import sys
import pygame
-import pydub
import helpers
+import threading
pygame.mixer.pre_init(frequency = 44100)
pygame.init()
-size = width, height = 1024, 600
-
+size = width, height = 913, 563
screen = pygame.display.set_mode(size)
-background = pygame.Surface(screen.get_size())
-background = background.convert()
-background.fill((250, 250, 250))
+screen.fill((229, 228, 226))
-action_surface = pygame.Surface((600, 250)).convert()
-action_surface.fill((0,0,0))
-helpers.parse_config()
+draw_lock = helpers.Lock("draw")
-for key_name in helpers.Mapping.KEYS:
- key = helpers.Mapping.KEYS[key_name]
- key.draw(background)
+mapping = helpers.Mapping(screen, draw_lock)
+channel_number, open_files = helpers.parse_config(mapping)
+pygame.mixer.set_num_channels(channel_number)
-screen.blit(background, (0, 0))
-screen.blit(action_surface, (10, 330))
+mapping.draw()
+draw_lock.acquire()
pygame.display.flip()
+draw_lock.release()
contexts = [
'normal'
context = 'normal'
+#### Normal workflow ####
while 1:
event = pygame.event.wait()
+
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and
event.mod == 4160 and
event.key == pygame.K_c):
+ for thread in threading.enumerate():
+ if thread.getName()[0:2] != "MS":
+ continue
+ thread.join()
+
pygame.quit()
sys.exit()
if context == 'normal':
if event.type == pygame.KEYDOWN:
- key = helpers.Key.find_by_key_num(event.key)
- if key is not None:
- key.do_actions()
+ key = mapping.find_by_key_num(event.key)
+ if key is not None and not key.disabled:
+ threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
+ threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
elif event.type == pygame.MOUSEBUTTONUP:
- key = helpers.Key.find_by_collidepoint(pygame.mouse.get_pos())
+ key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
if key is not None:
- key.list_actions(action_surface)
+ threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
+
+ draw_lock.acquire()
+ police = helpers.font(14)
+ icon_police = helpers.font(14, font = "Symbola")
+
+ surface = pygame.Surface((208, 250)).convert()
+ surface.fill((250, 250, 250))
+ offset = 0
+ for music_file in open_files.values():
+ police.set_bold(False)
+ if music_file.is_playing():
+ if music_file.is_paused():
+ icon = icon_police.render("⏸", True, (0,0,0))
+ else:
+ icon = icon_police.render("⏵", True, (0,0,0))
+ police.set_bold(True)
+ text = police.render(music_file.name, True, (0,0,0))
+ surface.blit(icon, (0, offset))
+ surface.blit(text, (20, offset))
+ offset += police.get_linesize()
+ screen.blit(surface, (700, 308))
pygame.display.flip()
+ draw_lock.release()
+#### In Ipython ####
+# for thread in threading.enumerate():
+# if thread.getName()[0:2] != "MS":
+# continue
+# thread.join()