+++ /dev/null
-from kivy.app import App
-from kivy.uix.widget import Widget
-from kivy.uix.floatlayout import FloatLayout
-from kivy.uix.relativelayout import RelativeLayout
-from kivy.properties import AliasProperty, ReferenceListProperty, BooleanProperty, NumericProperty, ListProperty, StringProperty, ObjectProperty
-from kivy.vector import Vector
-from kivy.clock import Clock
-from kivy.uix.behaviors import ButtonBehavior
-from kivy.uix.label import Label
-from kivy.core.window import Window
-
-from helpers.action import *
-import time
-import sys
-import math
-import pygame
-import helpers
-import threading
-
-class KeyDescription(Label):
- pass
-
-class Key(ButtonBehavior, Widget):
- key_sym = StringProperty(None)
- custom_color = ListProperty([0, 1, 0, 1])
- custom_unready_color = ListProperty([0, 1, 0, 100/255])
- description_title = StringProperty("")
- description = ListProperty([])
- is_key_ready = BooleanProperty(True)
-
- def get_color(self):
- if not self.has_actions:
- return [1, 1, 1, 1]
- elif self.all_actions_ready:
- return self.custom_color
- else:
- return self.custom_unready_color
- def set_color(self):
- pass
-
- color = AliasProperty(get_color, set_color, bind=['is_key_ready'])
-
- def __init__(self, **kwargs):
- super(Key, self).__init__(**kwargs)
- self.actions = []
-
- def on_key_sym(self, key, key_sym):
- if key_sym in self.parent.key_config:
- self.is_key_ready = False
-
- self.config = self.parent.key_config[key_sym]
-
- self.actions = []
- for key_action in self.config['actions']:
- self.add_action(key_action[0], **key_action[1])
-
- if 'description' in self.config['properties']:
- key.set_description(self.config['properties']['description'])
- if 'color' in self.config['properties']:
- key.set_color(self.config['properties']['color'])
-
- Clock.schedule_interval(self.check_all_active, 1)
-
- def check_all_active(self, dt):
- if self.all_actions_ready:
- self.is_key_ready = True
- return False
-
- def set_description(self, description):
- if description[0] is not None:
- self.description_title = str(description[0])
- for desc in description[1:]:
- if desc is None:
- self.description.append("")
- else:
- self.description.append(str(desc).replace(" ", " "))
-
- def set_color(self, color):
- color = [x / 255 for x in color]
- color.append(1)
- self.custom_color = color
- color[3] = 100 / 255
- self.custom_unready_color = tuple(color)
-
- @property
- def has_actions(self):
- return len(self.actions) > 0
-
- @property
- def all_actions_ready(self):
- return all(action.ready() for action in self.actions)
-
- def add_action(self, action_name, **arguments):
- self.actions.append(Action(action_name, self, **arguments))
-
- def do_actions(self):
- print("running actions for {}".format(self.key_sym))
- start_time = time.time()
- self.parent.start_running(self, start_time)
- action_number = 0
- for action in self.actions:
- if self.parent.keep_running(self, start_time):
- self.list_actions(action_number = action_number + 0.5)
- action.run()
- action_number += 1
- self.list_actions(action_number = action_number)
-
- self.parent.finished_running(self, start_time)
-
- def list_actions(self, action_number = 0):
- self.parent.parent.ids['ActionList'].update_list(self, action_number)
-
- def on_press(self):
- self.list_actions()
- pass
-
-class PlayList(RelativeLayout):
- playlist = ListProperty([])
-
- def __init__(self, **kwargs):
- super(PlayList, self).__init__(**kwargs)
- Clock.schedule_interval(self.update_playlist, 0.5)
-
- def update_playlist(self, dt):
- if self.parent is None or 'Mapping' not in self.parent.ids:
- return True
-
- open_files = self.parent.ids['Mapping'].open_files
- self.playlist = []
- for music_file in open_files.values():
- if not music_file.is_playing():
- continue
- if music_file.is_paused():
- self.playlist.append(["⏸", music_file.name, False])
- else:
- self.playlist.append(["⏵", music_file.name, True])
-
-
-class ActionList(RelativeLayout):
- action_title = StringProperty("")
- action_list = ListProperty([])
-
- def update_list(self, key, action_number = 0):
- self.action_title = "actions linked to key {}:".format(key.key_sym)
- self.action_list = []
-
- action_descriptions = [action.description() for action in key.actions]
-
- for index, description in enumerate(action_descriptions):
- if index < int(action_number):
- icon = "✓"
- elif index + 0.5 == action_number:
- icon = "✅"
- else:
- icon = " "
-
- self.action_list.append([icon, description])
-
-class Mapping(RelativeLayout):
- expected_keys = NumericProperty(0)
-
- def __init__(self, **kwargs):
- self.key_config, self.channel_number, self.open_files = helpers.parse_config2()
- super(Mapping, self).__init__(**kwargs)
- self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
- self._keyboard.bind(on_key_down=self._on_keyboard_down)
- self.running = []
-
-
- pygame.mixer.init(frequency = 44100)
- pygame.mixer.set_num_channels(self.channel_number)
-
- def _keyboard_closed(self):
- self._keyboard.unbind(on_key_down=self._on_keyboard_down)
- self._keyboard = None
-
- def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
- key = self.find_by_key_code(keycode)
- if key is not None:
- threading.Thread(name = "MSKeyAction", target=key.do_actions).start()
- return True
-
- def find_by_key_code(self, key_code):
- if "Key_" + str(key_code[0]) in self.ids:
- return self.ids["Key_" + str(key_code[0])]
- return None
-
- def find_by_unicode(self, key_sym):
- for key in self.children:
- if not type(key).__name__ == "Key":
- continue
- print(key.key_sym, key_sym)
- if key.key_sym == key_sym:
- print("found")
- return key
- return None
-
- def stop_all_running(self):
- self.running = []
-
- def start_running(self, key, start_time):
- self.running.append((key, start_time))
-
- def keep_running(self, key, start_time):
- return (key, start_time) in self.running
-
- def finished_running(self, key, start_time):
- if (key, start_time) in self.running:
- self.running.remove((key, start_time))
-
-
-class Screen(FloatLayout):
- pass
-
-class MusicSamplerApp(App):
- def build(self):
- Window.size = (913, 563)
-
- return Screen()
-
-if __name__ == '__main__':
- MusicSamplerApp().run()