--- /dev/null
+pkgbase = cal3d
+ pkgdesc = A skeletal-based 3D character animation library
+ pkgver = 0.11.0
+ pkgrel = 6
+ url = https://gna.org/projects/cal3d
+ arch = i686
+ arch = x86_64
+ license = GPL2
+ makedepends = patch
+ depends = gcc-libs
+ options = !libtool
+ source = http://download.gna.org/cal3d/sources/cal3d-0.11.0.tar.gz
+ source = cal3d-gcc43.diff
+ md5sums = 82ad09c1c28e73bc9596aec47237bfba
+ md5sums = f290fb54f844e044ae80165f083cf58f
+
+pkgname = cal3d
+
--- /dev/null
+pkgname=cal3d
+pkgver=0.11.0
+pkgrel=6
+pkgdesc="A skeletal-based 3D character animation library"
+arch=(i686 x86_64)
+url="https://gna.org/projects/cal3d"
+options=(!libtool)
+license=(GPL2)
+depends=('gcc-libs')
+makedepends=('patch')
+source=(http://download.gna.org/cal3d/sources/cal3d-$pkgver.tar.gz cal3d-gcc43.diff)
+md5sums=('82ad09c1c28e73bc9596aec47237bfba'
+ 'f290fb54f844e044ae80165f083cf58f')
+build() {
+ cd "${pkgname}-$pkgver"
+ patch -p0 < ../cal3d-gcc43.diff
+ ./configure --prefix=/usr
+ make
+}
+
+package() {
+ cd "${pkgname}-$pkgver"
+ make DESTDIR=${pkgdir} install
+}
--- /dev/null
+--- src/cal3d/hardwaremodel.cpp
++++ src/cal3d/hardwaremodel.cpp
+@@ -24,6 +24,7 @@
+ #include "cal3d/coreskeleton.h"
+ #include "cal3d/skeleton.h"
+
++#include <string.h>
+
+ /*****************************************************************************/
+ /** Constructs the hardware model instance.
+--- src/cal3d/platform.cpp
++++ src/cal3d/platform.cpp
+@@ -18,6 +18,8 @@
+
+ #include "cal3d/platform.h"
+
++#include <string.h>
++
+ /*****************************************************************************/
+ /** Constructs the platform instance.
+ *
+--- src/cal3d/renderer.cpp
++++ src/cal3d/renderer.cpp
+@@ -29,6 +29,8 @@
+ #include "cal3d/coresubmesh.h"
+ #include "cal3d/physique.h"
+
++#include <string.h>
++
+ /*****************************************************************************/
+ /** Constructs the renderer instance.
+ *
+--- src/cal3d/submesh.cpp
++++ src/cal3d/submesh.cpp
+@@ -16,6 +16,7 @@
+ #include "cal3d/error.h"
+ #include "cal3d/coresubmesh.h"
+
++#include <string.h>
+
+ CalSubmesh::CalSubmesh(CalCoreSubmesh* coreSubmesh)
+ {
+--- src/cal3d_converter.cpp
++++ src/cal3d_converter.cpp
+@@ -11,6 +11,8 @@
+
+ #include "cal3d/cal3d.h"
+
++#include <strings.h>
++
+ #define SKELETON 0
+ #define MESH 1
+ #define ANIMATION 2