]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - music_sampler.py
Give default color to keys
[perso/Immae/Projets/Python/MusicSampler.git] / music_sampler.py
index 8dbbc28de8e35a9e10e3ba08f08a1a2a96a89c1c..c17f7bff98d1764704ee542ef9a1004aa1151f8b 100644 (file)
@@ -6,14 +6,14 @@ import threading
 pygame.mixer.pre_init(frequency = 44100)
 pygame.init()
 
-size = width, height = 1024, 600
+size = width, height = 913, 563
 screen = pygame.display.set_mode(size)
-screen.fill((250, 250, 250))
+screen.fill((229, 228, 226))
 
 draw_lock = helpers.Lock("draw")
 
 mapping = helpers.Mapping(screen, draw_lock)
-channel_number = helpers.parse_config(mapping)
+channel_number, open_files = helpers.parse_config(mapping)
 pygame.mixer.set_num_channels(channel_number)
 
 mapping.draw()
@@ -47,14 +47,35 @@ while 1:
     if context == 'normal':
         if event.type == pygame.KEYDOWN:
             key = mapping.find_by_key_num(event.key)
-            if key is not None:
+            if key is not None and not key.disabled:
                 threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
+                threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
         elif event.type == pygame.MOUSEBUTTONUP:
             key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
             if key is not None:
                 threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
 
     draw_lock.acquire()
+    police = helpers.font(14)
+    icon_police = helpers.font(14, font = "Symbola")
+
+    surface = pygame.Surface((208, 250)).convert()
+    surface.fill((250, 250, 250))
+    offset = 0
+    for music_file in open_files.values():
+        police.set_bold(False)
+        if music_file.is_playing():
+            if music_file.is_paused():
+                icon = icon_police.render("⏸", True, (0,0,0))
+            else:
+                icon = icon_police.render("⏵", True, (0,0,0))
+                police.set_bold(True)
+            text = police.render(music_file.name, True, (0,0,0))
+            surface.blit(icon, (0, offset))
+            surface.blit(text, (20, offset))
+            offset += police.get_linesize()
+    screen.blit(surface, (700, 308))
+
     pygame.display.flip()
     draw_lock.release()