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1 import threading
2 import pydub
3 import time
4 from transitions.extensions import HierarchicalMachine as Machine
5
6 import os.path
7
8 import audioop
9
10 from .lock import Lock
11 from . import Config, gain, debug_print, error_print
12 from .mixer import Mixer
13 from .music_effect import GainEffect
14
15 file_lock = Lock("file")
16
17 class MusicFile(Machine):
18 def __init__(self, filename, mapping, name=None, gain=1):
19 states = [
20 'initial',
21 'loading',
22 'failed',
23 {
24 'name': 'loaded',
25 'children': ['stopped', 'playing', 'paused', 'stopping']
26 }
27 ]
28 transitions = [
29 {
30 'trigger': 'load',
31 'source': 'initial',
32 'dest': 'loading'
33 },
34 {
35 'trigger': 'fail',
36 'source': 'loading',
37 'dest': 'failed'
38 },
39 {
40 'trigger': 'success',
41 'source': 'loading',
42 'dest': 'loaded_stopped'
43 },
44 {
45 'trigger': 'start_playing',
46 'source': 'loaded_stopped',
47 'dest': 'loaded_playing'
48 },
49 {
50 'trigger': 'pause',
51 'source': 'loaded_playing',
52 'dest': 'loaded_paused'
53 },
54 {
55 'trigger': 'unpause',
56 'source': 'loaded_paused',
57 'dest': 'loaded_playing'
58 },
59 {
60 'trigger': 'stop_playing',
61 'source': ['loaded_playing','loaded_paused'],
62 'dest': 'loaded_stopping'
63 },
64 {
65 'trigger': 'stopped',
66 'source': 'loaded_stopping',
67 'dest': 'loaded_stopped',
68 'after': 'trigger_stopped_events'
69 }
70 ]
71
72 Machine.__init__(self, states=states,
73 transitions=transitions, initial='initial',
74 ignore_invalid_triggers=True)
75
76 self.volume = 100
77 self.mapping = mapping
78 self.filename = filename
79 self.name = name or filename
80 self.audio_segment = None
81 self.audio_segment_frame_width = 0
82 self.initial_volume_factor = gain
83 self.music_lock = Lock("music__" + filename)
84 self.wait_event = threading.Event()
85 self.db_gain = 0
86 self.gain_effects = []
87
88 threading.Thread(name="MSMusicLoad", target=self.load).start()
89
90 def on_enter_loading(self):
91 with file_lock:
92 try:
93 debug_print("Loading « {} »".format(self.name))
94 self.mixer = self.mapping.mixer or Mixer()
95 initial_db_gain = gain(self.initial_volume_factor * 100)
96 self.audio_segment = pydub.AudioSegment \
97 .from_file(self.filename) \
98 .set_frame_rate(Config.frame_rate) \
99 .set_channels(Config.channels) \
100 .set_sample_width(Config.sample_width) \
101 .apply_gain(initial_db_gain)
102 self.audio_segment_frame_width = self.audio_segment.frame_width
103 self.sound_duration = self.audio_segment.duration_seconds
104 except Exception as e:
105 error_print("failed to load « {} »: {}".format(self.name, e))
106 self.loading_error = e
107 self.fail()
108 else:
109 self.success()
110 debug_print("Loaded « {} »".format(self.name))
111
112 def check_is_loaded(self):
113 return self.state.startswith('loaded_')
114
115 def is_not_stopped(self):
116 return self.check_is_loaded() and not self.is_loaded_stopped()
117
118 def is_paused(self):
119 return self.is_loaded_paused()
120
121 @property
122 def sound_position(self):
123 if self.is_not_stopped():
124 return self.current_frame / self.current_audio_segment.frame_rate
125 else:
126 return 0
127
128 def play(self, fade_in=0, volume=100, loop=0, start_at=0):
129 # FIXME: create a "reinitialize" method
130 self.gain_effects = []
131 self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
132 self.volume = volume
133 self.current_loop = 0
134 if loop < 0:
135 self.last_loop = float('inf')
136 else:
137 self.last_loop = loop
138
139 with self.music_lock:
140 self.current_audio_segment = self.audio_segment
141 self.current_frame = int(start_at * self.audio_segment.frame_rate)
142 if fade_in > 0:
143 db_gain = gain(self.volume, 0)[0]
144 self.set_gain(-db_gain)
145 self.gain_effects.append(GainEffect(
146 "fade",
147 self.current_audio_segment,
148 self.current_loop,
149 self.sound_position,
150 self.sound_position + fade_in,
151 gain=db_gain))
152
153 self.start_playing()
154
155 def on_enter_loaded_playing(self):
156 self.mixer.add_file(self)
157
158 def finished_callback(self):
159 if self.is_loaded_playing():
160 self.stop_playing()
161 if self.is_loaded_stopping():
162 self.stopped()
163
164 def trigger_stopped_events(self):
165 self.mixer.remove_file(self)
166 self.wait_event.set()
167
168 def play_callback(self, out_data_length, frame_count):
169 if self.is_loaded_paused():
170 return b'\0' * out_data_length
171
172 with self.music_lock:
173 [data, nb_frames] = self.get_next_sample(frame_count)
174 if nb_frames < frame_count:
175 if self.is_loaded_playing() and\
176 self.current_loop < self.last_loop:
177 self.current_loop += 1
178 self.current_frame = 0
179 [new_data, new_nb_frames] = self.get_next_sample(
180 frame_count - nb_frames)
181 data += new_data
182 nb_frames += new_nb_frames
183 elif nb_frames == 0:
184 # FIXME: too slow when mixing multiple streams
185 threading.Thread(
186 name="MSFinishedCallback",
187 target=self.finished_callback).start()
188
189 return data.ljust(out_data_length, b'\0')
190
191 def get_next_sample(self, frame_count):
192 fw = self.audio_segment_frame_width
193
194 data = b""
195 nb_frames = 0
196
197 segment = self.current_audio_segment
198 max_val = int(segment.frame_count())
199
200 start_i = max(self.current_frame, 0)
201 end_i = min(self.current_frame + frame_count, max_val)
202 data += segment._data[start_i*fw : end_i*fw]
203 nb_frames += end_i - start_i
204 self.current_frame += end_i - start_i
205
206 volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
207
208 data = audioop.mul(data, Config.sample_width, volume_factor)
209
210 return [data, nb_frames]
211
212 def seek(self, value=0, delta=False):
213 # We don't want to do that while stopping
214 if not (self.is_loaded_playing() or self.is_loaded_paused()):
215 return
216 with self.music_lock:
217 self.abandon_all_effects()
218 if delta:
219 frame_count = int(self.audio_segment.frame_count())
220 frame_diff = int(value * self.audio_segment.frame_rate)
221 self.current_frame += frame_diff
222 while self.current_frame < 0:
223 self.current_loop -= 1
224 self.current_frame += frame_count
225 while self.current_frame > frame_count:
226 self.current_loop += 1
227 self.current_frame -= frame_count
228 if self.current_loop < 0:
229 self.current_loop = 0
230 self.current_frame = 0
231 if self.current_loop > self.last_loop:
232 self.current_loop = self.last_loop
233 self.current_frame = frame_count
234 else:
235 self.current_frame = max(
236 0,
237 int(value * self.audio_segment.frame_rate))
238
239 def effects_next_gain(self, frame_count):
240 db_gain = 0
241 for gain_effect in self.gain_effects:
242 [new_gain, last_gain] = gain_effect.get_next_gain(
243 self.current_frame,
244 self.current_loop,
245 frame_count)
246 if last_gain:
247 self.set_gain(new_gain)
248 self.gain_effects.remove(gain_effect)
249 else:
250 db_gain += new_gain
251 return db_gain
252
253
254 def abandon_all_effects(self):
255 db_gain = 0
256 for gain_effect in self.gain_effects:
257 db_gain += gain_effect.get_last_gain()
258
259 self.gain_effects = []
260 self.set_gain(db_gain)
261
262 def stop(self, fade_out=0, wait=False, set_wait_id=None):
263 if self.is_loaded_playing():
264 ms = int(self.sound_position * 1000)
265 ms_fo = max(1, int(fade_out * 1000))
266
267 new_audio_segment = self.current_audio_segment[: ms+ms_fo] \
268 .fade_out(ms_fo)
269 with self.music_lock:
270 self.current_audio_segment = new_audio_segment
271 self.stop_playing()
272 if wait:
273 if set_wait_id is not None:
274 self.mapping.add_wait_id(set_wait_id, self.wait_event)
275 self.wait_end()
276 else:
277 self.stop_playing()
278 self.stopped()
279
280 def volume_factor(self, additional_gain):
281 return 10 ** ( (self.db_gain + additional_gain) / 20)
282
283 def set_gain(self, db_gain, absolute=False):
284 if absolute:
285 self.db_gain = db_gain
286 else:
287 self.db_gain += db_gain
288
289 def set_volume(self, value, delta=False, fade=0):
290 [db_gain, self.volume] = gain(
291 value + int(delta) * self.volume,
292 self.volume)
293
294 if not (self.is_loaded_playing() or self.is_loaded_paused()):
295 return
296
297 if fade > 0:
298 self.gain_effects.append(GainEffect(
299 "fade",
300 self.current_audio_segment,
301 self.current_loop,
302 self.sound_position,
303 self.sound_position + fade,
304 gain=db_gain))
305 else:
306 self.set_gain(db_gain)
307
308 def wait_end(self):
309 self.wait_event.clear()
310 self.wait_event.wait()
311