import sys
-
-if getattr(sys, 'frozen', False):
- os.chdir(sys._MEIPASS)
-
import pygame
-import pydub
import helpers
+import threading
pygame.mixer.pre_init(frequency = 44100)
pygame.init()
size = width, height = 1024, 600
+helpers.draw_lock.acquire()
screen = pygame.display.set_mode(size)
-background = pygame.Surface(screen.get_size())
-background = background.convert()
-background.fill((250, 250, 250))
+mapping = helpers.Mapping(screen)
action_surface = pygame.Surface((600, 250)).convert()
action_surface.fill((0,0,0))
-helpers.parse_config()
+helpers.parse_config(mapping)
+helpers.draw_lock.release()
-for key_name in helpers.Mapping.KEYS:
- key = helpers.Mapping.KEYS[key_name]
- key.draw(background)
+mapping.draw()
-screen.blit(background, (0, 0))
+helpers.draw_lock.acquire()
screen.blit(action_surface, (10, 330))
pygame.display.flip()
+helpers.draw_lock.release()
contexts = [
'normal'
while 1:
event = pygame.event.wait()
+
if event.type == pygame.QUIT or (
event.type == pygame.KEYDOWN and
event.mod == 4160 and
if context == 'normal':
if event.type == pygame.KEYDOWN:
- key = helpers.Key.find_by_key_num(event.key)
+ key = mapping.find_by_key_num(event.key)
if key is not None:
- key.do_actions()
+ threading.Thread(target=key.do_actions).start()
elif event.type == pygame.MOUSEBUTTONUP:
- key = helpers.Key.find_by_collidepoint(pygame.mouse.get_pos())
+ key = mapping.find_by_collidepoint(pygame.mouse.get_pos())
if key is not None:
key.list_actions(action_surface)