]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/commitdiff
Remove a_s_with_effect in profit to GainEffect
authorIsmaël Bouya <ismael.bouya@normalesup.org>
Wed, 20 Jul 2016 20:31:17 +0000 (22:31 +0200)
committerIsmaël Bouya <ismael.bouya@normalesup.org>
Wed, 20 Jul 2016 20:31:17 +0000 (22:31 +0200)
Use loop number in the effect

helpers/music_effect.py
helpers/music_file.py

index ef8dc906025a61ea71a5a1a93540532cec666516..23583cd07c86dba02d651cf8b1755fbdda59c673 100644 (file)
@@ -3,7 +3,7 @@ class GainEffect:
         'fade'
     ]
 
-    def __init__(self, effect, audio_segment, start, end, **kwargs):
+    def __init__(self, effect, audio_segment, initial_loop, start, end, **kwargs):
         if effect in self.effect_types:
             self.effect = effect
         else:
@@ -12,30 +12,41 @@ class GainEffect:
         self.start = start
         self.end = end
         self.audio_segment = audio_segment
+        self.initial_loop = initial_loop
         getattr(self, self.effect + "_init")(**kwargs)
 
     def get_last_gain(self):
         return getattr(self, self.effect + "_get_last_gain")()
 
-    def get_next_gain(self, current_frame, frame_count):
+    def get_next_gain(self, current_frame, current_loop, frame_count):
         # This returns two values:
         # - The first one is the gain to apply on that frame
         # - The last one is True or False depending on whether it is the last
         #   call to the function and the last gain should be saved permanently
         return getattr(self, self.effect + "_get_next_gain")(
                 current_frame,
+                current_loop,
                 frame_count)
 
     # Fading
     def fade_init(self, gain=0, **kwargs):
-        self.first_frame = int(self.audio_segment.frame_rate * self.start)
-        self.last_frame = int(self.audio_segment.frame_rate * self.end)
+        self.audio_segment_frame_count = self.audio_segment.frame_count()
+        self.first_frame = int(
+                self.audio_segment_frame_count * self.initial_loop +\
+                self.audio_segment.frame_rate * self.start)
+        self.last_frame = int(
+                self.audio_segment_frame_count * self.initial_loop +\
+                self.audio_segment.frame_rate * self.end)
         self.gain= gain
 
     def fade_get_last_gain(self):
         return self.gain
 
-    def fade_get_next_gain(self, current_frame, frame_count):
+    def fade_get_next_gain(self, current_frame, current_loop, frame_count):
+        current_frame = current_frame \
+                + (current_loop - self.initial_loop) \
+                    * self.audio_segment_frame_count
+
         if current_frame >= self.last_frame:
             return [self.gain, True]
         elif current_frame < self.first_frame:
index 810bc2266dbe807d26d00727931cd4daddb12619..a37a708cb5365ae519a76186ce5768a60280be08 100644 (file)
@@ -127,20 +127,22 @@ class MusicFile(Machine):
     def play(self, fade_in=0, volume=100, loop=0, start_at=0):
         self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
         self.volume = volume
-        self.loop = loop
+        self.current_loop = 0
+        self.loop_left = loop
 
-        ms = int(start_at * 1000)
-        ms_fi = int(fade_in * 1000)
         with self.music_lock:
             self.current_audio_segment = self.audio_segment
             self.current_frame = int(start_at * self.audio_segment.frame_rate)
-            if ms_fi > 0:
-                self.a_s_with_effect = self \
-                        .current_audio_segment[ms : ms+ms_fi] \
-                        .fade_in(ms_fi)
-                self.current_frame_with_effect = 0
-            else:
-                self.a_s_with_effect = None
+            if fade_in > 0:
+                db_gain = gain(self.volume, 0)[0]
+                self.set_gain(-db_gain)
+                self.gain_effects.append(GainEffect(
+                    "fade",
+                    self.current_audio_segment,
+                    self.current_loop,
+                    self.sound_position,
+                    self.sound_position + fade_in,
+                    gain=db_gain))
 
         self.start_playing()
 
@@ -164,8 +166,9 @@ class MusicFile(Machine):
         with self.music_lock:
             [data, nb_frames] = self.get_next_sample(frame_count)
             if nb_frames < frame_count:
-                if self.is_loaded_playing() and self.loop != 0:
-                    self.loop -= 1
+                if self.is_loaded_playing() and self.loop_left != 0:
+                    self.loop_left -= 1
+                    self.current_loop += 1
                     self.current_frame = 0
                     [new_data, new_nb_frames] = self.get_next_sample(
                             frame_count - nb_frames)
@@ -184,25 +187,6 @@ class MusicFile(Machine):
 
         data = b""
         nb_frames = 0
-        if self.a_s_with_effect is not None:
-            segment = self.a_s_with_effect
-            max_val = int(segment.frame_count())
-
-            start_i = max(self.current_frame_with_effect, 0)
-            end_i = min(self.current_frame_with_effect + frame_count, max_val)
-
-            data += segment._data[start_i*fw : end_i*fw]
-
-            frame_count = max(
-                    0,
-                    self.current_frame_with_effect + frame_count - max_val)
-
-            self.current_frame_with_effect += end_i - start_i
-            self.current_frame += end_i - start_i
-            nb_frames += end_i - start_i
-
-            if frame_count > 0:
-                self.a_s_with_effect = None
 
         segment = self.current_audio_segment
         max_val = int(segment.frame_count())
@@ -213,7 +197,6 @@ class MusicFile(Machine):
         nb_frames += end_i - start_i
         self.current_frame += end_i - start_i
 
-        # FIXME: self.effects_next_gain should take into account the loop number
         volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
 
         data = audioop.mul(data, Config.sample_width, volume_factor)
@@ -226,7 +209,6 @@ class MusicFile(Machine):
             return
         with self.music_lock:
             self.abandon_all_effects()
-            self.a_s_with_effect = None
             self.current_frame = max(
                     0,
                     int(delta) * self.current_frame
@@ -238,6 +220,7 @@ class MusicFile(Machine):
         for gain_effect in self.gain_effects:
             [new_gain, last_gain] = gain_effect.get_next_gain(
                     self.current_frame,
+                    self.current_loop,
                     frame_count)
             if last_gain:
                 self.set_gain(new_gain)
@@ -289,6 +272,7 @@ class MusicFile(Machine):
             self.gain_effects.append(GainEffect(
                 "fade",
                 self.current_audio_segment,
+                self.current_loop,
                 self.sound_position,
                 self.sound_position + fade,
                 gain=db_gain))