'fade'
]
- def __init__(self, effect, audio_segment, start, end, **kwargs):
+ def __init__(self, effect, audio_segment, initial_loop, start, end, **kwargs):
if effect in self.effect_types:
self.effect = effect
else:
self.start = start
self.end = end
self.audio_segment = audio_segment
+ self.initial_loop = initial_loop
getattr(self, self.effect + "_init")(**kwargs)
def get_last_gain(self):
return getattr(self, self.effect + "_get_last_gain")()
- def get_next_gain(self, current_frame, frame_count):
+ def get_next_gain(self, current_frame, current_loop, frame_count):
# This returns two values:
# - The first one is the gain to apply on that frame
# - The last one is True or False depending on whether it is the last
# call to the function and the last gain should be saved permanently
return getattr(self, self.effect + "_get_next_gain")(
current_frame,
+ current_loop,
frame_count)
# Fading
def fade_init(self, gain=0, **kwargs):
- self.first_frame = int(self.audio_segment.frame_rate * self.start)
- self.last_frame = int(self.audio_segment.frame_rate * self.end)
+ self.audio_segment_frame_count = self.audio_segment.frame_count()
+ self.first_frame = int(
+ self.audio_segment_frame_count * self.initial_loop +\
+ self.audio_segment.frame_rate * self.start)
+ self.last_frame = int(
+ self.audio_segment_frame_count * self.initial_loop +\
+ self.audio_segment.frame_rate * self.end)
self.gain= gain
def fade_get_last_gain(self):
return self.gain
- def fade_get_next_gain(self, current_frame, frame_count):
+ def fade_get_next_gain(self, current_frame, current_loop, frame_count):
+ current_frame = current_frame \
+ + (current_loop - self.initial_loop) \
+ * self.audio_segment_frame_count
+
if current_frame >= self.last_frame:
return [self.gain, True]
elif current_frame < self.first_frame:
def play(self, fade_in=0, volume=100, loop=0, start_at=0):
self.set_gain(gain(volume) + self.mapping.master_gain, absolute=True)
self.volume = volume
- self.loop = loop
+ self.current_loop = 0
+ self.loop_left = loop
- ms = int(start_at * 1000)
- ms_fi = int(fade_in * 1000)
with self.music_lock:
self.current_audio_segment = self.audio_segment
self.current_frame = int(start_at * self.audio_segment.frame_rate)
- if ms_fi > 0:
- self.a_s_with_effect = self \
- .current_audio_segment[ms : ms+ms_fi] \
- .fade_in(ms_fi)
- self.current_frame_with_effect = 0
- else:
- self.a_s_with_effect = None
+ if fade_in > 0:
+ db_gain = gain(self.volume, 0)[0]
+ self.set_gain(-db_gain)
+ self.gain_effects.append(GainEffect(
+ "fade",
+ self.current_audio_segment,
+ self.current_loop,
+ self.sound_position,
+ self.sound_position + fade_in,
+ gain=db_gain))
self.start_playing()
with self.music_lock:
[data, nb_frames] = self.get_next_sample(frame_count)
if nb_frames < frame_count:
- if self.is_loaded_playing() and self.loop != 0:
- self.loop -= 1
+ if self.is_loaded_playing() and self.loop_left != 0:
+ self.loop_left -= 1
+ self.current_loop += 1
self.current_frame = 0
[new_data, new_nb_frames] = self.get_next_sample(
frame_count - nb_frames)
data = b""
nb_frames = 0
- if self.a_s_with_effect is not None:
- segment = self.a_s_with_effect
- max_val = int(segment.frame_count())
-
- start_i = max(self.current_frame_with_effect, 0)
- end_i = min(self.current_frame_with_effect + frame_count, max_val)
-
- data += segment._data[start_i*fw : end_i*fw]
-
- frame_count = max(
- 0,
- self.current_frame_with_effect + frame_count - max_val)
-
- self.current_frame_with_effect += end_i - start_i
- self.current_frame += end_i - start_i
- nb_frames += end_i - start_i
-
- if frame_count > 0:
- self.a_s_with_effect = None
segment = self.current_audio_segment
max_val = int(segment.frame_count())
nb_frames += end_i - start_i
self.current_frame += end_i - start_i
- # FIXME: self.effects_next_gain should take into account the loop number
volume_factor = self.volume_factor(self.effects_next_gain(nb_frames))
data = audioop.mul(data, Config.sample_width, volume_factor)
return
with self.music_lock:
self.abandon_all_effects()
- self.a_s_with_effect = None
self.current_frame = max(
0,
int(delta) * self.current_frame
for gain_effect in self.gain_effects:
[new_gain, last_gain] = gain_effect.get_next_gain(
self.current_frame,
+ self.current_loop,
frame_count)
if last_gain:
self.set_gain(new_gain)
self.gain_effects.append(GainEffect(
"fade",
self.current_audio_segment,
+ self.current_loop,
self.sound_position,
self.sound_position + fade,
gain=db_gain))