import sys
import pygame
-import pydub
import helpers
+import threading
pygame.mixer.pre_init(frequency = 44100)
pygame.init()
size = width, height = 1024, 600
-
screen = pygame.display.set_mode(size)
-background = pygame.Surface(screen.get_size())
-background = background.convert()
-background.fill((250, 250, 250))
+screen.fill((250, 250, 250))
-action_surface = pygame.Surface((600, 250)).convert()
-action_surface.fill((0,0,0))
-helpers.parse_config()
+draw_lock = helpers.Lock("draw")
-for key_name in helpers.Mapping.KEYS:
- key = helpers.Mapping.KEYS[key_name]
- key.draw(background)
+mapping = helpers.Mapping(screen, draw_lock)
+channel_number = helpers.parse_config(mapping)
+pygame.mixer.set_num_channels(channel_number)
-screen.blit(background, (0, 0))
-screen.blit(action_surface, (10, 330))
+mapping.draw()
+draw_lock.acquire()
pygame.display.flip()
+draw_lock.release()
contexts = [
'normal'
context = 'normal'
+#### Normal workflow ####
while 1:
event = pygame.event.wait()
+
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and
event.mod == 4160 and
event.key == pygame.K_c):
+ for thread in threading.enumerate():
+ if thread.getName()[0:2] != "MS":
+ continue
+ thread.join()
+
pygame.quit()
sys.exit()
if context == 'normal':
if event.type == pygame.KEYDOWN:
- key = helpers.Key.find_by_key_num(event.key)
+ key = mapping.find_by_key_num(event.key)
if key is not None:
- key.do_actions()
+ threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
elif event.type == pygame.MOUSEBUTTONUP:
- key = helpers.Key.find_by_collidepoint(pygame.mouse.get_pos())
+ key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
if key is not None:
- key.list_actions(action_surface)
+ threading.Thread(name = "MSClic", target=key.list_actions, args = [screen]).start()
+ draw_lock.acquire()
pygame.display.flip()
+ draw_lock.release()
+#### In Ipython ####
+# for thread in threading.enumerate():
+# if thread.getName()[0:2] != "MS":
+# continue
+# thread.join()