+import kivy
+kivy.require("1.9.1")
+from kivy.app import App
+from kivy.uix.floatlayout import FloatLayout
+from kivy.uix.relativelayout import RelativeLayout
+from kivy.properties import ListProperty, StringProperty
+from kivy.clock import Clock
+from kivy.core.window import Window
+from kivy.lang import Builder
+from helpers.key import Key
+from helpers.mapping import Mapping
+
import sys
-import pygame
-import helpers
-import threading
-pygame.mixer.pre_init(frequency = 44100)
-pygame.init()
+if getattr(sys, 'frozen', False):
+ Builder.load_file(sys._MEIPASS + '/musicsampler.kv')
+
+class PlayList(RelativeLayout):
+ playlist = ListProperty([])
-size = width, height = 1024, 600
-screen = pygame.display.set_mode(size)
-screen.fill((250, 250, 250))
+ def __init__(self, **kwargs):
+ super(PlayList, self).__init__(**kwargs)
+ Clock.schedule_interval(self.update_playlist, 0.5)
-draw_lock = helpers.Lock("draw")
+ def update_playlist(self, dt):
+ if self.parent is None or 'Mapping' not in self.parent.ids:
+ return True
-mapping = helpers.Mapping(screen, draw_lock)
-helpers.parse_config(mapping)
+ open_files = self.parent.ids['Mapping'].open_files
+ self.playlist = []
+ for music_file in open_files.values():
+ if not music_file.is_playing():
+ continue
+ if music_file.is_paused():
+ self.playlist.append(["⏸", music_file.name, False])
+ else:
+ self.playlist.append(["⏵", music_file.name, True])
-mapping.draw()
-draw_lock.acquire()
-pygame.display.flip()
-draw_lock.release()
+class ActionList(RelativeLayout):
+ action_title = StringProperty("")
+ action_list = ListProperty([])
-contexts = [
- 'normal'
-]
+ def update_list(self, key, action_number = 0):
+ self.action_title = "actions linked to key {}:".format(key.key_sym)
+ self.action_list = []
-context = 'normal'
+ action_descriptions = [action.description() for action in key.actions]
-#### Normal workflow ####
-while 1:
- event = pygame.event.wait()
+ for index, description in enumerate(action_descriptions):
+ if index < int(action_number):
+ icon = "✓"
+ elif index + 0.5 == action_number:
+ icon = "✅"
+ else:
+ icon = " "
- if event.type == pygame.QUIT or (
- event.type == pygame.KEYDOWN and
- event.mod == 4160 and
- event.key == pygame.K_c):
- for thread in threading.enumerate():
- if thread.getName()[0:2] != "MS":
- continue
- thread.join()
-
- pygame.quit()
- sys.exit()
-
- if context == 'normal':
- if event.type == pygame.KEYDOWN:
- key = mapping.find_by_key_num(event.key)
- if key is not None:
- threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
- elif event.type == pygame.MOUSEBUTTONUP:
- key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
- if key is not None:
- threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
-
- draw_lock.acquire()
- pygame.display.flip()
- draw_lock.release()
-
-#### In Ipython ####
-# for thread in threading.enumerate():
-# if thread.getName()[0:2] != "MS":
-# continue
-# thread.join()
+ self.action_list.append([icon, description])
+
+class Screen(FloatLayout):
+ pass
+
+class MusicSamplerApp(App):
+ def build(self):
+ Window.size = (913, 563)
+
+ return Screen()
+
+if __name__ == '__main__':
+ MusicSamplerApp().run()