time):
-                action.run()
-
-        self.mapping.finished_running(self, start_time)
-
-    def list_actions(self, screen):
-        action_descriptions = [action.description() for action in self.actions]
-        #print("actions linked to key {}:".format(self.key_sym))
-        #print("\t" + "\n\t".join(action_descriptions))
-        self.draw_lock.acquire()
-        surface = pygame.Surface((690, 250)).convert()
-        surface.fill((250, 250, 250))
-        police = font(14)
-
-        offset = 0
-        police.set_bold(True)
-        text = police.render("actions linked to key {}:".format(self.key_sym), True, (0,0,0))
-        surface.blit(text, (0, offset))
-        offset += police.get_linesize()
-
-        police.set_bold(False)
-        for description in action_descriptions:
-            text = police.render(description, True, (0,0,0))
-            surface.blit(text, (0, offset))
-            offset += police.get_linesize()
-
-        screen.blit(surface, (5, 308))
-        pygame.display.flip()
-        self.draw_lock.release()
+    def interrupt_action(self):
+        self.current_action.interrupt()
 
+    def do_actions(self):
+        if not self.enabled:
+            return None
 
+        self.parent.parent.ids['KeyList'].append(self.key_sym)
+        debug_print("running actions for {}".format(self.key_sym))
+        start_time = time.time()
+        self.parent.start_running(self, start_time)
+        action_number = 0
+        for self.current_action in self.actions:
+            if self.parent.keep_running(self, start_time):
+                self.list_actions(action_number=action_number + 0.5)
+                self.current_action.run()
+                action_number += 1
+                self.list_actions(action_number=action_number)
+
+        self.parent.finished_running(self, start_time)
+
+    def list_actions(self, action_number=0):
+        self.parent.parent.ids['ActionList'].update_list(self, action_number)
+
+    def on_press(self):
+        self.list_actions()