From ccc8b4f206e254f70def3fe42c437bc58d474167 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Isma=C3=ABl=20Bouya?= Date: Sat, 16 Jul 2016 16:12:06 +0200 Subject: [PATCH] Put music effect in separate file --- helpers/music_file.py | 76 +++++++++++++++++++++++++++++++++++-------- 1 file changed, 63 insertions(+), 13 deletions(-) diff --git a/helpers/music_file.py b/helpers/music_file.py index 0bfb1ec..8b1c480 100644 --- a/helpers/music_file.py +++ b/helpers/music_file.py @@ -41,6 +41,7 @@ class MusicFile(Machine): self.stream = None self.name = name or filename self.audio_segment = None + self.audio_segment_frame_width = 0 self.volume_factor = gain self.music_lock = Lock("music__" + filename) self.wait_event = threading.Event() @@ -53,6 +54,7 @@ class MusicFile(Machine): print("Loading « {} »".format(self.name)) db_gain = gain(self.volume_factor * 100) self.audio_segment = pydub.AudioSegment.from_file(self.filename).set_frame_rate(44100).apply_gain(db_gain) + self.audio_segment_frame_width = self.audio_segment.frame_width self.sound_duration = self.audio_segment.duration_seconds except Exception as e: print("failed to load « {} »: {}".format(self.name, e)) @@ -84,15 +86,21 @@ class MusicFile(Machine): self.loop = loop ms = int(start_at * 1000) - ms_fi = max(1, int(fade_in * 1000)) + ms_fi = int(fade_in * 1000) with self.music_lock: - self.current_audio_segment = (self.audio_segment + db_gain).fade(from_gain=-120, duration=ms_fi, start=ms) - self.initial_frame = int(start_at * self.audio_segment.frame_rate) + self.current_audio_segment = (self.audio_segment + db_gain) + self.current_frame = int(start_at * self.audio_segment.frame_rate) + if ms_fi > 0: + # FIXME: apply it to repeated when looping? + self.a_s_with_effect = self.current_audio_segment[ms:ms+ms_fi].fade_in(ms_fi) + self.current_frame_with_effect = 0 + else: + self.a_s_with_effect = None + self.before_loaded_playing() self.start_playing() def before_loaded_playing(self): - self.current_frame = self.initial_frame with self.music_lock: segment = self.current_audio_segment @@ -121,32 +129,69 @@ class MusicFile(Machine): def play_callback(self, out_data, frame_count, time_info, status_flags): with self.music_lock: - audio_segment = self.current_audio_segment.get_sample_slice_data( - start_sample=self.current_frame, - end_sample=self.current_frame + frame_count - ) - self.current_frame += frame_count - if len(audio_segment) == 0: + [data, nb_frames] = self.get_next_sample(frame_count) + if nb_frames < frame_count: if self.is_loaded_playing() and self.loop != 0: self.loop -= 1 - self.current_frame = self.initial_frame - else: + self.current_frame = 0 + [new_data, new_nb_frames] = self.get_next_sample(frame_count - nb_frames) + data += new_data + nb_frames += new_nb_frames + elif nb_frames == 0: raise sd.CallbackStop - out_data[:] = audio_segment.ljust(len(out_data), b'\0') + out_data[:] = data.ljust(len(out_data), b'\0') + + def get_next_sample(self, frame_count): + fw = self.audio_segment_frame_width + + data = b"" + nb_frames = 0 + if self.a_s_with_effect is not None: + segment = self.a_s_with_effect + max_val = int(segment.frame_count()) + + start_i = max(self.current_frame_with_effect, 0) + end_i = min(self.current_frame_with_effect + frame_count, max_val) + + data += segment._data[(start_i * fw):(end_i * fw)] + + frame_count = max(0, self.current_frame_with_effect + frame_count - max_val) + + self.current_frame_with_effect += end_i - start_i + self.current_frame += end_i - start_i + nb_frames += end_i - start_i + + if frame_count > 0: + self.a_s_with_effect = None + + segment = self.current_audio_segment + max_val = int(segment.frame_count()) + + start_i = max(self.current_frame, 0) + end_i = min(self.current_frame + frame_count, max_val) + data += segment._data[(start_i * fw):(end_i * fw)] + nb_frames += end_i - start_i + self.current_frame += end_i - start_i + + return [data, nb_frames] def seek(self, value = 0, delta = False): # We don't want to do that while stopping if not (self.is_loaded_playing() or self.is_loaded_paused()): return with self.music_lock: + self.a_s_with_effect = None self.current_frame = max(0, int(delta) * self.current_frame + int(value * self.audio_segment.frame_rate)) + # FIXME: si on fait un seek + delta, adapter le "loop" def stop(self, fade_out = 0, wait = False): if self.is_loaded_playing(): ms = int(self.sound_position * 1000) ms_fo = max(1, int(fade_out * 1000)) + # FIXME: stop fade_out puis seek -5 -> on abandonne le fade ? (cf + # commentaire dans fonction seek with self.music_lock: self.current_audio_segment = self.current_audio_segment[:ms + ms_fo].fade_out(ms_fo) self.stop_playing() @@ -162,8 +207,13 @@ class MusicFile(Machine): new_audio_segment = self.current_audio_segment + db_gain + new_a_s_with_effect = None + if self.a_s_with_effect is not None: + new_a_s_with_effect = self.a_s_with_effect + db_gain + with self.music_lock: self.current_audio_segment = new_audio_segment + self.a_s_with_effect = new_a_s_with_effect def set_volume(self, value, delta = False): [db_gain, self.volume] = gain(value + int(delta) * self.volume, self.volume) -- 2.41.0