import audioop
from .lock import Lock
-from . import Config, gain, debug_print, error_print
+from .helpers import Config, gain, debug_print, error_print
from .mixer import Mixer
from .music_effect import GainEffect
self.current_audio_segment = new_audio_segment
self.stop_playing()
if wait:
- if set_wait_id is not None:
- self.mapping.add_wait_id(set_wait_id, self.wait_event)
+ self.mapping.add_wait(self.wait_event, wait_id=set_wait_id)
self.wait_end()
else:
self.stopped()