self.stream = None
self.name = name or filename
self.audio_segment = None
+ self.audio_segment_frame_width = 0
self.volume_factor = gain
self.music_lock = Lock("music__" + filename)
self.wait_event = threading.Event()
print("Loading « {} »".format(self.name))
db_gain = gain(self.volume_factor * 100)
self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(db_gain)
+ self.audio_segment_frame_width = self.audio_segment.frame_width
self.sound_duration = self.audio_segment.duration_seconds
except Exception as e:
print("failed to load « {} »: {}".format(self.name, e))
self.loop = loop
ms = int(start_at * 1000)
- ms_fi = max(1, int(fade_in * 1000))
+ ms_fi = int(fade_in * 1000)
with self.music_lock:
- self.current_audio_segment = (self.audio_segment + db_gain).fade(from_gain=-120, duration=ms_fi, start=ms)
- self.initial_frame = int(start_at * self.audio_segment.frame_rate)
+ self.current_audio_segment = (self.audio_segment + db_gain)
+ self.current_frame = int(start_at * self.audio_segment.frame_rate)
+ if ms_fi > 0:
+ # FIXME: apply it to repeated when looping?
+ self.a_s_with_effect = self.current_audio_segment[ms:ms+ms_fi].fade_in(ms_fi)
+ self.current_frame_with_effect = 0
+ else:
+ self.a_s_with_effect = None
+
self.before_loaded_playing()
self.start_playing()
def before_loaded_playing(self):
- self.current_frame = self.initial_frame
with self.music_lock:
segment = self.current_audio_segment
def play_callback(self, out_data, frame_count, time_info, status_flags):
with self.music_lock:
- audio_segment = self.current_audio_segment.get_sample_slice_data(
- start_sample=self.current_frame,
- end_sample=self.current_frame + frame_count
- )
- self.current_frame += frame_count
- if len(audio_segment) == 0:
+ [data, nb_frames] = self.get_next_sample(frame_count)
+ if nb_frames < frame_count:
if self.is_loaded_playing() and self.loop != 0:
self.loop -= 1
- self.current_frame = self.initial_frame
- else:
+ self.current_frame = 0
+ [new_data, new_nb_frames] = self.get_next_sample(frame_count - nb_frames)
+ data += new_data
+ nb_frames += new_nb_frames
+ elif nb_frames == 0:
raise sd.CallbackStop
- out_data[:] = audio_segment.ljust(len(out_data), b'\0')
+ out_data[:] = data.ljust(len(out_data), b'\0')
+
+ def get_next_sample(self, frame_count):
+ fw = self.audio_segment_frame_width
+
+ data = b""
+ nb_frames = 0
+ if self.a_s_with_effect is not None:
+ segment = self.a_s_with_effect
+ max_val = int(segment.frame_count())
+
+ start_i = max(self.current_frame_with_effect, 0)
+ end_i = min(self.current_frame_with_effect + frame_count, max_val)
+
+ data += segment._data[(start_i * fw):(end_i * fw)]
+
+ frame_count = max(0, self.current_frame_with_effect + frame_count - max_val)
+
+ self.current_frame_with_effect += end_i - start_i
+ self.current_frame += end_i - start_i
+ nb_frames += end_i - start_i
+
+ if frame_count > 0:
+ self.a_s_with_effect = None
+
+ segment = self.current_audio_segment
+ max_val = int(segment.frame_count())
+
+ start_i = max(self.current_frame, 0)
+ end_i = min(self.current_frame + frame_count, max_val)
+ data += segment._data[(start_i * fw):(end_i * fw)]
+ nb_frames += end_i - start_i
+ self.current_frame += end_i - start_i
+
+ return [data, nb_frames]
def seek(self, value = 0, delta = False):
# We don't want to do that while stopping
if not (self.is_loaded_playing() or self.is_loaded_paused()):
return
with self.music_lock:
+ self.a_s_with_effect = None
self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate))
+ # FIXME: si on fait un seek + delta, adapter le "loop"
def stop(self, fade_out = 0, wait = False):
if self.is_loaded_playing():
ms = int(self.sound_position * 1000)
ms_fo = max(1, int(fade_out * 1000))
+ # FIXME: stop fade_out puis seek -5 -> on abandonne le fade ? (cf
+ # commentaire dans fonction seek
with self.music_lock:
self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo)
self.stop_playing()
new_audio_segment = self.current_audio_segment + db_gain
+ new_a_s_with_effect = None
+ if self.a_s_with_effect is not None:
+ new_a_s_with_effect = self.a_s_with_effect + db_gain
+
with self.music_lock:
self.current_audio_segment = new_audio_segment
+ self.a_s_with_effect = new_a_s_with_effect
def set_volume(self, value, delta = False):
[db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume)