]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/action.py
Small fixes
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / action.py
index 1cb168650c765301039a48132f34eb2684119c26..1b8fc5ff53381f60fcf6bb0d0e590af3777819d0 100644 (file)
@@ -1,4 +1,4 @@
-import pygame
+import threading
 import time
 
 class Action:
@@ -6,6 +6,7 @@ class Action:
         'command',
         'pause',
         'play',
+        'seek',
         'stop',
         'stop_all_actions',
         'unpause',
@@ -20,77 +21,95 @@ class Action:
             raise Exception("Unknown action {}".format(action))
 
         self.key = key
+        self.mapping = key.parent
         self.arguments = kwargs
+        self.sleep_event = None
 
     def ready(self):
         if 'music' in self.arguments:
-            return self.arguments['music'].loaded
+            return self.arguments['music'].check_is_loaded()
         else:
             return True
 
     def run(self):
         print(self.description())
         getattr(self, self.action)(**self.arguments)
-        pygame.event.post(pygame.event.Event(pygame.USEREVENT))
 
     def description(self):
         return getattr(self, self.action + "_print")(**self.arguments)
 
+    def interrupt(self):
+        if getattr(self, self.action + "_interrupt", None):
+            return getattr(self, self.action + "_interrupt")(**self.arguments)
+
+    def music_list(self, music):
+        if music is not None:
+            return [music]
+        else:
+            return self.mapping.open_files.values()
+
+    # Actions
     def command(self, command = "", **kwargs):
+        # FIXME: todo
         pass
 
     def pause(self, music = None, **kwargs):
-        if music is not None:
-            music.pause()
-        else:
-            pygame.mixer.pause()
+        for music in self.music_list(music):
+            if music.is_loaded_playing():
+                music.pause()
 
     def unpause(self, music = None, **kwargs):
-        if music is not None:
-            music.unpause()
-        else:
-            pygame.mixer.unpause()
+        for music in self.music_list(music):
+            if music.is_loaded_paused():
+                music.unpause()
 
     def play(self, music = None, fade_in = 0, start_at = 0,
-            restart_if_running = False, volume = 100, **kwargs):
-        if music is not None:
+            restart_if_running = False, volume = 100,
+            loop = 0,
+            **kwargs):
+        for music in self.music_list(music):
             if restart_if_running:
-                if music.is_playing():
+                if music.is_not_stopped():
                     music.stop()
-                music.play(volume = volume, fade_in = fade_in, start_at = start_at)
+                music.play(volume = volume, fade_in = fade_in, start_at = start_at, loop = loop)
             else:
-                if not music.is_playing():
-                    music.play(volume = volume, fade_in = fade_in, start_at = start_at)
-        else:
-            pygame.mixer.unpause()
+                if not music.is_not_stopped():
+                    music.play(volume = volume, fade_in = fade_in, start_at = start_at, loop = loop)
 
-    def stop(self, music = None, fade_out = 0, **kwargs):
-        if music is not None:
-            music.stop(fade_out = fade_out)
-        else:
-            if fade_out > 0:
-                pygame.fadeout(fade_out * 1000)
-            else:
-                pygame.mixer.stop()
+    def seek(self, music = None, value = 0, delta = False, **kwargs):
+        for music in self.music_list(music):
+            music.seek(value = value, delta = delta)
+
+    def stop(self, music = None, fade_out = 0, wait = False, **kwargs):
+        previous = None
+        for music in self.music_list(music):
+            if music.is_loaded_paused() or music.is_loaded_playing():
+                if previous is not None:
+                    previous.stop(fade_out = fade_out)
+                previous = music
+
+        if previous is not None:
+            previous.stop(fade_out = fade_out, wait = wait)
 
     def stop_all_actions(self, **kwargs):
-        self.key.mapping.stop_all_running()
+        self.mapping.stop_all_running()
 
-    def volume(self, music = None, value = 100, **kwargs):
+    def volume(self, music = None, value = 100, delta = False, **kwargs):
         if music is not None:
-            music.set_volume(value)
+            music.set_volume(value, delta = delta)
         else:
-            pass
+            self.mapping.set_master_volume(value, delta = delta)
 
     def wait(self, duration = 0, music = None, **kwargs):
-        # FIXME: Make it stoppable
-        # http://stackoverflow.com/questions/29082268/python-time-sleep-vs-event-wait
-        if music is None:
-            time.sleep(duration)
-        else:
-            # TODO
+        self.sleep_event = threading.Event()
+
+        if music is not None:
             music.wait_end()
 
+        threading.Timer(duration, self.sleep_event.set).start()
+        self.sleep_event.wait()
+
+    # Action messages
     def command_print(self, command = "", **kwargs):
         return "running command {}".format(command)
 
@@ -107,12 +126,12 @@ class Action:
             return "unpausing all musics"
 
     def play_print(self, music = None, fade_in = 0, start_at = 0,
-            restart_if_running = False, volume = 100, **kwargs):
+            restart_if_running = False, volume = 100, loop = 0, **kwargs):
         message = "starting "
         if music is not None:
             message += "« {} »".format(music.name)
         else:
-            message += "music"
+            message += "all musics"
 
         if start_at != 0:
             message += " at {}s".format(start_at)
@@ -122,33 +141,70 @@ class Action:
 
         message += " at volume {}%".format(volume)
 
+        if loop > 0:
+            message += " {} times".format(loop + 1)
+        elif loop < 0:
+            message += " in loop"
+
         if restart_if_running:
             message += " (restarting if already running)"
 
         return message
 
-    def stop_print(self, music = None, fade_out = 0, **kwargs):
+    def stop_print(self, music = None, fade_out = 0, wait = False, **kwargs):
+        message = "stopping "
         if music is not None:
-            if fade_out == 0:
-                return "stopping music « {} »".format(music.name)
-            else:
-                return "stopping music « {} » with {}s fadeout".format(music.name, fade_out)
+            message += "music « {} »".format(music.name)
         else:
-            if fade_out == 0:
-                return "stopping all musics"
-            else:
-                return "stopping all musics with {}s fadeout".format(fade_out)
+            message += "all musics"
+
+        if fade_out > 0:
+            message += " with {}s fadeout".format(fade_out)
+            if wait:
+                message += " (waiting the end of fadeout)"
+
+        return message
 
     def stop_all_actions_print(self, **kwargs):
         return "stopping all actions"
 
-    def volume_print(self, music = None, value = 100, **kwargs):
-        if music is not None:
-            return "setting volume of « {} » to {}%".format(music.name, value)
+    def seek_print(self, music = None, value = 0, delta = False, **kwargs):
+        if delta:
+            if music is not None:
+                return "moving music « {} » by {:+d}s".format(music.name, value)
+            else:
+                return "moving all musics by {:+d}s".format(value)
         else:
-            return "setting volume to {}%".format(value)
+            if music is not None:
+                return "moving music « {} » to position {}s".format(music.name, value)
+            else:
+                return "moving all musics to position {}s".format(value)
 
-    def wait_print(self, duration, **kwargs):
-        return "waiting {}s".format(duration)
+    def volume_print(self, music = None, value = 100, delta = False, **kwargs):
+        if delta:
+            if music is not None:
+                return "{:+d}% to volume of « {} »".format(value, music.name)
+            else:
+                return "{:+d}% to volume".format(value)
+        else:
+            if music is not None:
+                return "setting volume of « {} » to {}%".format(music.name, value)
+            else:
+                return "setting volume to {}%".format(value)
 
+    def wait_print(self, duration = 0, music = None, **kwargs):
+        if music is None:
+            return "waiting {}s".format(duration)
+        elif duration == 0:
+            return "waiting the end of « {} »".format(music.name)
+        else:
+            return "waiting the end of « {} » + {}s".format(music.name, duration)
+
+
+    # Interruptions
+    def wait_interrupt(self, duration = 0, music = None, **kwargs):
+        if self.sleep_event is not None:
+            self.sleep_event.set()
+        if music is not None:
+            music.wait_event.set()