]> git.immae.eu Git - perso/Immae/Projets/Python/MusicSampler.git/blobdiff - helpers/rounded_rect.py
Migrate to kivy
[perso/Immae/Projets/Python/MusicSampler.git] / helpers / rounded_rect.py
diff --git a/helpers/rounded_rect.py b/helpers/rounded_rect.py
deleted file mode 100644 (file)
index f168e0e..0000000
+++ /dev/null
@@ -1,62 +0,0 @@
-import pygame
-
-class RoundedRect:
-    def __init__(self, rect, outer_color, inner_color, linewidth = 2, radius = 0.4):
-        self.rect        = pygame.Rect(rect)
-        self.outer_color = pygame.Color(*outer_color)
-        self.inner_color = pygame.Color(*inner_color)
-        self.linewidth   = linewidth
-        self.radius      = radius
-
-    def surface(self):
-        rectangle       = self.filledRoundedRect(self.rect, self.outer_color, self.radius)
-
-        inner_rect      = pygame.Rect((
-                self.rect.left   + 2 * self.linewidth,
-                self.rect.top    + 2 * self.linewidth,
-                self.rect.right  - 2 * self.linewidth,
-                self.rect.bottom - 2 * self.linewidth
-                ))
-
-        inner_rectangle = self.filledRoundedRect(inner_rect, self.inner_color, self.radius)
-
-        rectangle.blit(inner_rectangle, (self.linewidth, self.linewidth))
-
-        return rectangle
-
-    def filledRoundedRect(self, rect, color, radius=0.4):
-        """
-        filledRoundedRect(rect,color,radius=0.4)
-
-        rect    : rectangle
-        color   : rgb or rgba
-        radius  : 0 <= radius <= 1
-        """
-
-        alpha        = color.a
-        color.a      = 0
-        pos          = rect.topleft
-        rect.topleft = 0,0
-        rectangle    = pygame.Surface(rect.size,pygame.SRCALPHA)
-
-        circle       = pygame.Surface([min(rect.size)*3]*2,pygame.SRCALPHA)
-        pygame.draw.ellipse(circle,(0,0,0),circle.get_rect(),0)
-        circle       = pygame.transform.smoothscale(circle,[int(min(rect.size)*radius)]*2)
-
-        radius              = rectangle.blit(circle,(0,0))
-        radius.bottomright  = rect.bottomright
-        rectangle.blit(circle,radius)
-        radius.topright     = rect.topright
-        rectangle.blit(circle,radius)
-        radius.bottomleft   = rect.bottomleft
-        rectangle.blit(circle,radius)
-
-        rectangle.fill((0,0,0),rect.inflate(-radius.w,0))
-        rectangle.fill((0,0,0),rect.inflate(0,-radius.h))
-
-        rectangle.fill(color,special_flags=pygame.BLEND_RGBA_MAX)
-        rectangle.fill((255,255,255,alpha),special_flags=pygame.BLEND_RGBA_MIN)
-
-        return rectangle
-
-